800h in Rimworld

>800h in Rimworld
>0h in committment mode
>0h vanilla
>0h without dev mode enabled

>friend picks it up, insists on playing vanilla only, hardest difficulty randy random on commitment mode
>friend quits after 15h

Why does this happen so frequently with dwarf fortress clones?

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The only reason to play Rimworld vanilla is to see how flawed the game is for when you start getting mods. That being said it looks like your friend doesn't know how to have fun.

if you ask the dwarf fortress community on how to have fun with the game, the boilerpot response is to just "lose" because "losing is fun"
However I feel like the game is much, much better if you play it using prepare carefully and as many mods and aiding tools as possible.

Despite the similarities, Rimworld and Dofo have very different approaches by their playerbases due the dev's style. Dofo let's you exploit, survive the game in many ways mby default, and it's more "let's see what happens this time" in a trully unweaved story. A fairly complex game with many variables.
Rimworld, despite what people says, is a more straightforward experience due the low impact you have on the world, but specially since whenever people finds a new way to exploit the game, Tynan enrfs it to the ground. So in the end, you get a complex base that ends up streamlining tiself to the same. The only fix to that is mods, with which you can succesfully craft the exact experience you want. I have friends doing full tech, autistic /k/ runs with +20 pawns while I'm focusing on tribal, medieval only runs wiht 5 mages.

Guess a TL;DR version would be:
It feels like you're fighting a hostile world in Dofo.
It feels like you're fighting the game in Rimworld vanilla.

Kenshi is another example that's kind of an inbetween point.

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>If you ask the dwarf fortress community
>Prepare carefully
Hold on a second...

i dont understand the appeal of rimworld when DF exists
although we live in the cursed timeline where toady got roped into spending years of devtime making LGBT dwarfs who write poetry and talk about their feelings, rather than doing cool dorf stuff

Besides autistically RPing a story in your head with dumb, handicap scenarios you force yourself in, there's nothing to do in Kenshi once you get a good settlement going on and killed all the major factions and boss NPCs in the game (while collecting all their best weapons).

Most Kenshi mods are also rather underwhelming too desu.

Rimworld have a bigger focus on the well being of your colonists individually, because you don't have that many people, while DF is more about the well being of your entire fortress. You can't really compare them, that's like comparing DF to the Sims.

I always play a game vanilla before modding.

>0h without dev mode
pussy

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>i dont understand the appeal of rimworld when DF exists
direct control over pawns, setting, graphics, more customization for pawns, games feels real-timish rather than tick-based, modding is much easier, smaller scale (you'll probably never have more than 30 pawns) and better performance
it's like comparing minecraft to terraria, one wouldn't exist without the other, but both play very differently

>he didn't install the porn mod from the start
>he doesn't enjoy giving every living being in the game a mind shattering orgasm through dev mode

Because DF is a bad DF-like.
LGBT dwarves is an utter spook that only retards get mad about.
The actual sane people care about:
>farming system still being shit
>trading system being shit
>AI getting full retard when enemies get near
>job manager being clunky as fuck
>dorf UI being so inadequate you pretty much need the rapist
>crafting system being set up so that the only good way to use it is to have one legendary nigger churn out a given category of items
>gorillion useless feelings and jobs that just bloat UIs
>no way to check if there is a monster-passable path from one place to another, meaning having to manually check all z-levels
>cooking system still being shit

as you should

Modern/scifi setting and a function UI.

I would start playing DF again if there was a mod that made the game have modern elements to it.

>LGBT dwarves is an utter spook that only retards get mad about.
I dont care about LGBT dorfs I just dislike the fact that the psychology/poetry/lgbt updates took precedence over economy and magic

The core problem with DF is that it tries to be a world simulator first and a game second. That's the whole point of the project, but also why I despise it.
Rimworld is a barren game, but at least there exist countless amounts of mods to bring flavor back to it.

The last DF clone I played was Meeple Station.
It fucking sucks nigger ass.

