Should you be able to see all the content a game offers in one playthrough?

Should you be able to see all the content a game offers in one playthrough?

Why/why not?

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You can either complete everything on a single play through or your choices can matter and change the world around you, you cannot have both.

depends on the game.

>finish the game on hard
>open menu and see very hard mode enabled
>finish the game on very hard
>open menu and see revengeance

platinum games you fucking animals

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Skyrim is boring even on first playthrough so better to do everything in one save.

For large, long games like Skyrim, yes.
For shorter, more roguelikey games like FTL, maybe.
For linear games with light inventory elements, like Bioshock, enable a new game+, so after enough work you can have everything for any build on 1 file.

Do it all at once. I can't stand starting over and over and over doing the same damn things over and over.

If you can do it all and something sucks you can move on to something else.

For an RPG that values choice and immersion, no.

Being able to become the leader of the Companions, the College of Winterhold and the Dark Brotherhood all in one playthrough is retarded and turns the MC into a massive Mary Sue.

Depends. If it some BS like choosing two paths at the end of the game that just gives you a different level and ending then no, I don't want to play through 6 hours again just to see the alternative.

Do you need to see everything the game has to offer? Literally every single thing? I always felt like seeing everything diminished my enjoyment of a game, demystified it and made it feel like a chore to complete instead of an experience to enjoy. The mystery of there always maybe being something else to see makes the world feel more alive.

It depends. In the case of the Elder Scrolls, there series have always been very generous in allowing your to do most of the content on a single playthrough.

I honestly prefer the way Bethesda does it.
If you don't think your character should there is nothing forcing you to lead all guilds.
The option is there for both of us to play as we see fit.

i've found morrowind is a bit annoying with that. can't remember the specifics but I was locked out of the thieves guild

Not really.
I have never played the Imperial side of the civil war questline and am fine with never touching it.

That just dilutes the gameplay and story impact choices can have, making them feel shallow and meaningless. Something like New Vegas would've been impossible if you could do everything at once.

>I was locked out of the thieves guild
>Oh no! there are consequences to my actions!
This is why we cant have nice things.

You did the FG quest first. If you join the TG first you are fine.

If all I am giving up is some cutscenes I am fine with that.

The problem is that it's totally inconsistent. There are plenty of times where you have quests that screw with the other guilds and it never presents a problem. And as says, if you simply do the quests in a different order you can completely negate it.

There isn't even a choice involved. It is strictly join the TG before taking the third? FG quest.

I honestly don't know if it was intentional or not.
The Arch Mage will give you a quest to kill all the Telvani magisters even if you are one.
I think the FG/TG lockout was more bug than feature.

It depends on the game and the developer’s intent. There isn’t just one single method that’s always the correct one.

There should be a good payoff regarding the reason why you're NOT able to do it. For example, if an RPG has a dungeon some villain flees into and hides inside cackling waiting for you to come in and fight him, that's content. Somehow unlocking the option to just explode the goddamn building and kill everybody inside is "not letting you see the content", so technically speaking you're losing content and playtime, but you're trading it for the satisfaction of subverting the narrative and enjoying the smug faggot grin on his face turning into fear three seconds before he blows up.
The question is, "what am I gaining by NOT being allowed to experience this content?", which in most cases is probably something like "you picked a different path and experienced different kind of content instead", so you're not losing out on something as much as you're choosing what flavor you prefer, but in truth it doesn't sound that terribly appealing to me. So for a game structured like Elder Scrolls, a hypothetical "okay, you leveled up as a mage, now you don't have enough skill points left to actually level your physical combat so you can't do the fighters guild questline", the tradeoff of not being able to experience that content would be worth it if the game was reactive to what your class is and your choice had weight to narrative progression. Though maybe you can go through some ultra hard dungeon at the end of the game, and find an artifact that somehow gives you the ability to level up past your cap? And then you can start leveling physical skills and people get impressed that you're growing into some sort of magic knight, and suddenly you're both able to experience the fighters content AND have that have a bearing on the story and how people react to you.

Unless the game somehow accounts for it and by the time you got to the last faction every NPC in the world is going "HOW DOES THIS BASTARD KEEPS DOING THIS?!"

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It really depends. If you use Skyrim as an example you should not be able to see both sides of the civil war in one playthrough - unless they were doing it smart and had you work as a double agent but that would probably break the game with too many checks. So in that regard: No, it makes no sense.

As for Guilds yes and no. Ideally they would only let you be big boss of one guild and have the final quests of the other guilds merely appoint a new guild master in your stead with you getting some benefits. Then again, that would probably be too complicated to pull off so yeah you should be able to do all the guilds if you want BUT there should be more checks in place to see if your dumb orc ass really can cast a fireball or knows his way around destruction magic by implementing skill checks.

I think the problem isn't that you can do everything, that in itself is fine, it's just that Bethesda didn't care to make it believable.

if there's significant differences between them then maybe not, but if it's like a small thing you'd be better off watchign on a youtube walkthrough then yes

It depends what kind of game it is, if it's a game about variety and classes, no.
If it's a straightforward experience then there's no reason not why you can't, people are sure as fuck not going to want to replay a game that has nothing new to offer other than that one bit you missed.

What's the best school of magic?

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was Alteration worth it at all? it only had defensive spells iirc.

negromancy

Illusion

is this shit any good
my friend had me watch the first episode but
>western isekai

Magic sword.

Mysticism. There's a reason it doesn't exist anymore, because it's the literal keys to the cosmos.

It's average. Has an annoying Gravity Falls-esque sense of humor