Not trying to be edgy here. Watched HF1 twice, HF2 thrice and HF3 six times. The visual effects are cool and they surely have a lot of budgets to spend, but the choreographies, choice of bgm and pacing are weird to an extent that a lot of iconic scenes (especially in HF3) are poorly delivered and the effort of the Seiyuus is wasted.
Is ufotable a good studio?
the amount of money KnY brings to them justify any shit they have done, so fuck chroreographies, we after effect now
They're tone deaf when it comes to atmosphere (KnK was somehow the outlier because the atmosphere there is spot on) and delivery. Ufotable's great at taking something average/mediocre and elevating it into a spectacle. Probably not so adept at handling better source material.
They're good but not the best.
ANY work getting Ufo as a studio would be hitting the jackpot at this point user. After KnK, Fate and KnY, there's no going back.
Ufotable is peak "we have extremely average animators and director but if we put it under 10 layers of special effect no one could tell"
Unfortunately, it works
This. They have great scheduling which is the only reason they have decent animation. CGI literally carries all of their shows and they're mediocre without it.
If it looks nice though, is that an issue? Zig Forums and Japanese animation fans seem to have a general dislike for CG. I don't really see how its use potentially de-legitimizes a project. I feel like there's an upcoming argument to be made that "if you remove the CG, it's not super crazy animation," but is that even a fair assessment when the CG is planned in tandem from the beginning?
I know there's a real appreciation for natural hand-drawn 2D animation, and Japan in general is the last real bastion for that, so I can understand being wary over not leaning into that, but I don't want to discredit CG. That's very legitimate artform, that has a lot of talented and skilled people in it.
Why don't other studios use as much CGIs?
I think Fate/zero is as good as adaptations get. The shit people on this board like to complain about is fucking minimal compared to pretty much any other LN, VN or manga adaptation
Their other works are still good but have more glaring issues. Specially UBW. I haven't watched God Eater or Tales of Zestiria, though
I don't care about animation as much as I do lighting, background art, and digital effects (as a complimentary asset for things like pic related).
Sakuga shit is overrated, I prefer the look of something like Fate/Zero or Kimetsu no Yaiba over Mob Psycho 100 or One Punch Man.
Visually their anime have been way ahead of the curb since Kara no Kyoukai.
They're not a sakuga fan's wet dream, but there's plenty of anime nowadays that cater to that.
Ufotable has an inhouse computer graphics department IIRC while most other studios do not.
I only dislike CG when it's done poorly, and people don't actually hate CG, Land of the Lustrious is well liked on here.
People are just contrarian about Ufotable because they think "woooow people only like this because of pretty explosions and shiny colors" which is silly.
I'm not against it but Ufo is making it to the point that effect can justify anything else
Animation should be a mean to define the character, but then there is Ufo where you have all the characters waving their sword and shooting out magic beam in the literal same way despite their personality differences. Like you can take all the characters using katana from Touken, Fate and KnY out and the only thing different in their move is the effect
This is your typical Ufofag
Ufotable has their own CGI department
When it comes to post 2010 Ufotable, Zero, HF and that one Naoko-san ova aside, everything else they have done is thoroughly mediocre.
I'd argue that the HF movies are actually the strongest thing they've done directional wise during the last decade, wasting little to no time on things which the original VN drags on and on about while portraying most scenes as good as they could considering the circumstances and limitations. It's also easily Kajiura's best work since Zero barring the hugely bombastic fight tracks which are essentially copy/pasted from any of her previous works at this point.
>It's also easily Kajiura's best work since Zero
I spoke about this in a thread earlier, but I was thoroughly disappointed in the musical direction taken with the HF movies. I don't think it really captured the tone of FSN, even with HF being closer to Zero, stylistically. There were a lot of missed opportunities in the writing that I could go on rants about, but no one really cares.