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>DF infos in the last month was about tileset
>despite the fact Toady mentions some things need serious rework

>tribal start
>summer hits
>halfway through summer sudden cold snap
>all crops die
>only animals left are boomrats and timber wolves
>eventually get to winter
>still in cold snap
>-30 in a fucking temperate biome
>haven't even researched complex clothing yet
>surviving on hunting everything that won't kill my hunters
>cold snap finally ends
>already most of the way through winter
>"now i only have to hold on a bit until spring"
>pawns are starving and cold
>one flies into a rage and murders some dude because of low mood
>bonded pet warg goes insane and downs everyone
>man in black arrives and is promptly killed by bugs in local caves
>volcanic winter

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Ive only played DF and rimworld for a few dozen hours each so my opinion doesnt mean much, but the fact DF builds this giant insanely complex world and you're in charge of a tiny miniscule band of dorfs is what makes it so charming. Its you against the world, literally. DF is a weird "game" because its relatively easy to metagame things so it's hard to get overrrun if you know what you're doing. So you artificially gimp yourself to make things more "authentic" instead of powerleveling your military with danger rooms and turtling in your base with an infinite supply of eggs and beer. I didnt spend as much time in rimworld and Im not sure why. It just didnt hold much interest to me. It felt a lot like prison sim to me, honestly

I'm sick of pawns going through infested caves, they're clearly not taking the shortest path, and then get raped by the bugs if I don't monitor them all the time.
It's like those caves have a high priority path or something.

AHHH TOO MUCH LEATHER IN MY ROOM IM GONNA BEAT SOMEONE UP

come on now...
DF is not even playable without peripheral tools...
Not to mention a lot of it is completely unbalanced.

>I didnt spend as much time in rimworld and Im not sure why
Same thing, honestly for me it's mostly because things in RimWorld don't make sense, you get random events, people raiding you from the other side of the planet and the world itself doesn't change without your input.
Meanwhile in DF, things happen for a reason, I spent enough time that eventually my human traders stopped coming and goblins were starting to siege me because they took over human towns nearby for instance.

I like that those things happen in DF but I'm willing to forgo them to have a playable game. DF was my go to game when it was basically the only game on the block doing what it does. But now other games have come that take the elements I want to actually deal with.

DF loses its novelty after your first few bases. You quickly find out that you can be invincible to any kind of threat just by raising a bridge, trapping most dangerous monsters with wooden cage traps and training an army of hammerdwarves while you're in solitary. When you can't craft steel in your biome, you realize that you're stuck since all other non-late game materials are very much inferior and can't defeat hell reliably.

After that comes the second phase, construction. You start giving yourself handicaps and instead of playing to have a generic 24/7 colony going, you try to create great structures and overworld cities. When you're done with your favorite structure you reflect and ask yourself "What the fuck was the point of this?"
That's when you realize, DF is not a good game. Just a world generator. And no amount of modding can fix this.

>install RJW
>expect the game to turn into generic rape hentai doujin in which your female colonists become sex slaves
>my colony only has females
>they start raping the prisoners and raiders
>they all gain the "rapist" trait
>the more raids I defeat the worse it gets
>male colonist joins
>he can't take two steps without getting triple fucked by the other colonists
>mind broken, legs broken due to rapes, bed ridden
>they run a train on him every day.
I never asked for this, but it's not half bad.

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>DF is not even playable without peripheral tools...
And rimworld isnt playable without mods, so what's the point? Both games suck vanilla.

>Not to mention a lot of it is completely unbalanced.
You have to invent your own balance. Its kind of like playing dungeons and dragons or a tabletop game. Sure, you can metagame. But why bother? You roleplay a little bit and make suboptimal decisions

pretty much
dev tools in rimworld allow you to check for data such as base infection immunity gain which is very important to make decisions
mods allow you to balance the game for yourself, such as prepare carefully, scenarios and such
and savescumming allows you to actually play the game.

DF is a bad roleplaying game because it's too immersive and gives you no control over your dwarves.

Rimworld is more of an actual game than DF.

explain? I thought DF had a lot more engaging gameplay than RW?

