>tens of thousands of tryhard players
>not one (1) player who brazenly uses exploits and finds new bugs now that there are no more faggot GMs to ban him
it's like the author has never played an online game. in the land of isekai, the cheater is king
Tens of thousands of tryhard players
>isekai
>poor writing
Who would have thought
my wife is so cute and perfect
Log Horizon isn't set in a online game. It's set in the Noosphere. Which you wouldn't know because it got mistranslated as Nova Sphere.
Elder Tale was an MMORPG and the new world follows most of the same rules
In MMO bugs/hax are patched pretty fast because whales whine.
You don't say.
What happens to Bot Players when they die and go to the moon server to sacrifice memories they never had?
There's nobody to patch them now. And a huge expansion just got released, which usually means tons of bugs.
Also, a lot of bugs go under the radar because people don't want to get b&.
They become host to the Mental Bodies aka Genii.
Hey they've got their hands full with fluff being rel now and fucking them over. Noobs are getting raped, People of Earth are running conspiracies, big guilds fighting for territories, not exactly ample time to bugtest.
Only aspies who lack a social conscious risk getting banned.
Sure, but in a game with millions of people for a playerbase, there's bound to be quite a few who would risk it. Especially if the bug was OP enough.
Or even if there weren't, people would still know about them and be able to exploit them in the new world.
Couldn't that easily just mean there are no exploits / bugs in the new world?
Well, yes. If it's mature enough product - it might not have any blatant bugs at all.
t. never programmed before
WoW has 5.5 million lines of code. There is no way in hell that there aren't tons of bugs in that much code
they're features, OOS requests and enhancement-requests (backlogged), not bugs
Look at the bug reports. There are hundreds of them. Same holds for any large piece of software (Windows, OS X, etc) which are all "mature". If you think there aren't bugs then you don't know anything about programming.
that's for products where functionality or support of other modern components is constantly added
do they still do that with wow?
I thought it's like my WC3, forever on that battlenet CD on the shelf
>do they still do that with wow?
What do you think expansions are? Also, sometimes bugfixes create other bugs.
>I thought it's like my WC3, forever on that battlenet CD on the shelf
>>games aren't released with bugs
wot
>What do you think expansions are?
They still make those for WOW?
>Also, sometimes bugfixes create other bugs.
Sure good luck finding item duplication or character stat overflow bug in 2020 WOW though.
There is in fact an isekai like that. I forget the name but the guy uses tons of exploits like smacking his face into a wall in a confessional to level up his skills while a nun watches. Or exploiting a torch in a dungeon that regenerates hp infinitely. It had a skill system kinda like Elder Scrolls Oblivion.
Shiroe writing the contract and overskills are pretty much exploits. Same with the three-boss raid fuckery in Season 2, there's no game rules stopping shit like that from happening any more
Log Horizon's world is basically reality at this point, so they're not really bugs anyway
Don't they literally use an exploit in the games mechanics to make an NPC into an adventurer at one point?
The last expansion was 2018 and another is coming in 2020.
>The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
>Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
Game programmers are some of the worst in the industry. If they were any good, they'd be making real money doing business software, defense contractor stuff, AI, etc.
>Sure good luck finding item duplication or character stat overflow bug in 2020 WOW though.
I don't know about those specific bugs since I don't play the game, but a cursory glance at forums/plebbit shows that there are constant reports of duplication bugs, items suddenly losing their value due to overabundance, etc
What are some bugs in SAO?
Bringing things from one game into another game because source code is similar or some shit.
>If they were any good, they'd be making real money doing business software, defense contractor stuff, AI, etc.
You have to be kidding if you think these never get any bugs, much like the one in wow.
I hate how the contract system to write People of the Land into Adventurers wasn't used later. It is such a game changer to the world of Log Horizon, and gets set aside.
They get bugs, but are generally much better coded and secure. Especially as you get into defense department stuff, high finance, etc. They pay the best so they get the best coders.
They're usually not a bunch of spaghetti code built on an engine that itself is built on another engine that was cobbled together from stackoverflow posts.
Imagine if code the quality of a Bethesda game was used in a nuclear plant, naval warship, etc.