Why do people on Zig Forums hate lore so much? It’s one of the main pillars of storytelling.
Why do people on Zig Forums hate lore so much? It’s one of the main pillars of storytelling
Lore has been stupid since the 80's
No it's not.
Because if you're not following the show, you wouldn't understand what's going on episodes later.
It happened to me with Adventure Time, saw it one day on CN and i was like ''wtf is going on?''
"Lore" is often delivered through exposition instead of storytelling
Yes it is. You need certain amounts of it and a balancing forcing.
>no lore no watch!!
I hate these people, not the lore.
Let's study Hitchcock again.
>“There is a distinct difference between "suspense" and "surprise," and yet many pictures continually confuse the two. I'll explain what I mean.
>We are now having a very innocent little chat. Let's suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, "Boom!" There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the public knows it, probably because they have seen the anarchist place it there. The public is aware the bomb is going to explode at one o'clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions, the same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: "You shouldn't be talking about such trivial matters. There is a bomb beneath you and it is about to explode!"
>In the first case we have given the public fifteen seconds of surprise at the moment of the explosion. In the second we have provided them with fifteen minutes of suspense. The conclusion is that whenever possible the public must be informed. Except when the surprise is a twist, that is, when the unexpected ending is, in itself, the highlight of the story.”
"Lore" - the thing you as a reader/player are aware of that may or may not guide the actions of your character - is crucial to the perception and enjoyment of the same plot.
There's a point where lore becomes an excuse for bad writing. A filler to make up for incoherent plot. Most writers just can't handle it.
That's with any story based show user.
Lore should serve the story being told. But so often you can tell somebody just made a world and lore and tossed a crap story on top of it.
That isn't lore, that's foreshadowing...
"Lore" is nothing but a bunch of gags and easter eggs in the background of cartoons for children that's fun to point at once and move on. The problem is that diot adults like to put these trivial things on a pedestal and treat them like pieces in an Illuminati-tier conspiracy in order to justify the excessive amount of time they waste on a mongolian basketweaving forum.
It's not.
It is. You just showed how little media you actually consume.
bump
Because some retards (often refered to as "lorefags") think that complexity is the main factor to determine quality.
No you. Most media isn't some fantasy world for children, OP.
"Lore" is what uncreative people make when they can't cobble together an interesting narrative or worthwhile character.
They have to rely on that shit to give their worth depth.
The worst part is that these days it basically means "adopting fan bullshit into canon", which is the most stupid, cancerous thing you could EVER DO.
For the same reason they think that Rick and Morty was even half way decent after season 1.
After episode 1 all that shit goes down hill FAST.
Lore is for books. Books can afford to have little details to flesh out the world, since the only thing bringing the story to life is the reader's imagination.
Cartoons get around that limitation by being a visual medium. There isn't as much freedom for audience interpretation as there are with books. Therefore, lore in a cartoon is redundant at best and annoying at worst.
The necessity of lore is dependent on the complexity of the show and how "deep" it intends to be.
In most cases, this "depth" is about as profound as a roadside puddle that thinks it's an ocean. Lore in things as extensive as, say the Tolkien Universe, is unobtrusive to the reader's experience, and is merely supplementary. It enriches the experience and provides depth to an extensive and fleshed-out world for a story that accompanies it.
For children's cartoons, such efforts feel superfluous and unnecessary. I do need to know when Bugs Bunny got the driver's licence he pulled out of non-existent pants.
Lore ought to accompany a story that takes place in an extensive world, and the extensibility of that world ought to be predicated on the seriousness and depth and tonality of the show. We don't need lore for what are essentially comedic shows, which comedy encompasses most animation nowadays. We've seen what happens to shows that start off as comedic that try to get too deep (e.g. Adventure time). The drama that inevitably escalates from these shows and their attempts at constructing lore is what people on Zig Forums tend to hate, as lore that arises from this paradigm tends to be only half fleshed out, with plenty of unexplained phenomena and miscellaneous doodads littering the page that serve as pointless debate fuel, all while being attached to shows that shouldn't have had them in the first place.
I like lore, but can also understand when lore can be trouble when instead of picking up a story to read a person is directed to 75 stories ago to start something, or how a paragraph of explanation from a past action is given as a summary and a *(see Batman Stories of the Past #4) can also be a little annoying for veteran readers who know about this stuff and feel interupted and time wasted.
Also it can be trouble keeping up the continuity of lore since some of these are series that have continued for decades.
Maybe the author forgot something in the story (example: DBZ forgetting that saiyans have tails so Trunks and Goten never had any).
Or maybe it is an expanded universe and writers/artists of a work don't recall details for all the characters as made by previous writers/artists (example: N52 beast boy being red skinned until a change in writer/artist suddenly had him his slim green skin version for no explained reason)
So lore can be
1. Hard to jump in for a new audience
2. Annoying for veteran readers who get slowed down by the handholding needed for new audience
3. Inconsistent from content creators
Again I do enjoy lore heavy stories, and absolutely love when a story surprises you with remarking some deep-cut lore you didn't think would be recalled.
But it can cause issues for story readers and storytellers if it isn't perfectly maintained or easily explained/caught-up.
Give one example of "lore" in webcomics or modern cartoons that doesn't just turn into a stupid clusterfuck of bad, conflicting ideas and go-nowhere nonsense which adds nothing to the story and could easily have been omitted entirely.
>why do people on Zig Forums hate lore?
i think its a mix of people hate lore because they have short attention spans, because they don't want to think about moral implications or lessons learned, or maybe they read comics that have too much lore dating back to the 1950s and can't possibly follow it all, or they just have shit taste and buy comics for characters that aren't that special, they just want a "hobby" they can use to cover up what a boring person they are
i mean the bible has a lot of lore, but it's a shit story
No you don't
Nothing about that quote has anything to do with lore
is this bait? If so I'm impressed
What's the lore of Goodfellas
Yes you do, every piece of media has some type of backstory and lore.
please tell me the deep lore of looney tunes
What emotion connection does Looney Tunes have?
This is just retarded. The obvious answer here is that it depends on what type of story you're telling and how complex you want it to be. Storytelling isn't as black and white as people in this thread are making it out to be
Because co isn't that smart so anything requiring more than a 4th graders attention span makes them feel angry.
SeeBut also often lore is done badly in cartoons for the same reason continuity errors build in comics. Because there's so many different writers from one season to the next they pick and choose what lore to follow and it just gets pointlessly overly complicated when done wrong.
Lore is like sprinkles on a cupcake. Without the proper cupcake of engaging characters and story, lore is only so many hard, crunchy pills of raw sugar.
>deep lore
Once again this place shows its utter lack of of understanding.