I don't understand why rjw rapers don't actually rape for me, they just spam the rape message and constantly reposition the rapee. Same thing happens with whores trying to fuck guests.

this
plus
>combat is too easy to beat
>fortress defence is too easy to cheese

>DF
>more engaging gameplay
the fact that it isn't engaging is the whole point

Absolutely not
DF has more complexity in terms of more interacting systems that you can dwelve into
But since the actual game is easily beaten in terms of surviving, you don't actually need any of that shit and you can be really inefficient barring some specific embarks. It's all about the roleplay of building a big fancy fort plastered with golden, ruby-engraved drawings of phallusses
RW goes the other way- the scale is much smaller, way less systems, but the game is harder in general, there's less ways to exploit it, you need to manage your resources better, way more micromanagement in general
RW goes the opposite

Rimworld is just a better game

a huge reason is legitmately the controls and graphics
There are a HUGE ammount of Rimworld Players who will refuse to touch Dwarf fort, even when using a Tileset because "muh graphics" and I have several friends who love rimworld and have played it exclusively one handed mouse only, which is something impossible in Dwarf fort

Nah, DF is more or less a simulator. You can meet the "win condition" braindead easily, everything after that is just dicking around.
Rimworld tries to be a game, I don't think it lets you properly lose, a new colonist will wander in or something eventually, but the game is pretty much built with ruining your plans in mind, giving you something you need to constantly work towards/overcome.

I always heard tales about how in DF you are also working against a "clock" as in eventually the enemies will overwhelm your fortress, and you have to never be behind the curve in terms of defenses and such.
Which is exactly what rimworld is about, you can easily fall into mental breakdown spirals if you don't manage it properly.

>I always heard tales about how in DF you are also working against a "clock" as in eventually the enemies will overwhelm your fortress
The tales were bullshit.
In DF, you can always just seal your fortress away and be immune to all outside dangers. The inside dangers are easily managed.

>I always heard tales about how in DF you are also working against a "clock" as in eventually the enemies will overwhelm your fortress
Yeah that's not right at all, even if you don't just cheese every siege by drawing a bridge
In RW the spirals are more severe since you have fewer people and resources, and you can't just ignore attacks
>vital person gets wounded
>lose his workforce to cook or whatever
>guys go hungry
>mood decreases
>people work less, can completely refuse
>get even less resources
>next disaster does you in

Rimworld is a joke

Ive never seen anyone describe DF as a "fairly" complex game. Like what actual other game is more complex than DF?

>DF is a bad roleplaying game because it's too immersive
what the fuck

aurora

>In RW the spirals are more severe since you have fewer people and resources, and you can't just ignore attacks
Honestly the issue with RimWorld is there's little control over some situations.

>naked brutality tribal with a colonist with 0 to all skills but fiery passion on all of them
>day 2 catatonic breakdown

Well once you're in the shitter you're fucked
But often you can learn about something you did wrong, like early on it's often neglecting getting more meds

Well since we are going into excel territory now, then in that case I guess you're right

Honestly I'm not sure why but naked brutality can cause mental breakdowns within the first day, compared to any other mode where the mood bonus is supposed to prevent this.
I had a case where my pawn went crazy within the afternoon of the first day.

Honestly not sure why I started my sentence with "Honestly", I guess I'm tired.

>fighting trough first winter
>food is still plentifull
>winter starts running out
>get hit by toxic fallour
>right as toxic fallout is ending get hit by cold snap
>as the cold snap is ending another toxic fallout hits

Yea... sometimes RR can be a fuckhead.
Or one of the other plentifull spirals of death. >Cook gets food poisoning because of unskilled cooking since he dared to cook with 8 skill.
>colony gets attacked
>a few wounded
>now suddenly no food is being made
>no cleaning
>no hauling
>people start eating raw food
>more food poisoning
>people get enraged
>more wounded
>restart the colony

that case in particular was my fault, level 0 cooking can make a meal made out of fresh berries give food poisoning.
like nigga all you have to do is gather the berries and put them on a plate.
how the fuck do you get food poisoning you literal retard
are you eating dirt?

Allow me to explain, immersion doesn't always correlate with quality of roleplay. Roleplay mostly resides in the player's imagination.
Dwarf Fortress takes immersion to an extreme where it gives your dwarves too many traits, dislikes, likes and a fully-fledged backstory. All of which you can't edit.
How is immersion going to help me RP if everything is pre-defined nonsense?

