Why the fuck does the switch still not have achievements? Like what’s stopping them?
Why the fuck does the switch still not have achievements? Like what’s stopping them?
why do you need a notification to appear to let you know you beat a mandatory part of the game
They would rather their games and system be the gimmick.
This is the same company that thought it was a good idea to force players to use their phone to voice chat.
>mandatory
Is this some fan mockup?
Ye
nintendo do not give a shit
I like that it's the only platform without achievements actually. I don't feel the need of play a game for longer than I need to, and if there are any cool challenges to try I can usually just check the list for another console version of the game I'm playing
I've already saved probably close to 100 hours of my life by not having achievements on the Switch
Maybe they know you'll never achieve anything if you own a Switch so why bother
Achievements don't interest me one bit anymore.
They used to be fun in early steam daysnut now most of them are
>finish part of the storyline
>do the same thing again on hard
>find all collectibles
>kill enemy 100 times
>don't forget to use this new gimmick in the game
>pick joke option
It's either a token to show you played the game, went full autist, or found le epic easter egg. TF2 and Overwatch have some fun achievements because they:
>actually reward you with stuff (TF2 with other item options and Overwatch with sprays)
>ask you to handicap yourself or to play the game differently, which adds a new type of gameplay element.
because achievements are for adhd retards that need textual affirmation that they did something in the game they were just playing.
Unlocking secrets/costumes/characters/levels/etc > achievements.
The fact you did the thing should be reward enough then having something as simple as having a medal beating a boss to brag to other.
Why do you want them?
It's not hard to implement them in a game. Xenoblade on the Wii basically had an achievement system. The only difference is that you can't show off online. But are people really going to be impressed that you got all the moons in Mario Odyssey?
IIRC, Nintendo wants you to take screenshots and videos of something you're proud of and post it on your social media. Why get a shitty png icon on your console when you pay your house in Animal Crossing when you can brag about it online?
sour grapes
Believe it or not but there are people (questionable) out there who refuse to play games if they don't have achievements. Why they would by a Nintendo console, knowing it doesn't have those, in the first place is beyond me.
So many edgy opinions in this thread.
Achievements are just a fun extra for people to collect. It doesn’t change gameplay at all for people who don’t want them so why be angry about including them?
Game companies figured out that they can use cheevos to track just how much of a game people played, where they stopped playing, when they pick it back up, what modes they play, etc. and then use that information when they make another game.
That's why you always see achievements for finishing certain story points and sometimes just starting the game at all.
Achievements are one of the biggest cancers to ever befall gaming.
I'm not angry, I'm just asking why it's so important to have them on the system level. The only advantage from that is being able to show it off online.
Because Developers are literally forced to include them if they want to release their game on systems that have achievements. There is nothing stopping a game from having it's own, internal set of fun little challenges and metrics that the game keeps tracks of, completely removed from PSN, Xbox Live, or Steam, and some games do. But they shouldn't be forced to.
Most achievements are simply stating you used a basic game mechanic for the first time or beat a chapter of the story.
I like achievements as an idea but they're always shit. Too hard, too easy, too much of a grind. I really can't think of many middle grounds.
Every game I have on Xbox would take like 200 hours to get all achievements in, I reckon, and I would be grinding bits of games I don't like
>Because Developers are literally forced to include them if they want to release their game on systems that have achievements
So what you're telling me is there isn't a single game on Steam that doesn't have achievements?
>achievements
That's the whole point of them, prolonge a game or keeping people without self control hooked.
They can just make them all progression related if they want to. Probably get a couple thousand sales from cheevo whores too.
I liked them in Binding of Isaac because it's pretty much a marker for unlocking everything in the game
are kids these days, this fucking braindead?
they need other people to tell them what is or isn't an achievement instead of deciding for themselves or making their own?
Achievements on the server/platform side is poor game design.
If it truly complements the game, then it'd be in the game itself. If it does not complement the game, then it shouldn't have achievements in the first place and them being forced server/platform side is just shit.
Driver: SF had achievements that gave you Uplay points and you could use them to unlock more vehicles and challenges
Pretty useful if it's the only game you're using Uplay for
this, most game devs are also too pussy to add achievements for beating the hardest difficulties these days
Steam doesn't force achievements