How would you fix them? I can’t think of anyway to change it.
Everyone complains about shounen tropes, but no-one ever offers up a way to fix them
If you fix them it's not shounen
Write a story, but make it not shounen. That's it.
Unironically have a female Shonen lead instead of male.
The Promised Neverland
Sure
>How would you fix them?
not my problem, I'm not a writer
>but no-one ever offers up a way to fix them
It's simply, don't do these tropes and you're fine. That's all.
For example:
>MC beats the villain by talking to him, making him a friend in the next arc
Like, let's not do that, and make the villain irredeemable, or make him give a point of how the issue is deeper than just a single peptalk. Just don't follow the trope and you're fine
>make the villain irredeemable
This is a common shonen trope as well.
>offers a way
To fucking who? I'm not able to call up Shueisha's editorial department and tell them they're wrong anytime soon.
I’m talking about discussion between fans.
The way Demon Slayer finished its villains' arcs was great. They were neither redeemable nor pure evil, and the MC let them find solace in the end.
yes, but it's not one people complain about.
>anons try to call out shounen tropes
>the things they suggest are just other shounen tropes
Let me remind all of you the following are all Shounen
>Naruto
>Hunter x Hunter
>Death Note
>Assassination Classroom
>Gambling Emperor Legend Zero
>JoJo's Parts 1-6
>Devilman
>Fist of the North Star
>Ashita no Joe
just because people say "shounen tropes" doesn't mean anyone claims that ALL shounen have those tropes
are you literally retarded?
Still the best female character in shounen history
Tie it to stuff other then over simplistic solutions. Don't rely on battle and spectacle alone to Carry the story. Good art is a benefit: but good utilization of the art to communicate ideas is way more appreciated by readers then something just well rendered.
Also consider taking cues from other genres, mediums, and cultures.
houskei no Kuni for e.g. is a fav of mine because it covers seinen with Josei aesthetics while also working with concepts in Buddhism/ philosophy.
Berserk, regardless of how one feels about it, is treated like a gateway seinen in popular culture, and Miura has explained before how he combines shojo elements with seinen tropes to make his fantasy world and story, which affect his most well known arc.
One of the most popular modern shounen, one piece literally is about a main character exploring a pseudo island world with cultures matching real life under the frame work of beating a baddie per island.
It's these exchanges and crossovers that make manga interesting and breathes life into the medium.
Everytime someone comes up with a newish combo, people pay attention to it. Heck it may even call back on older influences ( i.e. KnY having inuyasha/ bleach/Gintama/ & JoJo bits to it) but so long as it still does its own take in terms of presenting ideas, people will like it ( i.e. Croc's perspective on Human suffering & grief not just as strictly a bad or good thing, but an intrinsic part of life that is universal).
The tropes themselves won't change much, but how people play around with them under new and different contexts do change, and that's where the entertainment is. Fixing shounen means embracing that and really thinking what's trying to be said with a story.
>power levels
Don't come up with units to measure character strengths, make it more like real life where any person can be beaten depending on the situation.
>power of friendship
Write the story in such a way that the MC has an actual reason to fight.
>asspulls
Instead of coming up with something like the special bloodline inside the MC has awakened simply make him land a lucky punch or come up with a strategy that let's him beat someone stronger.
>tournament arc
Again, write a better plot that allows you to pack in all the fights you need.
>villain spares a character's life to see if they can get stronger
Aside from psychopaths no one is going around killing everyone that opposes them. There is no need to state a specific reason why the villain spared anyones life, it's the default human behaviour.
>h-hayai!
I guess teleportations and super-sonic movements are meant to make drawing the action scenes easier. There is no fixing this unless the artist has enough time and budget to work with.
It is. It's the same people who make those stupid villian tier list with muh morally gray didnothingwrong at the top.
>tournament arc
I've recently watched a video where someone was talking about tournament arcs and explained why some of them can be used quite well.
He explained that if you use a tournament arc to introduce characters that will be important later on int he arc it can be quite useful. You can introduce a dozen new character, showcase their personality and abilities, without it feeling like a drag.
But like he said, these characters need to be important later on for it to truly work.
I don't know why other Shounen outside of DB uses power levels. Hell, even Toriyama thought it was a garbage idea and wrote it off
Almost every issue with shonen stories stems from weekly serialization in some way or other. Weekly serialization turns away some talented mangaka and causes others to burn out or cut corners in quality. This can lead to a lot of the lazy, incompetent, or repetitive writing that defines most negative shonen tropes.
However, weekly serialization is something I really like and helps me stay invested in series.
I think the best solution would be to give mangaka multiple "planned" hiatuses over the course of a year where they are still on payroll and have to come into the studio, but don't actually have to release chapters. This would allow managaka to catch a breather and carefully plan out their stories, but not fall into extremely long hiatus periods that destroy audience engagement and anger fans.
For example, a manga would release weekly for 3 months, then get a 1 month break without publication. Then the process would repeat for a total of 9 months of weekly releases and 3 breaks per year.
I wouldn't believe those list, they are more meme than serious.
>morally gray didnothingwrong
But that doesn't even apply to my original example. You can be morally gray AND be irredeemable
That's why OGDB's tournaments were absolutely great. Super's were trash.
Children love numbers that go big. Children like seeing small number go bigger. Children like seeing person with small number topple bigger number somehow. It's a really easy way to showcase that.
>Is one of the reasons why shonen exists
>Has none of the tropes that makes shonen insufferable
Someone explain me this
I've always liked the idea of a tournament arc as a conclusion, personally. As in, you introduce a bunch of characters over the course of the story and this culminates in them fighting for the crown (or money, or princess, whatever) in a tournament.
Bonus points if it's not clear who's going to win and that it's easy to route for any one of them.
The main thing really is just that the tournament has to either feel like it's been built towards or that it's building toward something, it can't just be a stalling tactic like in DB. And come to think of it, I can't actually think of a tournament arc outside of DB that actually felt like a stalling tactic.
Every single shonen after Hokuto just grabbed Hokuto's elements and turned some of them around to make it more kiddy friendly. Instead of mercilessly killing every single villain the MC encounters like Kenshiro does, they just make the villain like the MC even if it's lame as fuck.
Shounentrash are just badly written Hokuto clones aimed for kids
Shounen tropes aren't inherently bad you mongs
>They were neither redeemable nor pure evil, and the MC let them find solace in the end.
I wouldn't say they weren't redeemable when pic related literally went to heaven after his death.
>I don't know why other Shounen outside of DB uses power levels.
JJK doesn't use numbers, but it uses grades which is close.