RimWorld took the minimalist approach by giving each backstory a short, vague description. Traits aren't very descriptive, either, you also don't have to search for them in a block of text.
Also, how do you even RP without having direct control over your dwarves? In RW you can draft a pawn and send him to whoever you want to.
In DF the closest thing you have to this is the squad, which necessitates that you put civilian dwarves into quasi-military squads and station them whenever you want to simulate a dialogue. And the worst thing is that stationing them won't even leave them in the tile you stationed them in, they will just wander around the area.

DF is a do whatever you want sim, where your own hubris will be your downfall. RW is made to try to wipe you out eventually, since it keeps throwing scaling events at you.

DFs controls are absolutely fine for the amount of controls it has. Saying that DF is bad because you can't play it on a mouse is like saying something like Beatmania should tone itself down so that Joe Blow can play it on a mouse, or Quake should tone itself down so he can play it on a controller

I had a funny case of food poisoning but yeah sometime the logic is off, if you burn food, you don't eat the black stuff.
>food poisoning chance increases if the food is stored in a dirty room or cooked in a dirty kitchen
>make sure that both my fridge and my kitchen are always 100% clean
>only set the best pawn as cook
>someone still got food poisoning
>check around the room
>there was a cum stain under the stove

You sound rather bad at basic life skills

He wasn't making a case against DF as much as he was saying what the appeal to RW was in comparison.

What are some mods?

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describe to me how you make your bed and I'll judge you on your "basic life skills"

You don't start in hardest first you have to do medium to learn the basics
Did you tell him to make rice

Doesn't happen with this game.

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just prohibit them from going into there

>Doesn't say what game it is

RJW with a loli mod.

BUY MY BOOK

>once you get a good settlement going on and killed all the major factions and boss NPCs in the game (while collecting all their best weapons).
thats like 100 hours
you can spend 100 more on total genocide or something global like that

These must be vanilla right?
I rarely lose a colony even on the unlockable difficulty with 1 nude colonist and Randy.
Even with basic mods that makes sense and gives the game a more logical feel, it improves the experience immensely.

>if you burn food, you don't eat the black stuff.
Nigger, that's not how food poisoning works.
Food poisoning is a misnomer for digestive tract infection. You get food poisoning by undercooking shit, cooks failing to meet hygiene standards often literally wiping their asses with hands and then not washing them at all, touching clean food with hands dirtied with soil or meat, storing food too long in warm temperature.

Rimworld food poisoning mechanics are retarded because a sane cook or surgeon would just fucking clean the room before cooking, but you can't counter food poisoning by just not eating parts of food that look or taste off.

Oh, sorry. It's a video game.

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RJW, it adds a surprising amount of depth to the roleplaying. You can disable all the sex having related stuff or customize it to your own fetishes.

it's shit, don't bother

>playing DF
>in 2020

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What a strange way to write "best DF clone ever devised by a mortal man".

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I just sell drugs and buy niggers until i have enough money to buy a rocket
Am I doing this right?

>having no z-levels
>in 2020

It's Gnomoria.

Gnomoria

>I don't lose when I cheat
Wow congratz

call me when the dev returns to finish this unholy mess

>logical feel mods
Is that how people cope now when they install mods that make the game easy? Why bother playing on harder difficulties then, just turn it down to baby mode.

>oh im only playing on the hardest difficulty
>oh yes i also installed severall mods that remove all difficulty how did you know

Wew, arent you a fucking genious.

Didn't that go absolutely nowhere? I remember people complaining about it being abandonware.

Pretty much.

On point, yeah.

His work was already picked up by another developer. True gems never die.

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>but you can't counter food poisoning by just not eating parts of food that look or taste off
5 seconds rule, fuck you!

Google Ingnomia.

Randy is a big gay
Cassandra is the true experience

I downloaded RJW just so I could give all female prisoners Boobitis, wait for them to develop huge breasts, then rape them to death.

user is probably being contrarian for the sake of being contrarian

Imagine playing DF game without fucking z-levels. What a bunch of pathetic plebs.

i want to start playing again, give me a list of mods that make this game less boring and more intresting

That's not DF modded to hell, is it? Looks comfy

No, modded DF looks like this.

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>and Randy
Randy is easy, he hits hard early and then get slower and slower until he stops completely.
Try Cassandra, that fucking bitch will give half your colony malaria and then call a mortar raid.

I know that, but what was the .webm from?

A game without z-levels.

What do I need to make it look like this? I'd actually bother learning how to play.

