We will never have anime look as good as this again

>We will never have anime look as good as this again

Attached: Wings of Honneamise.webm (1252x720, 2.77M)

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yeah it's called Demon Slayer

Ah yes, I forgot the amazing quality of this anime with its automated filters and CG.

Attached: quality no yaiba.webm (1280x720, 2.36M)

I don't understand why people seem to think realistic=good when it comes to animation. That's missing the whole point. If you want realism just buy a fucking camera or watch a movie. The fact that making "realistic" looking animation is difficult to make look good, to the extent that it is any harder than other types of animation, is only because it's an unnatural look to try to obtain with animation. In other words, realism is not playing to the medium's strengths and often actively fights it. It's like how people often think the measure of a good painter or visual artist in general is how realistic he can make his depictions look or how much detail he can put into his work. It's such a misguided evaluation of the subject matter.

That being said, OP isn't even that good compared to other popular examples of the style.

You could render a scene with only 3 static colors and faggots like this would eat it up.
Learn how to draw before you complain retards

It's not about being realistic. A lot of newer animes are scared off using more extreme contrast and values. Looking washed out and bland. Even when complexity of shading is close artists use lighter values for shadowed areas, probably in fear of losing some detail. Such techniques has its place but most of the studios are overusing them.

I agree that art is about evoking, rather than simply portraying. However what OP posted is actually the former, the music and context elevate the artwork well so soundless webm of an unimportant scene is unfair to the film.

>dat water
It's weird how there are improvements today in details like that, but the rest is pretty shite.
Cel animation is just so much better than digital.

Depends, realistic anime in the past looked bet than the real 3DPD version of things. That's kinda what drew me to it, it's detail in things like backgrounds and foregrounds.

Comparing this two - they are more or less the same complexity drawing and painting wise. But Yaiba uses much less contrast. It does allow us to see the action better but it detracts from the impact the scene could have if it was rendered more in line with the OP approach.

Kino.
youtube.com/watch?v=I4aQQBLokNo

>somehow I've made a blanket statement where I've already decided the course of human history
very dumb post. the objective of realism in anime isn't to limit anime to the mundane, it's to portray accurate and familiar expressions of emotion. not everything has to adhere to what exists already but if a movement is accurate to the point where it conveys its emotion it does its job. If a movement is abstract to the point where we can feel it even without recognizing it, it does its job. If a movement is confusing, unnatural, or incomplete in a way that unintentionally makes it harder to understand its objective, it isn't doing its job. Anyone who tries to make some general "this speaks to the heart of anime" or "if you do this you're right, if you do this you're wrong" has no fucking clue what they're talking about. There's a million different ways to make good animation and none of them in and of themselves are good, they're just methods by which people can convey their ideas, and if we like it then it's the product that's good. The tools and ideas are just tools and ideas, and may or may not work well on different projects.

the technical process has nothing to do with it, the only thing inherent to celluloid in that webm is the jitter and what little grain is visible. the strength of the images and the color palette are what makes it such a striking sequence.

>It's not about being realistic
I disagree, anime's realism is ironically what draws many to the genre.
That's why some 90's anime is so good, because it was peak "realistic" anime. Especially with the cyberpunk and space western genres. It was meticulously detailed in ways that western animation ignored until recently.

That said, it also made sure that the characters that stood out were beautiful too. The characters are meant to be sexy.

Western animation sucks at this, it's too angular and doesn't exaggerate features that create that "moe" feel.
What bothers me the most is how old western art used to be very good at this. Why has western animation forgot this? Why can't the west make beauty anymore? It baffles me.

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Every scene in Honneamise is rotoscoped/ traced from documentaries.

I disagree, it probably is product of the method.

It happens in music too, with musicians now discovering that the DAW is not great for music creation because you're distracted by the visuals (hence analog songs are punchier). It's probably the same in animation with the methods used. The analog method amplifies distinct features of the animation that wouldn't be amplified in a digital process. It's all to do with our human senses and how we approach making things. The different process influences the art made.

rotoscoping actual people > using cg models as references

>why has western animation forgotten this?
Because it's taught and run by jews who hate beauty.

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that's a triple dub. blessed post.

>it's detail in things like backgrounds and foregrounds.
you are never going to beat live action in terms of detail. Never ever. Even the most technically accomplished works in animation can compete with the great works of cinema when it comes to detail and richness of frame.

>A lot of newer animes are scared off using more extreme contrast and values.
depends on what anime you're watching I guess. I think anime in general is way more stylish and colorful now than in the past. And particularly, high contrast, hard-edged animation is pretty common, which is a combo I think plays really well with the medium. Take two of the most popular anime right now, SnK and KnY, both are high contrast in both tone values and also shapes, and they both look great and are popular.

