How would you fix the farming simulator genre?

How would you fix the farming simulator genre?

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Didn't Rune Factory already fix it? If not, graphic interactive sex scenes ought to do the trick.

rune factory but with botw world, harvest moon soil mechanics, mystery dungeons, stardew farm customization, tons of furniture, romance trope for every type, kids are useful and grow up, underwater buildings, and a sky realm

Remove homo romance.

and tons of crops, i'm talking every single growable item known to man that requires you to make bases in different biomes (with mid game craftable waystones) also a butchering option as well as a marketplace option that's online

Remove romance/friendship
Remove time restrictions
basically more like Forager but less of an idle game

Add porn

ull find out when i release my gam >:)

More sexy wives to choose from and more side activities besides the farming.

Honestly I don't know that there's anything wrong with the genre, it's got a solid structure, the only thing you can really do is add polish and features.

Runefactory already fixed it the mechanics. They just need more content.

tried making it multiplayer and having wife stealing instead of boring dialogue because the interactions annoy me, also trying it out as a more fast paced thing, which is mixed; needs more content tho


croppyboygame.com/

post ideas i might add them

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Rune Factory took the farming sim to the next level.
What game will take the genre even further beyond? And how?

Add chucks

shit taste

this.
it's been invaded now by people who never even liked or played the original harvest moon games.
but just play now because they can be gay in the games
also cringe.

Different kinds of farming, Stardew Valley is in dire need of different ways to make actual money or maybe an increase to money gain for some things. Make time restrictions less about time and more about energy or amount of things to do in a day. NPC's interacting with each other like a learning AI so it's not as if everything revolves around the player. More things not farming related, or things that impact farming, say removing trash from river for purer water or removing a dam for a different water flow path, Stardew Valley had a missed opportunity with the fishing trash and bolder event. And the biggest one being easily moddable, only reason Stardew has lasted this long without any huge content was the fairly diverse modding scene if you ask me

I quite liked stardew valley, and consider it's one of the highest rated games on steam, I think everyone else does too. Zig Forums is just being contrarian on this one.

Add in dark souls like invasion mechanics so people can fuck up your farm and completely randomized crops that drop epic loot with rarity tiers

boss fights
use your tools as weapons

ew

can you impregnate their wives

>boss fights
YES

Plant and animal genetics modification. Different produce, value, growing times, climate survivability, and soil and fertility changes based on spliced genes and gradual changes to adapt to the local environment. Some sort of fractal rendering system to visualize what you created and a way to share seeds and generics with QR codes or something.
Like if you took this seed game and make it the core gimmick of a farming game newgrounds.com/portal/view/415930

Ive only played Stardew Valley and I think its biggest problem is the grind. you have to do the same thing over and over and over and over every single day. I knows thats kind of the point? but I didnt enjoy it.

Focus less on adding more bloat to the farming mechanics (honestly they were fine as early as HM64/BTN) focus way way more on the social sim element so NPCs aren't automatons that say like two things over and over again and the waifuing isn't just like five 30 second scenes scenes stretched out over repetitive gift grinding and then having the relationship frozen in time after marrying them.

Stop doing groundhog years and have thing change from year to year. Throw in some curveballs like a year with a drought or really bad inflation or something. Have the characters age and change their lives over time. A Wonderful Life was a baby step in this direction they never went back to.

Slightly bigger farms and some kind of dynasty system.
Also to maintain more tactical gameplay.

I never liked the social systems and wanted more farming and animal raising systems to work with. Always feels like when they do both at once they end up both being shit. And the games that specialize in the ranch mode end up going full simulator which I don't think is fun.

Give it more depth than a fucking puddle?

Make the quality of your crops depend on your seed cross breeding, soil quality, suitability to the climate etc, instead of just being "did you water it?" or if you're really advanced "did you use fertilizer?".

Animals are such a missed opportunity too. So many different breeds of cows, but we get 1 generic "cow", Who are all identical, and their production is based purely off if you patted them and brushed them every day.


Give me more shit to do

Make Rune Factory

Great post, completely agree.
>Have the characters age and change their lives over time.
Kynseed is promising in this aspect, but I feel like it's maybe 1% done and there is no way they are going to fill out the game with everything they need to make a truly special experience.

My Time At Portia does a very good job, relatively speaking, of managing the social and dating aspects of things, but even then, it falls short. The farming/livestock mechanics also really, really suck. Still, I think it provides a solid framework for what these types of games should do, social sim wise.

>all the idiots in this thread who just want a city builder