Rimworld.

lazy newb pack

>direct control
i thought you didnt? colonists come set with backgrounds, quirks and traits you cant change. you get some chuckle fuck who's abrasive and brings down the morale of everyone around him while some man hating cybernetics fetishist is upset her wife is fucking around like a slut. all this while some bullshit rng psychic drone reduces the morale of everyone over 30 and a blight destroys all your crops without warning. the only way to directly control a colonist was to enlist them for combat and only then you could just order them to move to a certain place or attack a certain thing.

Cool, thanks user.

I'd play Dwarfort if it gave me titties.

it has no meme levels, it's well optimized and it's made by a proper dev team
it's shit, avoid it

>the only way to directly control a colonist was to enlist them for combat and only then you could just order them to move to a certain place or attack a certain thing.
Don't forget that if you don't give them an order after a minute or two they go back to their task so you have to constantly do back and forth during a raid so your colonists don't fuck off while waiting for the attackers to come.

wut
you can rightclick to prioritize a task without drafting
that alone gives you more control over a colonist than DF

songs of syx i think
as a df-like it's pretty ok. i like what they do with workshops but i didnt play long enough to experience combat
theres a free verion on itchio or somthing

Randy is far from easy, the problem with randy is that he is incosistent. Also malaria? After a few days it should not be an issue at all, since penoxy is something you wanna rush asap.

If some guy didn't spouted his autism in DF forum, the ability to add genitalias would still be a thing.

To add to this, you can also shift que up tasks.

>direct control over pawns
But that's a bad thing. The entire point of this genre is that you don't have a direct control like in some kind of rts or rpg, but instead need to plan out and control everything by tasks and priorities.

lmao is this the dev shilling?

>pawn picking berries
>pawn goes mad
>reason: Starving
God fucking dammit!

and what have we learned from AI controlled characters in videogames?

Who?

That they build walls from the wrong side and proceed to die from starvation.

>literally order to build corners first
>woow but it's so hard to remember
Who is dumber - you, or you pawns?

Cheers, added to wishlist for now

anyone have a mega for rimworld?

the pawns? if they need to be told to build corners first so they don't get stuck its undoubtedly them

I don't think you understand the issue. This isn't about unreachable wall part, it's about NPC locking themselves inside small spaces because they built a wall from the wrong side.

What happened? Can't you just mod them in?

It's the most retarded reason to control pawns manually I ever heard. This is what this game is exactly about - you need to plan first. Pawns execute your orders exactly as you tell them. And if they get stuck it's only because you were too retarded to see that there is no way out. Furthermore, manual control doesn't even fucking help with such cases, so what's your point.

>If some guy didn't spouted his autism in DF forum
Explain.

i'm approaching 5,000 hours on rimworld now.

currently 4,911

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What's a good mod to stop pawns throwing a strop because they didn't have a table and going for a sixty hour wander in the snow?
Or to stop them getting permanent brain damage after shitting themselves?

>This is what this game is exactly about
fuck off its poor AI and you know it
>Pawns execute your orders exactly as you tell them
i sure as shit didn't tell them to build themselves stuck
>Furthermore, manual control doesn't even fucking help with such cases
Enlighten me then, how, without manual control, you unstuck a pawn inside a corner, because they sure as hell won't try to escape on their own.

The forum post is long gone but some guy was playing Adventure Mode, tortured a child, breaking her arms and legs, torturing and murdering her parents in front of her, then modding genitals to rape her, everything explained in details.
Toady was aware of this and removed the ability to add limbs on specific parts of the body, they don't show up and can't be interacted with.

>poor AI
user, if AI doesn't magically understand what you were ACTUALLY planning to do it doesn't mean it's poor. Again, it doing exactly what you order them, you didn't specify to build from one direction or another. It doesn't have a slightest fucking clue what are you trying to build and if locking out pawn was intentional (common tactic in df) or not.
>Enlighten me then, how, without manual control, you unstuck a pawn inside a corner
Emm. Literally fucking order to disassemble one of the built blocks exactly like you would do with manual fucking control???

>And if they get stuck it's only because you were too retarded to see that there is no way out
Not really no, that's just happen on its own because there's a small gap and the NPC decided the best way to work on a wall is to go through that gap. That's just the AI being retarded sometime.
It happens in literally every gestion game where a character have collisions with it surroundings, they'll build from the wrong side and get stuck.

