I want to know more about 60 FPS anime, and why it may be frowned upon. I play a crap load of PC games and want to avert my eyes playing a 30 FPS game in 2020, it makes my senses believe the game is running at half speed. Which I guess it is. I've been here awhile seeing opinion here and there on third party applications to make a anime look it's in 60 FPS, but I'd like to her personal opinions why it's something that people can't deal with, and if it's the purest approach would you let me know why since I believe a pure purest would just watch his anime on BD anyway.
It looks choppy and would make BDs be one episode per disk, why haven't studios done this yet?
Mason Gray
It's not made at 60 FPS so it makes no sense.
Adrian Turner
you can't play games at 30 fps but are fine watching anime at 24 fps yeah? at fps higher than that your brain begins to over-adjust for all the information it usually isn't getting which is good for games because it allows you to focus all your attention on the most important or rapidly changing parts, but in anime (and just tv and movies in general) it ends up feeling very different from reality, because typically you don't have so much information coming at you at the same time. I'm not sure if that's the strict explanation for it, but it's a phenomenon that's been studied. It's also really fucking time consuming to make anime at 60 fps, especially since you could just animate on ones for still less effort and end up making it look better.
Isaac Hall
Most Video games like Dark souls were meant for 30 FPS, but in my opinion short of there are not game breaking bugs, how it plays and feel, I'd have to say visually it looks so much better at 60 FPS. Anime wise if you have any technical information on while youtube.com/watch?v=RbeUSusEbos looks so nice but is not feasible, please let me know, and even then if you say it looks worst I understand to you I understand since that's just my opinion that it looks so nice.
a lot of anime's character comes from animators modulating the framerate of the motion which is lost when you just interpolate everything. With something like Dark Souls you're not interpolating anything.
The last time I was dating someone I had to wait for them to go to the shitter so I could grab their remote and turn off all their motion smoothing on their tv. How you niggers put up with this shit, much less believe it looks good, is so utterly beyond my ability to comprehend you may as well be Cthulhu.
stop pirating anime, buy BD and support the industry, then you will have your 60fps anime.
Juan Bailey
>motion smoothing on their tv.
I'll agree with you that's cancer. Since it drops in latency and feedback, but also most tvs just make that for normie shit like football.
Zachary Anderson
Yeah, that looks awful. Increasing the framerate on a video game just means making it render more of the frames it was rendering anyway. Doing it to anime means having an algorithm guess what should go between existing frames. It's not anything like the same process.
Justin Stewart
who keeps making these fucking 4k 60fps versions as if it's not jerky as fuck and completely not made for it at all? regardless it looks smooth but entirely unnatural. anime is about weight in motion, which is all about slowness. If you made anime for 60 frames you might be able to convey that, but if you take a normal anime and scale it like that you're going to get floaty garbage uh.... you ok?
Ryan Ward
sorry, jumpy as fuck is probably more accurate
Asher Ortiz
frames in a video game are rendered in real time by the computer using assets and motion information from the game. frames in a prerendered video are a set quantity, they have been drawn in advance and timed a specific deliberate way, using an algorithm to try to generate inbetweens is not at all comparable.
Jeremiah Torres
>video game comparison
Jack Rodriguez
>Zig Forums nigger thinks hand made frame-by-frame animations are the same as computer generated frames It's all so tiresome.
digital doesn't mean they just hit the MAKE ANIME button and let it render overnight, it just means that the ink and paint process is done on a computer instead of on physical sheets. you might as well complain about the xerox process replacing hand inking if you even know what that is
>uh.... you ok? He has a point. Anime generally comes at 23.976 fps, but that doesn't mean it is animated at that frame rate. Often, the animation happens on every second or even every third frame.
There is a problem here. If you ask your computer to guess the next frame, then it will attempt to extrapolate from the existing frames. With two still frames and then a different frame, the algorithm will get very confused, leading to all sorts of weird artifacts. And then, after producing these intermittent frames, you haven't actually made the animation smooth, since in between the still frames, the AI will very correctly tell you that the correct frame would also be still. The animation is as "jerky" or as low-fps as before, but you got interpolation artifacts dumped on top of it.
Elijah Price
Most anime is digitally colored. The animation itself is hand drawn.
Lucas Torres
Goddamn newfags.
Luke Morgan
Zig Forumstards aren't Zig Forums and therefore not a small girl.
Hudson Cooper
I know full well about animation on twos. You seem to know enough to know that unique frames and framerate are different things so I don't know why you'd defend his point.