>but then there is Ufo where you have all the characters waving their sword and shooting out magic beam in the literal same way despite their personality differences
I disagree, Fate/Stay Night UBW and HF show the opposite of this. The way Saber moves is vastly different from the way Archer moves in his fights which are both extremely different from the two ways Berserker moves (one where he is more calm, and one when he turns more of a mad beast when Gilgamesh/Saber Alter have him on the ropes).
Nice argument.
>wasting little to no time on things which the original VN drags on
VNfags in my region keep complaining about how the HF movies butchered the "necessary details" kek
This rings a lot more true for something like Apocrypha or Babylonia than Ufotable's Fate works. Literally every single attack with have an ear deafening bass boosted SFX mixed with giant laser beams and explosions that seemingly every fucking character can pull out of their ass.
Shiny colors attract zoomers.
I care, user. Talk more about it. I think HF2 portrayed the theme of the route quite well, but then HF3 does not capture much about Shirou-Illya and Shirou-Sakura relationship. Perhaps have things to do with the 2-hour limit, movies longer than 2 hours are less appealing to theaters.
Las Vegas is filled with zoomers?
>VNfags in my region keep complaining about how the HF movies butchered the "necessary details" kek
probably 10 years or more since I read HF but wasn't the pacing atrocious in that route?
>If it looks nice though, is that an issue
You can say it as something like soul vs souless meme
Like how Cloverworks can perfectly portrait the entire Rin's "wild, independent and strong yet extremely elegant" within 20 seconds of taking out random mob beasts even if that wasn't exactly Rin more than the entire of Rin's screentime in UBW and HF, but people will prefer UBW and HF Rin anyway for the colorful gem blasts
Which leads to a more serious problem: Will people see anime for the character, which is the most important thing other than the plot, or just pretty special effects?
I think Kajiura's best work since Zero is Alicization, and I fucking despise SAO
The studio doesn't have any auteur types so the directing in their works won't stand out -though they do have directors with good technical skill, but they absolutely have skilled animators. Masayuki Kunihiro, Go Kimura, and Mitsuru Obunai are the studio's go-to animators for any well-animated scene. Ufotable also usually will have one skilled freelance animator on a project like Tetsuya Takeuchi in Manabi Straight and Kara no Kyoukai, or Nozomu Abe in their modern works though going by the Kimetsu movie credits, Abe might have some sort of contract with them now since he was listed with the in-house team.
It's worth noting that more skilled freelance animators have been showing up in Ufotable's works since the Heaven's Feel movies so this could be the trend going forward where they are able to use more than just a small in-house team and a skilled freelancer for the "sakuga" moments. HF3 and the Kimetsu movie had the surprise debut appearances of Hironori Tanaka and Kazuhiro Miwa respectively on a Ufotable project.
>The way Saber using one (1) sword is vastly different from the way Archer using two (2) swords in his fights
My issue with Kajiura's take on the trilogy was it felt very insular. To me, it seemed that she was hired to write music to the sequel of Fate/Zero, without contextually taking into consideration the sound of the FSN game, or any of the adaptations beforehand, either Kawai, or Fukasawa. It's very heightened, emotional, orchestral writing, that leans into melodrama- and I don't mean that in necessarily the negative sense, but in the dictionary definition of melodrama. The VN, and most prior adaptations emphasized electronics a bit more. Like, FSN is sort of interesting, as it's a juxtaposition of Classical historical characters in a modern, urban setting.
I'm also not one to say she should've been inserting tracks from the VN at every opportunity, but it was, again, a little frustratingly insular. She quoted her theme from Fate/Zero many, many times throughout the trilogy, but that was the bulk of it. It was her writing a sequel soundtrack to Fate/Zero, but I don't know if it 100% fit with me.
And you know, I'll lay my cards on the table, and say I have a personal preference towards Fukasawa's writing, and the overall score to UBW. He wrote a lot of new themes- each character pretty much got a theme, the score itself included reprises of themes from Fate/Zero, which weren't arranged by him, I don't think, but it was a nice overall connectivity. Also, by the end, I think there were 13ish recordings of music from the VN, too. So there were a mix of old, and new, while also having, textually, in my book at least, a more fitting sound to what FSN is going for.
