I like the fake cel look... it's not as good as it could be; the lineart itself is about as sterile as the Simpsons but it is a step in the right direction.
Things we like about the newnimaniacs
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I'm ambivalent on the animation style.
On one hand, it isn't puppet rigging.
On the other, it moves exactly like puppet rigging.
Yakko is actually really fucking spot on in voice (especially considering Paulsen had throat cancer), personality, and humor
He's the best part right now
Dot is still cute and funny
It's like a reverse Simpsons situation, where the drawings are great but the animation's subpar, whereas the Simpsons has stiff drawings but excellent animation.
Rob's kept himself sharp with his podcast.
Also he had throat cancer?
Was this during his Talkin' Toons run? If so I couldn't even tell.
that's not excellent animation m8
It's no Dan Haskett but for adult animation that doesn't use puppet rigs it's up there.
If they weren't so adhering to the models and with such sterile lineart it would be a LOT better.
it needs dropshadows and shading
Does it?
A lot of recent cel-animation remasters have very little dropshadow. That and it might get in the way of color palettes unless they work with it— which they won't.
I do think it could do well with some grit, but that's me.
I'm spoiled by the previous animation.
It's just strange seeing the characters reaction by simply moving their upper body and ONLY upper body. Meanwhile, older show their entire body moved just to convey basic conversation.
>fake cel look
the animation is fake because it is just tweening and puppet rigging. I have no idea how you think it has a fake cel look. This is a step in the wrong direction and just encourages more laziness for animators.
As a whole it "works" but to someone who's super autistic about animation there's just a bunch of little problems holding it back.
When his head turns, his features (look at his cheekbones) just slide and flip. But they add settle to other parts like the chin or hair to fool you into thinking that you see full animation.
This also makes the animation suffer from weight in all the wrong places: the head turn feels weightless and mechanical but the chin ignores that and drags for far too long.
The timing on the arm and his reaction is good, I think the problem is that everything settles super quickly. Everything snaps like a rubber band and only has a slight settle.
Didn't someone look at the studios used and say that some parts are hand-drawn and others tweened puppets?
just because there is animation, or that there's a lot of moving, doesn't make it good animation. the timing is so fucking bad in that clip
The Jurassic Park spoof was a lot smother than the new trailer, which felt almost like a flash rig. There was some obvious digital cel animation with the skipping.
All in all, real Looney Tunes Show vibes.
>tweening and puppet rigging
It's digitally hand drawn
see
I think the problem is they're adhering too hard to the 3/4ths view, which makes characters look as flat as Family Guy.
If there was a single frame of him facing forward it would look a lot more solid. You could do more and have him looking full left and then have him looking downward as his head turns; giving a bit of curve to it.
Also why does the chin drag? Shouldn't it be solid with the head?
That's because they redrew all of the body parts for each frame.
Care to go into detail on the timing? Particularly on the shot that shows the "HAVE YOU EATEN TOO MUCH KRUSTY O's ?"
Do you even know how digital animation works? Let me explain, they make a rough like you linked to. The roughs usually look better than the final animation. Then they draw in the key poses. Then from the key poses they either draw the inbetweens on ones, two's, or god forbid three's, or they tween from one pose to the next to save time. Look at the trailer for the new animaniacs or the new looney tunes and you can probably guess which they choose.
youtu.be
if you look frame by frame, you can see that Brain's nose highlight wobbles a bit.
That's proof right there that it's not computer tweening.
It still has a lot of the problems of computer tweening, but not because they fed it to a computer.
>I think the problem is they're adhering too hard to the 3/4ths view
>If there was a single frame of him facing forward it would look a lot more solid.
Yeah. Now more than ever outsourced animators are encouraged to stick to the model sheet or original animation for consistency. Chances are this guy was never drawn facing the front in the boards or model sheets, so the animator working on this never had a reference to go off of.
>Also why does the chin drag? Shouldn't it be solid with the head?
For a slower action yes, it shouldn't drag unless he's got loose skin.
This happens a lot in digital "cartoony" animation: it's an easy way to make a character come off as rubbery or solid without actually changing much in the final drawing. This is a case where I don't think it worked out too well.
because it's tweening from one key pose to another. Yeah of course the nose highlight will move.
Is it from outsourced animators?
youtube.com
James Baxter the man the legend fucked up the same thing with Steven's nose here, though since he does turn it fine with it facing a full side view it's likely an issue from the model sheet.
It moves, but it should be a smooth movement if it's computer tweened.
Instead it jumps from one spot to the next frame-by-frame.
unless you can post a frame by frame image I don't see it and I don't believe you. All I see is a character model of Brain's head tweening all over the place.
keys , and . let you move frame by frame on youtube videos
I second OP. The fake cel look is amazing. The line art is monotonous.
They probably just had the nose shines on a separate layer above the character models to move around while everything below it is rigged and tweened. It's not like the actual shape of the shines changes for any character.
That looks horrible
>Is it from outsourced animators?
Yeah, the actually animation is almost never done in-house. Although animatics come much closer nowadays.
m.youtube.com
>James Baxter the man the legend fucked up the same thing with Steven's nose here
Yeah I see what you mean- he cheated it by turning the nose upwards. I think it looks fine though- it's seamless. Some cheats work better if the alternative is too distracting to look at.
I'm actually surprised at how he got his HAIR and his weird Muppet mouth working in three dimensions. It looks like a nightmare to animate
i think he meant for the technology they're using.
no one's ever going to replicate hand drawn animation 1:1 m8
Did anything lewd happen?
Like the kind of thing 8horns would like to see?
>and his weird Muppet mouth
What Muppet mouth?
Crayon-Shin Chan mouth I understand, but where does it look like a Muppet mouth?
That's just what I called it, just a harmless nickname for this design
Anime versions of them has potential