>Alright, Zig Forums, roll for your initiative
Alright, Zig Forums, roll for your initiative
welp
MUTTLEY!
DOOO SOMETHING!
It's over, Anakin
>it's a "DM says he'll wrap the campaign up soon but then he never does* episode
>nat 20
>double dubs
holy shit
You rolled a 2d6 for initiative? Dammit Jimmy, I told you to stop getting high in the middle of sessions.
One d6 for the party, one d6 for the monsters. Seems right to me, friend.
>d20
You guys are playing the wrong game. It's 1983.
Wait which edition?
Dungeons & Dragons 2E probably.
Fuck. I never figured out THAC0!
You enter the clearing and hear the warning sounds of rabbits thumping their feet.
Oh glad I bought new d10s in time. I'd have no clue if it were earlier editions or after 3.5.
Don't worry, the DM didn't either
It's simple.
Like the modern d20 System D&D (3rd and 4th Edition D&D), when you want to attack something in the Advanced D&D 2nd Edition game you roll a d20 (a 20-sided die).
But first, we need a target number (the number you need to roll on a d20 to successfully hit a monster).
When you want to attack an AD&D 2nd Edition monster, you look at your character sheet and note your characters THAC0. Lets assume that you just started playing AD&D 2E and are at 1st Level. In the AD&D 2E game, all 1st level characters start with a THAC0 of 20 (the lower your characters THAC0, the better; a 19 THAC0 makes you better at attacking than a THAC0 of 20 does).
Next, take note of the monsters Armor Class (AC). In AD&D 2E, AC runs from 10 (the worst armor class) all the way to -10 (the best AC). So a creature with an AC of 0 (zero) would be right in the middle range of AC. A creature with an AC of 10 would not have any armor at all. A creature with an AC of -10 would be nearly impossible to hit successfully.
Armor Class is not an indication of a creatures literal 'suit of armor,' being rather an indication of how hard it would be for your character to successfully strike (hit) the creature. Note: Some Dungeon Masters won't tell you what the AC of a monster is, and will simply tell you if you hit or miss the creature (thus maintaining mystery).
You will note that it's AC is 8. Your 1st level character has a THAC0 of 20. In order to calculate the target number you need to roll on a d20 to hit the beast, you will need to subtract the Gelatinous Cube's AC from your THAC0 (20 minus 8). 20 - 8 = 12. So you now know that you need to roll a 12 or higher on the d20 to successfully make a hit.
The weapon you're using may have a modifier (most weapons have a modifier). Lets assume that the sword you're using is well crafted, and has a +3 modifier (this attack-roll-modifying-number helps you to hit targets). So subtract the swords +3 modifier from your THAC0 of 17; which is now a 14 (15 THAC0 vs. -2 AC = 17 THAC0 - +3 modifier = Target Number 14), so you need to roll a 14 or higher on a d20 to hit the beast. Note: there are also other types of modifiers that can come into play.
For example, lets assume your character (THAC0 15) is attacking a -2 AC monster, and with the +3 sword you're using your THAC0 is a 12. Since this monsters AC is -2, you add it to your THAC0; you have now calculated that the target number is 14 (THAC0 15 - +3 sword modifier = THAC0 12 vs. AC -2 = target number of 14).
Remember to add a targets negative AC number to your THAC0 as opposed to subtracting a targets positive AC number from your THAC0 when calculating the target number you need to equal or beat in order to hit.
When you hit, you then roll for damage according to the weapon you're using (for example, if you attacked with a dagger, you would roll a d4 to determine how much damage you deal). Each weapon or spell that you can attack with will list the type of dice you use when rolling for damage.
>for example, if you attacked with a dagger, you would roll a d4 to determine how much damage you deal
I was certain a Gelatinous Cube would be Large or bigger.
>come into this thread expecting DND cartoon shitposting
>see retards actually talking about DND bullshit
>tfw i have a crippling fetish for nerds sperging about this kind of thing
Can I see the rabbits?
If I can spot one, I try to take it out with my shortbow.
I'd ask if there are any D&D comics, but there probably are, and they probably suck.
So instead, someone please just post some Diana pics.
THAC0 isn't a real thing. Anyone who tells you otherwise is fucking lying.
AD&D 2E came out in 1989. The current games contemprary to this cartoon were AD&D 1E and D&D Basic second revision ('BECMI').
No wall of text needed, it's THAC0 - enemy AC = what you need to roll (including modifiers). Not that hard, especially when you, the player, don't need to calculate it. The DM has the correct numbers in front of him, usually in the form of a table that shows every possible result so not even simple subtraction is needed.
There are multiple rabbits, you cannot keep track of them for long enough to count, but you surmise there are over a dozen.
They are small, fast, and dart under the shrubs to conceal their approach.
Oh, and they also have blades concealed within their legs.
>and they probably suck
Zig Forums still isn't over the fact Fell's Five was cancelled.
>It's simple.
>followed by seven paragraphs of explanation
I hate 3.x, but "add your numbers together plus your d20 roll. Beat this AC number and you hit" was the straight up best change in the system's history.
Look up Fell's Five, the comics during 4e. They're awesome.
Ah shit, Dungeon Meshi dropped? Thanks meng
>>tfw i have a crippling fetish for nerds sperging about this kind of thing
Do random tables turn you on?
The /tg/ thread is close to over now or has already fallen off the board, but the Zig Forums thread is still up.
>>followed by seven paragraphs of explanation
Yeah, I don't know why people ALWAYS feel the need drop a wall of text when explaining THAC0.
>THAC0 - enemy AC = what you need to roll (including modifiers)
This is it. Nothing more needs to be said. It really is simple when you don't intentionally overcomplicate it.
how can i DM as nicely as you with pretty words and such
i'm suck with words
Looks like I'm the Dungeon Master now, bitch.
I don't DM, I'm just having fun with Dungeon Meshi's killer rabbits.
I do write short stories in my free time. I imagine that's kind of like what DMing is, telling a story to people who get to have a say in its outcome.
Try writing some stories.