The trilogy makes great use of recurring motifs and references which elevates it above the likes of UBW or even Zero to some extent. Every track is composed for a particular scene and it shows. The recurring use of the same motif used in "the decision to fight"/"Now I'm back" tracks in both Lost Butterfly and Spring Song while having the 2nd half of those tracks differ and change the further we go in the story, manages to tell a story on its own, that of the two main characters. It's as if the evolution of Shirou and Sakura's relationship is expressed from the BGM alone and that's awesome.
>Like you can take all the characters using katana from Touken, Fate and KnY out and the only thing different in their move is the effect
There is a difference though. Touken Ranbu most notably has a subtle difference in the way their wield their swords as the project had a sword fighting consultant. You can see it especially in their unsheathing and preparation stances, even if the show had no intentions of depicting realistic fighting. Kimetsu's sword fighting is also more down-to-earth than Fate's.
>The trilogy makes great use of recurring motifs and references which elevates it above the likes of UBW
UBW does this, though. Fukasawa's score was tremendously heavy on leitmotifs. Many of the themes he wrote didn't even make it onto any albums. He created over 600 cues of through-composed material, and very rarely if ever reused exact pieces, instead reprising and developing themes. It was arguably a very massive feat for what amounted to 30 half hours of animation.
They always make consistent top-tier productions which, in my opinion, separates them from other low-life studios out there. But still, they're definitely not my favorate studio.
>The trilogy makes great use of recurring motifs and references
Perhaps that's why the game soundtracks are not used.
>But still, they're definitely not my favorate studio
Yes, studio Deen all the way.
Ufos stuff looks all the same. Completely soulless.
>Kimetsu's sword fighting is also more down-to-earth than Fate's.
Kek
Ah yes, Assassin can hold Lancer for at least 15 minutes straight despite being completely trash
>Kimetsu's sword fighting is also more down-to-earth than Fate's.
uhm
>Sakuga shit is overrated, I prefer the look of something like Fate/Zero or Kimetsu no Yaiba over Mob Psycho 100 or One Punch Man.
I genuinely can't tell if this is sarcasm or trolling
They need some muh epic fight sequences for the first movie though.
>She quoted her theme from Fate/Zero many, many times throughout the trilogy
Not even just the main Zero melody, even tracks that didn't exactly use that melody got subtle renditions like Rule the Battlefield and The World Is Tumbling Down.
It was definitely a sequel soundtrack to Fate/Zero no doubt, but I agree, it didn't quite fit Heaven's Feel exactly.
/thread
The problem with Fukasawa's score is that most of it felt like some generic Hollywood blockbuster movie score (Inception horn and all). You also have many MANY tracks that feel completely samey, like the amount of time they've remixed Rin's theme, which isn't even a great track in the first place. And then you have things like the mediocre sound direction plus directing and storyboarding which all mostly feel flat contributing to even lessen the viewer's impression of the OST since there are hardly any memorable moments that goes with it.
Yes.
>It's also easily Kajiura's best work since Zero
Hahahahahahahahahahaha
Absolutely not
He was mostly running away though?
>Cuts and changes key scenes that add charactezation to the side cast
>Cuts and changes fights almost exclusively for the worst
>Butchered OST with shit mixing
>Focus on the wormslut
These movies were ass.
It's Kajiura, having one remix of a track she wasn't responsible of is already a miracle.
All of Kajiura's stuff sounds the same to me desu. I'm no expert when it comes to music but it shows off the musical artist rather than adding colour to the original work and the events that are taking place
Why would it be trolling? Outside of the fight scenes One Punch Man especially, but Mob Psycho 100 to an extent look rather static and lifeless. You can't say that about a single one of Ufotable's works, their anime always make use of good looking lighting and beautiful background art (not on Kyoani's level there but still good) and it all looks consistently great without many drops in quality.
I would believe that had the truck not been there