Render Token (RNDR)

You're not going to miss the next RLC are you user? Cloud based tech is the next DeFi hype

rendertoken.com/

Attached: RNDR.png (1597x743, 658.96K)

Other urls found in this thread:

etherscan.io/token/0x6de037ef9ad2725eb40118bb1702ebb27e4aeb24
home.otoy.com/
twitter.com/AnonBabble

Isn't this iExecs staple?

Render is for GPU rendering. People can get paid in RNDR to put their GPU to work in the cloud, and customers pay to use the combined GPU power for their projects, without having to buy very expensive GPU hardware. Similar to iExec but for actual graphics rendering

Iexec already has GPU processing.

>without having to buy very expensive GPU hardware
People who have a lot of need for GPU's such as video editors/graphics makers already have super computers where everything renders instantly. Why would they use a service like this?

Fair enough, I was unaware

Now you don't have to invest in GPU hardware.. things are going to head towards cloud computing. It gives all people access to cheap GPU processing services and allows you to earn money if you want to use your GPU to help. Plenty of info on the website if you're interested.

Actual live product with many use cases and famous users such as deadmau5 and interest from Coinbase and Binance

But unlike iExec rendertoken has an actual product, the Octane renderer, which is a leading rendering software used by 10's of thousands of 3d artists. And they already have their own cloud with thousands of GPUs and have been building the decentralized network in secret for much of the last 3 years.

The adoption will be massive, they can just shove thousands of their existing users to the decentralized cloud immediately. The only thing why this has been flying under the radar pretty much is because of the shit exchanges its on - but they said they will fix that soon and also Coinbase is considering listing them.

No they don't lol. Not everyone is Pixar. Your run of the mill 3d-artist will have a GPU in his workstation, but that takes 1-2 days to render a short video, so they ALL use rendering clouds for fast renders - and those are expensive as shit. No one can beat a decentralized cloud running on existing consumer hardware in pricing, which is why this would get adopted pretty quick. And its just the first use-case, AI-Training is being built as another branch which will require even more GPUs in the network.

Based, I don't think people realise how expensive a full video rendering station would cost, RNDR allows for people to get involved for a fraction of the cost. It's a no brainer really.

Just look at things like Google Stadia, NVIDIA GeForce Now too. It's just the start of shared GPU power!

Attached: Render RNDR.png (700x334, 275.22K)

Also, I guess that these studios are not rendering constantly, so they could rent their systems and generate some revenue out of it

Attached: 1595007150311.png (800x800, 347.97K)

>Google Stadia
KEK

Yeah Stadia is pretty wank, but you can't deny that it's the future once it gets really good

That's the thing, everything goes towards the cloud. It's like when apple removed the jack and everybody was laughing. Matter of time that it gets better and cheaper

maybe in like 10 years but video games are going to keep getting more complex and current streaming models can't sustain that. Compare the size of the PS4 to the PS5. The hardware is getting bigger.

what's the circulating supply and token release schedule? no info on gecko

The logo is horrible. Pass.

Compare the PS5 to a toptier PC lol. It doesn't really matter how complex the tech gets if it's being streamed

But the potential is there. It's like saying teslas drive alone, they don't. They still need you there. But the people buy Tesla because of the potential and because is the direction of the industry

etherscan.io/token/0x6de037ef9ad2725eb40118bb1702ebb27e4aeb24

93M circulating supply

Lmao if you click the post number in the corner of a comment you can reply directly to it, you just look like you're talking to yourself

Attached: 1595103114339.jpg (934x736, 305.7K)

>It doesn't really matter how complex the tech gets if it's being streamed
If that was true current streaming wouldn't be garbage. Streaming Video games is way more complex than streaming video their are way more variables and games are going to kepp adding new variables.

Thx for your wisdom

still did it wrong. I'm a new user

I think you're over thinking it.. The tech is pretty new, the fact you can already steam some games at 60fps / 4k with hardly noticeable delays is a great sign for the future.

The internet speeds and stuff is already there, we just need the hardware and software efficiencies. As soon as something like RNDR becomes mainstream, the general populace can offer their GPU for payment to help this. If there is a huge pool of processing power that anyone can tap into, the future will be bright.

Attached: infographic.jpg (1040x444, 49.79K)

Already done by iExec since 2 years

Octane X | PR1 is out for macOS Catalina!

Topics:OctaneRender,Company News

Jul. 20, 2020 (15 hours)

LOS ANGELES, CA – July 20th, 2020— OTOY, Inc. is very proud to launch the firstpublic previewofOctane Xon macOS, introducing the leading unbiased GPU renderer to millions of Macs powered by Apple’s Metal graphics technology – and delivering the industry’s fastestOctaneBenchscore ever recorded for a single slot graphics card*.

Octane X is fully compatible with macOS Catalina and will be available for free**for new users on Macs with the release of macOS Big Sur coming this fall.


Octane X on Mac Pro Features

Completely rewritten mesh geometry engine optimized for AMD GPUs, supporting hundreds of millions of unique primitives per mesh instance, at high performance.

Near perfect linear scaling of rendering speed with multiple GPU configurations, including eGPUs connected over Thunderbolt 3.

Octane X RNDR server / Mac Pro as a render node: Leveraging 20Gb/s dual interconnect – the Mac Pro approaches InfiniBand interconnect speeds – and Octane X on Mac Pro will support up to 400 GPUs over network rendering.

56 Xeon CPU threads with up to 1.5TB of out-of-core memory surpasses (by far) the maximum scene capacity available on even the most expensive GPU rendering nodes on the public cloud.

* Ranking based on an OctaneBench (V4) score of 415 OB recorded by OTOY on the Apple Radeon Pro Vega II Duo MPX Module (default clock speeds, Mac Pro / macOS 10.15.6, Octane X | PR1), relative to the top score of 401 OB, as of July 20, 2020, listed on the public OctaneBench single GPU benchmarkhere.

**Octane X | PR1 is available today for current OctaneRenderStudioandEnterprisesubscribers. In the coming months, a full commercial version of Octane X, with one year of maintenance, will be made available – for free – to all new users activating Octane X on 2019 or later models of Mac Pro, iMac and MacBook Pro running macOS Big Sur.

This project started 3 years ago by a company that has real products way before that... They make Hollywood movies

>Looks at RLC team
>Looks at this copy cat's team
Nah I'm fine senpai

home.otoy.com/

Lol, what are you saying? They might even present Octane X in the next Apple Keynote

Don't buy any then :)

Otoy is literally a multibillion dollar company... how are they copying.