What a fucking faggot.

Last night was the first time i actually BEAT this game, with almost 500 hours in. My ship took off with all 52 colonists and all 10 bonded animals, right as a final wave of mechanoids were bustin in.

Built it on commitment randy builder, but switched to rough for the reactor bootup

was a lot of fun and very satisfying. this game is far more personal than DF.

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theres a great mod that lets you set path-avoidance zones, works like a charm

I tried playing Gnomoria. I felt like the JDF was going to KoolAid man through my walls.

> if AI doesn't magically understand what you were ACTUALLY planning to do it doesn't mean it's poor
>L shaped construction against an L shaped wall
>can pawn move after building block
>N
>Re-path to another tile
>repeat above until Y
Gee that was hard
>Again, it doing exactly what you order them, you didn't specify to build from one direction or another. It doesn't have a slightest fucking clue what are you trying to build and if locking out pawn was intentional
oh so its not bad AI it's being retarded on purpose, great AAA logic.
>Literally fucking order to disassemble one of the built blocks exactly like you would do with manual fucking control???
OH SO IT DOES NEED MANUAL CONTROL TO UNSTUCK THEM, just a post above you're all about them not needing it.
Go buy another book for your knees, your old ones need to be replaced from that incessant cocksucking you do to him.

Does it really stereotype jewish people that much?

Good, it's kinda dumb having to cover the entire walkable area just to set off a small restriction, and even then they don't always follow them properly.

>playing on easy mode

>best colonist dies to a collapsed roof
>alt f4

just reload your last save
i savescum all the time before raids for when i want to max the number of raiders to get captured and recruited instead of die

That reminds me of the time I didn't realized that rubbles inside caverns were actually supports caused by digging too wide that prevented the entire mountains from collapsing. Lost ten people and everything they had on them.

Post colonies.

Only a short white into this one, using the lovecraft mods is a good laugh.

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Wish i wasnt such a brainlet to play dwarf fortress

well, i do actually do that though -- very often ill have stuff that i only want one or two of my pawns to be able to access. So i do always have an allowed area called 'standard' that covers the whole map and excludes a couple things, and 99% of colonists are assigned to it, except for say my psychopath/bloodlust guy who's allowed in the corpse freezer

however the pathing preference mod is PERFECT for stopping people from using your freezer as a hallway or whatever, since theyll only go there if they have an objective *in* the freezer

What's that funky glowing tree?

>keep making cramped megahouses with little room for expansion

I really need to learn to stop doing this shit, it always causes problems practically immediately.
Is there a guide somewhere on effective base building, because I suck at it.

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Looks like an object of worship from a Cthulhu mod

i think you need an idea in mind from the very start of how many colonists you'll be going for, and immediately start mentally spacing out a base that can support that many. use the plan tool, or set blueprints and forbit them, so you remember what you want to put where

I wish Tynan wasn't such a jew, it looks like from the latest update that another dlc is coming out soon, and it'll probably just be another tiny overpriced thing lifted from a mod instead of an actual overhaul to the games shitty systems. It won't be long before the game is a Paradox tier clusterfuck with a horribly split modding community
why is Terraria the only game to get this shit right

Why the fuck do none of the DF clones have a z axis? Spelunking and encountering riches, and old nameless horror was most of the charm of DF for me. It certainly wasn't fucking figuring out the ungodly worker menu.

Rimworld is a terrible and unbalanced mess, it revolves entirely on killboxes once you hit mid/late game unless you play on easier difficulties.
It's not even a good story generator, you can barely interact with the world outside of caravans that become useless once you get the orbital thread beacon (which is op af) and map quests that you complete only once to get the AI core.
The new dlc gives you even less reason to form trade caravans, focusing the entire game on turtling.

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>Only 2 outer gods to worship

i think there are nameless horror mods for rimworld

>directional wind
How utterly unfun

orbital trade ships are rare. i completed caravan quests constantly because they have rewards like marine armor, resurrector mech serums, healer mech serums.
a "killbox" is the logical progression of an enclosed fort with a single secure entrance

>killboxbaby
I bet you also download mods to remove sappers. Try using melee pawns and tamed animals. Combat is piss easy with those two and killboxes are shit anyway, since if they sap past it, or decide to mortar you, or drop into your base, you will be woefully unprepared for it.

