Can 3D animation look like 2D animation?

A Fox in Space has moved to Blender because it's an indie animation.
Here's what the creator has to say about that.
>I'll get straight to the point: The handful of scenes remaining to be animated for episode 2 are going to be hand-drawn and animated entirely in Blender. Everything after that is going to be done entirely in Blender.
>A Fox in Space: Episode 3? Blender.
>The Violence? Blender.
>The art is still 100% hand-drawn, but it is cleaner, more organized, and easier to color. Lighting is automatically done for me, saving me the trouble of doing it manually. All of these characters have been modeled and scaled to their exact top-of-skull height, right down to the inch. All of the filters I used in Vegas to get the "old 80's look" of episode 1 are 100% available in Blender, and honestly look much nicer.
>I have full knowledge of the drawing tools in their current state, and they're only adding more and more, with every update, to a 100% free program, which is the best vector drawing program in existence, on my honor. If I didn't still have to work with my existing project files for episode 2, I would've canceled my subscription already.
>I have spent the past couple of weeks cramming Blender's 2D tool, the Grease Pencil until falling asleep at my computer screen, every morning. Coming out of the tunnel at the end, I now know everything I need to, in order to completely rid myself of Adobe-EVERYTHING once episode 2 of A Fox in Space is completed. I apologize in advance for the shockingly upward quality jumps that you will all notice as you finally watch episode 2.
>No more Adobe Animate, Illustrator, After Effects, Photoshop, or Vegas Video. Other than my music programs, Blender will be the only thing I will be using to create my animations from now on.
>These past few weeks have been the best interval of my life as an animator, straight up.

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He's made the right decision

Doubt it'll increase the speed he can make this thing. Might give him more time to get blotto'd.

>>Here's what the creator has to say about that.
>I made the same realization that every animation studio made twenty years ago
>I will now abandon the reason my audience was interested in my work in favour of being able to produce at a faster pace
>Please don't stop giving me money on the current most successful crowdfunding site

Alright, my mistake.
It uses Grease Pencil
It's not exactly 2D drawings, but it's a far cry from full 3D polygons. It's more like 3D vectors.
He IS using 3D models for shadows and I believe for reference (like HotDiggity's Sonic animations), at least going by the head turn here.
nigga he's been working on episode two since 2016

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That looks pretty good. Usually 3D trying to imitate a 2D style looks off

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Grease pencil in general is gonna change the game for independent animation since it doesn't require serious 3d knowledge and is lightweight, intuitive. It's a great feature they've added.

>implying you can do this without having the most time and budget possible

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that wasn't all done by one person
you have
the animator
the storyboarder
the 3D character concept artist
the 3D character modeler
the 3D character texturer
the 3D background modeler
the 3D background texturer
the people who work on the code for the renderer
the people who render the scene
and the budget of disney

Yeah it really annoys me how many people just assume 3d animation is easier because "muh computers" most posters here would have a snowballs chance in hell of creating a CG short, but i can guarantee those same posters could make something in 2d.

>t. CG animator

What are your thoughts on this guy?
youtube.com/watch?v=9vUD37GhB1U

What does the creator say about making up his own characters to tell a story with?

>it's literally star fox mixed with Orange is the new Black but as long as I don't call it that nintendo can't sue me into oblivion

That's pretty impressive....not

cool opinion bro

yes I'm sure everyone would care about some rando's OCs

It CAN but the question is rather SHOULD it?
(The answer is "No!" by the way)
What is it about people advancing technology to better approximate old styles rather than just doing the old style?

>I now know everything I need to, in order to completely rid myself of Adobe-EVERYTHING once episode 2 of A Fox in Space is completed
>No more Adobe Animate, Illustrator, After Effects, Photoshop, or Vegas Video. Other than my music programs, Blender will be the only thing I will be using to create my animations from now on.
He has tasted the forbidden fruit of FREEDOM and now he simply cannot go back.

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Because there are certain appeals and advantages the old style still has over the new, and if the new style is used correctly in conjunction with the old it can have those advantages without any of the drawbacks.

celluoid costs more money than file space, and ink costs more time than vectors

a fox in space's art is very realistlically proportioned and designed, so the transition wouldnt have too much of an impact

2d and 3d animation require so many different skills its not fair to compare them. but it is true that 3d does make certain aspects easier (lighting, cinematography, redoing scenes, etc) and it is objectively cheaper, but 3d is still very valid. the biggest problem with 3d rn is everyone just using disney's style which is very bland

>and it is objectively cheaper,
Isn't this a myth?

great, now if only blender wasn't such a clusterfuck I might actually start using it.

it depends, if you were going to make a really shitty and cheap animated movie, 3d would require less time and money, but for higher productions theyre probably going to be about the same. i shouldve said that 3d has a higher potential to be cheapened out and most peoples exposure to 3d are from cheap cost saving segments in anime and bad cartoons

>nigga he's been working on episode two since 2016

He's going to be an old man before he's done with making half of the seires.

A fox in space is shit and it will never be finished

if you're making SFM or cheap blender animation, sure. but anything professional is going to cost you in rendering power usage, and 3d artists aren't exactly cheaper or even as available.

depends on what kind of 3D artist

The next episode is going to be 20 mins long which is why it's taken so long. He's talked about it on his stream before.

SFM is the flipnote studio of 3d animation
you can make some great looking stuff but you're better off using an actual 3d program like blender.

I've been telling people for ages that once 3D tools get good enough there'll literally be no advantage to doing 2D animation unless you're doing random one-offs that need completely new assets each time.

not a fan of the animator

i remember on FA he made the design choice of giving Slippy a mohawk which i told him looked pretty silly.

dunno if he ever changed it but he got super pissy about: "you don't know StarFox but I DO"

i commend him for his effort but i didn't think he'd butthurt by me telling him one of his design choices was kinda stupid