]
>rotoscoped
So that's why it gave me eye cancer OP is a normalfag plebeian as expected

this and the following like 2 minutes were the most well-animated parts of the movie, rest was pretty garbage

I disagree, I think people are frightened of making sexy animations because of silly moral restraints. The opposite of what you said.
People are scared of having nudity in art because it comes of as exploitative and lazy with regards to themes. We've essentially frightened ourselves from making eye candy really sparkle in our art. I think we really should engage with those desires more like how we used to, just embrace them.

Attached: modern art.png (1752x6796, 1.31M)

Sure, you can make a good anime in basically any style, if you have enough talent behind it, but that's not the point. The point is each medium has it's inherent strengths and weaknesses. For example, if you wanted to make a show about a family and their drama and most of it happens inside a house, even though you can make it animated and go really realistic to the point of rotoscoping or mocapping every single character and environment, at that point the work clearly wants to be live action. You're not really using the animation to its' potential and you're maybe even hindering the work as whole. Conversely, if you have a specific vision where you want the characters to have really expressive depictions of their emotions or some other component like that, although you could theoretically spends huge amounts of money CGing live action actors into having exaggerated or distorted facial expressions, you are probably spending waaay too much money for something that will frankly probably look like garbage when in animation you can really go balls to the wall with your vision and make it look fantastic. Again the OP clip is a perfect example of something that could perfectly have been done in live action and a talented director could make it look much better. There's nothing about that clip that really uses the medium's strengths, which is fine, it's just weird seeing it being used as an example of "good animation"

>If a movement is abstract to the point where we can feel it even without recognizing it, it does its job.
I legit can't understand what you're saying here. Maybe reword it?

unless if it's nickelodeon or advertisements, then people can dress as skimpy as they want :)

>you are never going to beat live action in terms of detail
And that's a good thing. You don't want true detail, but you do want some level of it. True detail comes off as kinda ugly. Nobody likes how they look under a microscope if you get what I mean.

>I think anime in general is way more stylish and colorful now than in the past.
I like the saturation we have now. You didn't have that in the past due to how it looked on CRTs.
That high contrast simply was too hard to do with CRT animation.
What bugs me though is that we now don't have to restrict ourselves to that. We could go the "next level" with cels really.

What we should be doing is making cel animation easier to make faster. Instead we just ditched it for full digital and nowadays, CGI. I think we need to revitalise the tech used to make analog processes in all arts, because they just pop better. They humanise better.

>Take two of the most popular anime right now, SnK and KnY, both are high contrast in both tone values and also shapes, and they both look great and are popular.
I really don't see the high contrast in KnY. At least the provided example here doesn't have anything like it. Yeah, you have your lineart but the shadow values and in light values are pretty damn close. A lot of older anime have higher separation between shadow and light areas even during night time.

OP video goes black - dark green - mid green with some highlights for special effects.
In KnY video you not a single black or even really dark are on characters. And even the forest behind them is pretty light.

I was going to actually go through the trouble of replying to this seriously but this is honestly just cringe. All of it.

>saying you were going to reply but end up not replying to a well written post
MEGA CRINGE

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>I think we need to revitalise the tech used to make analog processes in all arts, because they just pop better. They humanise better.
You can get this effect with CGI/computer drawn art but it's a lot of fucking work.

>What we should be doing is making cel animation easier to make faster.
How? The inking and colouring is such a labour-intensive process.

>Wings of Mayonnaise
>type: anime film
>budget: ¥800 million
Of cause it's looks good.

Attached: 38202005821.jpg (418x476, 48.28K)

Well that's another issue, the mature orientated animation industry seems to be restricted to comedy and nothing with particular detailed beauty. I think this is why a lot of westerners found anime so appealing. It filled that niche of animated teen to adult drama, action and thriller genres.
I've noticed they've started that in nick or cartoon networks, but straight away they must have had moms on the phones going "get this scampy trash off the air".

I honestly think Japan should engage with western corps and discuss this. But I'm also worried it could be too successful and that always creates problems.

This is a bit of a meme.
Most animators and story board artists know anatomy and life drawing skills and are very affluent in animation techniques.
Richard Williams happened upon schools who were more art focused than animation focused. Which is why students didn't know how to draw.

If animators know anatomy and animation why isn't it the same? Because back then they worked for less money and could survive. Nowadays everything has to be cost effective because the studio is burning time and money