I dropped vanilla Rimworld after 10 or so hours too my first time.

Thing is with these type of games I always "come back later" even if at the time I got really bored of it and thought the game was shit. I have 600 hours on it now.

It's an abstract feeling of fun.

what mod for the directional wind?

>unless you play on easier difficulties.
If by easier difficulty you mean "1 difficulty below extreme difficulty" then yes you would be right.
I have never used kill boxes.

I also don't see any reason to play on the hardest difficulty if it forces you to play like a min maxing faggot.
At the end of the day, playing on the hardest difficulty only benefits your personal e-peen, and at the cost of the gameplay experience.

Truth is, I guarantee you I have had more fun with Rimworld than you solely because I value enjoyment of a game more than proving to Zig Forums "I'm not a casual"

Imagine playing a game the way you don't like solely because of an optional bullshit meme difficulty.

no everyones cup of tea.

I think it's coming from combat extended

The guide is called pause the game and the beginning and draw your entire base with blueprints . Retard.

You know, like an actual architect would do in real life? You don't build a house room by room, you plan all you need from the get go.

Shit, I'd love to use it since vanilla combat is so ass but I use way too many weapon, clothing, creature, etc. mods

I hate the wealth scaling in Rimworld.
If I shear alpacas long enough, suddenly I get mercenary snipers wearing all flak, wrecking my everything rather than just demanding me to give up my wool.

Attached: quality meat.webm (224x400, 1.96M)

It has mouse support.

You actually got that shit to work? It has conflicted with vanilla before.

Very shit mods you got there.

Is there a mod that adds slavery, rape, etc? I want to role play as a psychopathic scientist who conducts horrible experiments on every human being he comes across.

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God i loved Gnomoria so much. Had hundreds of hours on Desura. Such a shame the dev deserted it years ago... i really hoped it would be the DF in normal graphics instead of ASCII

Yes.

>i really hoped it would be the DF in normal graphics instead of ASCII
What a fool. Gnomoria was always a cash grab.

rimjobworld adds rape
loverslab.com/files/file/7257-rimjobworld/

simple slavery adds slavery
steamcommunity.com/sharedfiles/filedetails/?id=2009091149&searchtext=simple slavery

war crimes expanded 2 for insane ways to torture and experiment
steamcommunity.com/sharedfiles/filedetails/?id=2059450213

I have never had compatibility issues with CE.
A lot of other mods tend to have CE compatibility patches, but it is an issue for most mods.

Hindsight is 20/20...
That being said i'm not feeling i wasted money so it's ok. As i said, got hundreds of hours AND it saved me during countless of boring classes in my first year of Uni. Win-Win

Sure, but you could have played another game in that time that didn't trick you into buying it instead. Same fun, different game.

>Chisel out some stone blocks
>only stone availible was marble
>ah fuck it imma pave some floor with it
>suddenly elite mercenaries hot drop into your base
>full armour, ai weapons, plasma rifles
>wipes out your poor village full of cavemen with bows

I don't see a single problem with this.

Why do you have to be so rude?

I'm sorry my man but you were being dumb af

Thank you user

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Twitch the arousal build up in rimjobworld, I find it's retardedly high at default setting.

Is vanilla furniture expanded good?

oh what the fuck

post the chars you made

That looks friggin great, love that aesthetic. Whats the catch?

the catch is that it's an external program and not a real mod which is very finnicky with real-time play so all you can realistically do is take screenshots.

Lol nigga I thought that was the only point of the game?!?!

I'm here training an elite squad of murderers to take out these slavers. Once I eradicate slavery on the continent, I'm done.

Just like any rts, hold shift, and que up tasks. Increadibly usefull when the blight hits, and all your pawns are mongoloids trying to play horseshoes instead of cutting plants even with priority set to 1.

>once you finish the game, the game ends
Woah, who would have thought?

>>Savescumming lets you actually play the game.


LOL I'm such a pleb, but I save scum my way through.

How fucking insecure are you holy shit?

