Do you play Twin Stick Shooters with a mouse/keyboard or a controller? We can make this a Twin-Stick general if enough people care.
Do you play Twin Stick Shooters with a mouse/keyboard or a controller...
I don't play these games because I don't have autism. Maybe you should just kill yourself instead?
kbm, controllers feel like shit for me on twinstick shooters
What's your favorite twinstick? I haven't played any in a while but Hotline Miami probably sits on top of the pile.
freeaim like nuclear throne or gungeon is KBM, but 4 directional shooting like isaac is for controllers.
I still really like Monolith even though I always die to the final boss. The NES graphics appeal to the boomer in me. Maybe that's why even though I prefer KBM I play it on a controller.
Gungeon is my favorite but Nex Machina, Assault Android Cactus and Ruiner are pretty rad.
My dream game is a new Pocky & Rocky with twin stick controls
>not playing isaac with wasd and directionals
Are there any twin-sticks out there that take more inspiration from regular shmups in terms of mechanics? As in, no dodge, no healthbar, a bomb and a tiny visible hitbox in the middle of the sprite? Not to start an argument or anything but a lot of twin-sticks just feel like casualized shmups
>Oh is it too hard to hit the enemy only being able to shoot up? Here you can shoot in all directions
>Oh are the OHKOs too hard? Here have a health bar
>Oh you can't dodge all these bullets with the joystick alone? Here have a dodge button
i used to and still can, but prefer controller
Gungeon is still the best
The only one I played was Enter the Gungeon on the Switch and I bitterly regretted buying there. If I had known how the gameplay worked I would have bought it on Steam to play with Mouse.
Yeah Gungeon sucks on consoles since it's freeaim and focused on precision shots. It sucks so bad there's a built in auto-aim on controller. Almost as bad as playing FPS on console.
stop dodging
FLASHYN
You can't. Twinstick games designed with a dodge button often throw curtain fire at you in such a pattern that you're forced to dodge through it.
>have to slog through the shitty beginning floors with dogshit weapons and slow ass fights
no thanks
I prefer it with controllers, even if my aim gets worse.
>Too impatient to unlock the elevator so he can skip to the harder floors right away
ADHDlets lmao
If by final boss you mean overlord, then I'd suggest using the practice machine, if you have the dlc. Overlord isn't too bad if you know his patterns.
Otherwise, just don't get hit and keep your combo, though that's much harder said than done (I can beat overlord consistently, but my best run still had 10 hits).
Play Monolith, already been mentioned in the thread
It technically has a "dodge" button but its more of a "move quick in a direction" button
>combo
What? There's combos in the game?
Spiral Knights
Put over 500 hours into Nuclear throne but I'm kind of over twin stick shooters anymore.
Take the hit.
Steam Controller
You should try Front Line (1982). While you can still shoot in all directions, there's no health bar nor bomb or dodge, and the enemy spawn rate is pretty relentless. Combine that with your huge player hitbox and it turns into a game which is harder than most shoot 'em ups of the time. Ikari Warriors (1986) is also twin-stick, although the second 'stick' is an analog dial you can map to keys that turn it up or down, and it's quite well made while still brutally difficult. If the definition of "twin-stick" isn't strict, also try Commando (1985) where you can aim in 8 directions, but it's the same control as your movement, meaning you have to walk towards an enemy to fire at them. This makes it really hard for obvious reasons but it's also genuinely fun and worth checking out. Also, these are all the arcade versions. Don't play console ports of games from this time period if you can avoid it.
No
>and a tiny visible hitbox in the middle of the sprite?
I have and will never understand the appeal of this.
Isn't that a Zelda:LttP clone?
In Touhou it makes sense with the grazing mechanic.
>seeing your true hitbox is a confusing trend
What?
If you mean it being tiny, it'd be stupid if a bullet hell had a player with a hitbox more than 10 times as large.
>You can see exactly what part of you is vulnerable to bullets instead of it being dependent on your sprite, which could be obfuscated based on animation or perspective tricks
What about this don't you understand? When your hitbox is visible, any deaths are completely your fault. You're 100% in control over your own destiny.
Twin sticks duh, it's in the fucking genre descriptor.
The only Twin Sticks I'll ever respect are these bad boys.