given that we now have some of the easiest tools for creating solidity and perspective (perspective rulers, 3D modelling [granted that can lead to energyless poses if used too much], not havening to draw on paper, etc)
Puppet animation is one thing, but this sequence is entirely handdrawn; no puppets, rigs, or even automatic tweens
Why is animation today flatter than it was in the 90's
Because the budget is crap and they cut corners where they can for comedy shows, and almost all animation nowadays is a comedy.
yeah even the shitty korean studios of the era made tha animation fluid, maybe is the lack of inbetweens
then why can Space Dandy look as good as Bebop in 2013?
Is it because they drew every in between, versus now where you can copy and paste parts of the previous imager
This. We are in the shitty cash grab era. It eventually might get better but we still have some years of shitty animation ahead.
The internet killed off the TV, no one watches TV cartoons like they did in the 90’s so the budget is as shit as you can possibly imagine, it’s a same because the original animaniacs had really fucking good animation
Because the Japanese do what all great civilizations did to create amazing things. They throw enough human misery at it until something works. Japanese animators are paid like wallmart employees only without the benefit of being able to buy weed off your manager.
>then why can Space Dandy look as good as Bebop in 2013?
Because it is Japan. Many veterans in animation praise japanese animation.
that's taiwanese, not korean
Okay, first, as an aspiring animator, one thing that people really leave out is that suddenly 10% - 20% of your time is suddenly eaten up by just fighting whatever program you're using.
Second, the clean lines actually get rid of the little errors that actually ADD to the enjoyment. (These are things like nonuniform line width, color variation between cells, movement mistakes that are minor but help sell believability) recreating these mistakes is actually the holy grail of digital animation.
3rd, nostalgia makes it impossible to meet the arbitrarily high quality level y'all set for it.
korean animator wages are the same if not worse
You're fooling yourself if you think Dandy looked as good as Bebop. The colors and textures alone are shit in comparison.
This is a pretty typical Cartoon Writer "sin": way too many characters.
In animation each additional character takes more effort and money to draw up to standard. Writers don't have to think about this to get jobs and they don't have the drawing expertise to consider it well, so they like to throw in a lot of excess characters.
The normal way this is addressed by the rest of the system is to just make the scenes with too many characters (many scenes in this series) animated like shit, often the bare minimum necessary for the logic of the scene.
Everything is shit and normalfags are content with that because they're retarded and will just go back to watching the office while little baby Timmy watches cocomellon on repeat for hours on end. This thread, and by extention every other board/discussion on this site, is just a way to try to cope with how shit every hobby and lifestyle has become. Even if you go you can't escape it I want off this ride.
The different color and textures are due to moving to digital, and I think it works with the goofier future Dandy has compared to Bebop's.
Though you should be able to replicate the texture of the backgrounds digitally. So that is a legitimate con.
How does it stack up animation-wise?
>nostalgia makes it impossible to meet the arbitrarily high quality level
I think this is true to some extent, but I do genuinely think a lot of modern animation is really shoddy looking. It's a shame that new Looney Tunes series had such lackluster animation, the original promo(?) they released of Elmer hunting Bugs with dynamite looked really well animated, but I guess they just phoned in the rest.
The quality is different depending on the shorts
The REAL problem is relying too much on old tropes. It's like the Yooka-Laylee of animation.
The Daffy + Porky shorts were kino.
today's artists are significantly less skilled
Are they?
was done by an animation school for beginners, and yet the animation doesn't have the same hangups as 2020maniacs
Thicker or thinner lines shouldn’t be errors but intentionally placed.
>suddenly 10% - 20% of your time is suddenly eaten up by just fighting whatever program you're using.
I'd ask if cellulose if faster but then I forget there's no Ctrl+Z/low skill floor.
Because shows are made by talentless pedophiles who were hired for their political opinions.
he means the lines "boiling" when redrawn, like here
This! That why anime is best
I'm not an animator by ANY means, but here are my thoughts:
I think the shading is part of it, as in, there isn't any so it all just looks "flat", the movement isn't very weighty and looks kind of stiff like there's no momentum or build up, everything moves at the same (low) framerate with no inbetweens to make them look more fluid. Also the way the dummies hit the floor and instantly stop moving (like there's no bounce or anything, they just freeze on the frame they are in full contact with the floor) looks bad. I also think the backgrounds are too clean and simple to where the characters don't really look like they belong in them, the characters are also lit like they aren't even there, with that flat, even lighting with no shading, so they stand out even more and it just looks like they were superimposed onto an unrelated background, which I get is basically what animation is, but you know what I mean.
I think a lot of these are nit picking, but all these smaller things add up and make things look weird and "off" without you actively noticing them
anime's only best because
1. realistic-ish bodies
2. japan actually gives a flying fuck about animation
3. there are genres that aren't comedy
there's still the issues of animators aren't paid well," a fuckton of bargain bin shows made to capitalize on what's popular, and a lot of planning animation is still done with pencil and paper.
>The REAL problem is relying too much on old tropes
I don't think it is, I think the problem is more relying on time (and budget) saving techniques to get the animation done quicker instead of making it better. It's understandable since animation is expensive and it's only really places like this that care about it being done well, but it's always a shame to see.
the real problem with LTC, not animation in general.
If I didn't want the Roadrunner to win when watching the old shorts, why would you think I would want to see him win in the new ones?
Nah, time after time it's been proved the story and gags sell a cartoon much better than all the eye candy ever will. What made the Looney Tunes hilarious back then was their willingness to break new ground and go with approaches that were creative for the time. These new shorts aren't entirely devoid of that, but a lot do feel like going through the motions, especially the Sylvester and Tweety cartoons or Bugs' ones.
I thought the previous guy meant "old tropes of animation", since I originally wasn't talking about the comedic quality of the latest show but its animation quality. I was wrong.