This thread is fucking 10/10

I'm not autistic enough to play DF, I played a bit of Rimworld and Gnomoria (like 100h-ish each) but they didn't really convince me.
I've got riddiculously sucked into Kenshi lately, have like 90 hours into it after two weeks of playing, but I'm hitting mid game and it gets kinda boring. I'm starting a new base in Foglands, but progress is slower, distance to labs gets longer and I am slowly running out of techs to research.

Sounds about right, I stopped at 77h

that shows a failure to manage their schedules. 8 hours of sleep and 3 hours of recreation, rest is work, with an "anything" block inbetween each to let them finish stuff up.

He is right, you know...

I only leave dev mod on for
>being able to actually make a coastal village by changing the terrain so I can place walls up to the deep water on either side
>being able to delete some really stupid fucking mod events in otherwise good mods (like spirit wolves from the animal collab)
>ending tribal heat waves immediately because fuck that shit

I approve of your methods

you can disable heat waves outright through the scenario editor

I don't want to disable heat waves. I want to forbid heatwaves in the first year of tribal. Nothing more.

Don't worry, losing solely because of RNG is intentional! It because of the story, don't you get it?
You should have posted that on reddit so we could get that free propaganda exposure.
Also, buy my book.

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Tynan had the fucking audacity to write a book on game design when shit like paste dispenser use and electricity switch flipping are still in the fucking game.
At least he fixed the mineral scanners.

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Yes, electricity switch is fucking stupid, they should have put a switch timer or some sort of automation so I don't have to turn it off everyday during sleep time, but what is the problem with paste dispenser? Shit is really fucking good when you are low on food.

sorry, no, i don't want to use keyboard to go through convoluted ascii menus to do basic shit

The part where you have to keep it on for it to work for a single tick and can't stock up on paste without exploits.

It should produce paste over time and shut itself off once full or if there are no ingredients remaining. Dudes should be able to empty it to move the paste to storage.

i think he's getting at the fact that unless you do this retarded zone/drafting thing, it's impossible to automate "stocking up" on nutrient paste meals, meaning a solar flare can totally knock out your food supply.

Sounds good, doesn't work. I had them clear out their whole schedule, everything was lower prio. They woke up, ate, then cut a few blighted plants, then went around the base, did some reacreation, cut a few plants, went hauling things, sowed some plants, then back to cutting a few plants.

Legitimately only happens to me with ordering them to cut blighted plants. I never have any issues with sowing, building, work related orders. Literally just fucking blighted plants. At times i even saw them cut plants and imidiately replant them, even though i put planting 2 priorities lower than cutting plants.

Pretty sure cutting blighted plants on a farm is actually farming skill, not plant cutting skill
Also disable sowing on the fields

I did the disable sowing when i was having those issues, but it required too much attention still since i dont space my farms every time, and if they didn't cut everything in one day it would spread over anyways. Now i just shift que all the plants they have to cut and everything is done in an hour of work. And i don't have to worry about them deciding mid work that they want to talk with their spouse or something retarded.

No idea q why you losers have so much issue.

I just order everyone to farm. The blight can't get you if the farms are empty.

You guys are doing engineer shit when you need a janitor to fix your issue. The blight can't expand if the surrounding tiles are empty.

You literally order a whole colony to do a job and then call us out for overengineering? I make 1 person do the job your trying to push 10 people or whatever into, disturbing the production of everything else.

For situations like this, I actually only use 2 through 4 for work priorities. That way when something like blight or a brush fire comes up, I can ramp up plant cutting to 1 and be *sure* that they'll fucking do it.

Slavery is in the base game but you can mod it to make slavery more complex than simple stay in room and work with what is in it to having proper work orders, uniforms, exploding collars etc.

A while colony working on it consumes 1-2 hours of the day.if you can't afford that, then you have bigger issues than the blight itself.

There's about 7

>have like 1 main farmer, 1 backup farmer
>blight hits
>put farming prio on 1 for both
idk what the hassle is

Also this is the way
Reserve 1 for NOW
2-4 is enough anyways
>2:main job
>3:secondary job/hauling and cleaning
>4:hauling and cleaning

You can cheese switches by making a single unconnected wire tile and using reconnect to turn things on/off by connecting them to the live/dead wire.

That's not cheesing, that's the proper way to play if you have three digits IQ.