Which is the best in your opinion and why?
Battle/Magic systems
None of them.
Only nerds care about Magic systems.
Chads only care about punching harder.
Juice Kaisen >>>>>>> shit >>>>> spic powerlevel faggotry >>>> horseshit >>>>>> nenshit
Original DB system.
That is, gimmicks and techniques used creatively with the occasional TWEEST to keep things interesting
Mahouka
I don't think it's the best, but I'm quite enjoying it. The power system in BC is simple, efficient and coherent.
None of them,Have magic be an unexplainable force and never elaborate on it.
>t. snowflake who got hurt by a mean comment with a HxH reaction pic and is still seething months later
I forgot the name of the manga, but there was a neat one i Read recently about all magic being runes/signs on paper in a certain patterns.
It actually goes relativly deep into this system and explores it.
Anyone know the name?
>Anyone know the name?
Witch Hat Atelier?
Don't like that style, only because it then becomes a magic 'i win' button and author can just whip it out whenever they write themselves into a corner.
In a weird way, it's like Nen; the more restrictions and rules a system has, the more satisfying it is when an author can write around them to deliver a satisfying story
kek this
No anime comes close.
Literally this.
Maybe have clear cut restrictions on it that are obvious to us and the characters but the core nature of such power is vague like using any spell would lead to a lifeforce drain going from fatigue to death.
>None of them,Have magic be an unexplainable force and never elaborate on it.
So you like Soft Magic systems
>A soft magic system is vague and undefined, with any existing rules or limitations of said magic system never being explained. It creates a sense of awe and deepens the fantastical setting.The focus of these types of stories is not usually on the magic itself and the main character usually isn't a magic user. The main conflict is not solved by magic; instead, it's solved by valuable lessons the main character learns throughout the course of the story. Often when magic is used to solve a problem, it will actually make the problem worse. In these types of stories, the reader is never certain of the dangers and wonders that the characters will encounter and the characters themselves never truly know what can and can't happen.
>In a weird way, it's like Nen; the more restrictions and rules a system has, the more satisfying it is when an author can write around them to deliver a satisfying story
So basically Hard Magic systems
>A hard magic system has specific rules surrounding its use and can be used for creating interesting world building by affecting the culture, government or society at large within the fictional world. Clear costs and limitations are outlined for when magic is used and throughout the story, the reader eventually understands what they are and how they work. This allows the magic to feel much more realistic within the context of the setting. In some stories the magic may even be considered a type of science within the world and on some occasions may not even be called magic, such as bending in Avatar: The Last Airbender. This allows the characters to use magic to solve problems in logical and believable ways. Hard magic needs predictability and consistency; when magic goes wrong, it's from the characters' lack of knowledge, misuse, or mistake when using magic, not because the magic is inherently unpredictable. Hard magic is a useful writing tool and careful application can enhance the character, world building and story plot.
Hard magic is categorised by the reader's understanding of what the magic can do.
jujutsu kaisen because it's unpredictable
Unpredictability it's actually a minus
The duality of man
Yes, thank you.
>see this
>recognize it vaguely
Turns out one of the books I read as a kid was just part one of a series.
This chart actually explains two mysteries of the book.
makes for better reading
>Juice Kaisen
Now that’s a new one
I've recently grown interested in magic systems more grounded in real world ideas of the supernatural, such as prayer-based magic, animistic communing with the natural world, or even new age-y type nonsense.
I find it makes things fairly interesting, when the magic someone is using might itself have a meaningful personality to play in a story.
These aren't really definite rules, as a magic system can have aspects that make them both hard and soft.
Nen for example is fairly "Hard" in most of its specification, but then you have the "Specialization" category which is quite "Soft". Even the ability to reinforce an ability's power by invoking restrictions on that power is fairly soft and vague, when you think about it.
Because Onii-sama is amazing.
>when the magic someone is using might itself have a meaningful personality to play in a story.
Example?
Nen > JJK > stands > rest
p a t h s
>stands
?
Stands are, in essence, a magic system.
cursed energy > nen > taking real world concepts about strength and technique to the nth degree until it's retarded and basically magic > weapons, items, or food which bestow a single superpower > getting really angry and punching harder > just focus/breathe bro > *teleports behind you* >>> powerlevel wank that renders everyone but a select few characters useless lategame >>>>>> beam spam
beam spam >>> cursed energy > nen > taking real world concepts about strength and technique to the nth degree until it's retarded and basically magic > weapons, items, or food which bestow a single superpower > getting really angry and punching harder > just focus/breathe bro > *teleports behind you* >>> powerlevel wank that renders everyone but a select few characters useless lategame >>>>>> beam spam
ftfy
There's only 3 kinds of power systems
Magical aura
>Nen, Mana, Trion, Chi
Transformation
>Dragon Ball, Power Rangers, Digimon
Random bullshit
>Quirks, Stands, Devil Fruits
Yeah Brandon Sanderson does mention Hybrid magic systems and how most series fall into that category.
How do people here feel about these rules?
>Sanderson's three laws of magic are creative writing guidelines that can be used to create magic systems for fantasy stories.
>An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.
>Weaknesses, limits and costs are more important than powers.
>The author should expand on what is already a part of the magic system before something entirely new is added, as this may otherwise entirely change how the magic systems fits into the fictional world.
>Readers are dumb
>Readers don't deserve fanservice
>Readers hate change
Good rules overall
the only syndrome i care about is down syndrome