I want you to come up with the cheapest way to produce a cartoon show. Talk about all sorts of tricks and where to find cheap good labor.
Of course the cheapest way is to hire people who do it for free.
Second way is to hire fifth world countries, but on the condition you put them through a hellish contract where you whip them for not following 24-60fps animation and 12 techniques of animation.
Third way is to sell your stuff as you go: book, comic book, radio show, walking simulator video game, audio animatic/slideshow, very poor animation, fan labor, kickstarter.
For the voice actors we can use voice changers to make even inexperienced ones sound better and have 10 voices in them.
Recycled animation/Toonboom or something else digital which allows for 3D-like capabilities.
Recycling and retelling episodes through different dialogue , but same backgrounds and 90% of the characters sitting around.
congrats, you've got it about a third of the way to 12 oz mouse levels
Jaxson Robinson
Thank you, glad I'm almost on the money. Hope I'll be 300% on it so I can get a Nobel prize or something for making art and entertainment as cheap as water LIKE IT SHOULD BE.
Hunter Davis
You and normies do not want cheap, they want expensive.
Heres what people want >Hire only first word countries, but on the condition you put them through a heavenish contract where you make sure the crew knows how to follow 24-60fps (the later for 3DCG) animation and 12 techniques of animation. How people are treated and how much they're getting paid are far more important then the product itself.
>Never hawk anything, out pass Studio Mir and you will be good. See Looney Tunes Cartoons.
>The animation has to not only be excellent but also be feature grade too.
>Never recycle anything.
Ryder Morales
I'm not a normie. I've been part of fanbases and the modding community and it makes me vomit how much money big companies throw at incompetent people to make a shit product that's backed by publicity and you have a bipolar fanbase that doesn't really understand that their sacred cow is trash and they need to reinvent the idea and take it in fresh new directions.
I'm talking Sonic vs Freedom Planet vs Spark the Electric Jester. I'm talking Aliens fans which constantly complain that alien video games are shit and 50% which would lick the butthole of Alien Isolation.
Aaron Rogers
on voice actors, i'd personally just "invest" on a voice cloner and hire VAs for about five to eight minutes of recording, enough to get sufficient data for the cloner, and make all dialogue via text to speech.
Joseph Stewart
Then it's what the normies what, they don't want cheep.
Julian Howard
son of a- they flipped!!
uhh anyway, what we need is more EFFICIENT art. When you look at the animatics for movies, they're simple but they're massively expressive and they do the job. That is all we need.
what annoys me is that the digitalization of animation should have cut its cost down to a TINY fraction of what it used to be, yet they still act like it's impossibly expensive to support.
Luke Scott
Youtuber carykh figured out how to do perfect auto-lip-sync with just audio and a transcript.
that'll save you a lot of time, but what about the rest of the animation?
Jason Hall
But they are all right side up?
Angel Thomas
Unpaid interns, possibly children Tracing 3d models from machima-like game engine videos Live action paper-dolls That adobe lipsync animation program Record lines like a radio show first, try simplified puppet 2d animation ala Epitaph Erased Multi-media industry, like you mentioned >publish webcomics; sell merchandise; make visual novel/RPG game; publish kids book
Oliver King
They won’t go back. They won’t fucking go baaaaaack!!!
Joseph Lewis
When the image is minimised they look upside down except for the bottom left plates. When it’s big they’re all right side up.
>All these plates are upside down is a lie, this is an exercise in brain washing and manipulation
Aiden Flores
There can and should be a book written about tips and tricks to lower animation production costs. People have been trying to do this since the cel.
The guiding principle in reducing animation cost is reducing the amount of animation. The less you have to pay someone to manipulate a series of images, the cheaper your show gets. The more you move, and the more a person has to think, the more you pay. This is why rotoscope is cheap, you don't have to hire genius animators who can hold complex movements entirely in their heads and translate it to drawings.
Here are a few scenarios, in rough order of cost and time involved.
1. No animation - nothing on the screen moves 2. Cutout animation - the background is static, and one object is moved around it. 3. Pan over matte - The background moves, and one object stays in place 4. Static background, one object changes shape 5. Moving background, one object changes shape
As you get more objects, and more complex backgrounds, the more expensive your production.
Lucas Howard
Work out of a location with a low cost of living. When you're an unknown, you don't need daily face to face interaction with people in Los Angeles to be successful. Make a product, and market it later.
Apply for government grants, a practice popular in Europe. This gives you more money, but you don't have to pay it back, which is the same as not spending your own money.
Post your work to YouTube or other free video host instead of spending money looking for a distributor.
I read somewhere that tender touches is actually the cheapest show on adult swim, not 12 oz.
Robert Allen
Like $8,000 an episode, right?
Jaxon Reyes
Just get the government to pay for it, like Johnny Test.
Logan Robinson
>flipped upside down I literally can't see it. The soft shadows cast by the outer edges of the plates make it impossible for me to see it as anything but inward depth.
Robert Rogers
The plates look normal no matter how I look at them