take your pick
Take your pick
3 is the most replayable
2 if they all have the same quality and are the same length as the others
3 otherwise
All of these suck
1 because I trust in Todd Howard.
3 is superior
3
It's the journey, not the destination.
>t. Todd Howard
2 is the best
1 is gay and gives no replay incentive
3 is retarded and fake variety
>Deus Ex
>Masquerade Bloodlines 2
>Mass Effect
Prove me wrong
3 is the best
1 is gay and gives no replay incentive
2 is retarded and fake variety
Wrong, you'll be slogging through mostly the same shit to find the few bits you haven't seen. 1 or 2 is better because with 1 you can just reload a save before the end and watch all the endings. With 2 you're playing new content each time.
Second option, I don't like third because even if there are more posibilities it's going to end up same and my choices are not taken into account.
Third is valid only if game is really replayable.
The chad fourth option
>choices don't matter lmao
AHEM
2 if it means no real common content between them.
Otherwise 1, since it's just save and reload.
3 offers "vairety" for the sake of a single end which is terrible because nothing you did matters.
Easy
wasn't this how shadow the hedgehog worked
i'm not complaining either that was one of the few neat things the game did
based sonic games at it again
post the chart
3 is actually pretty shit if you played it
>JRPGs
I don't get it. Do you start from the top, or the bottom?
Yes.
Shadow the Hedgehog
2 is probably the best but would take a long ass time to play
sounds like a visual novel
Even better
I don't think you all get that having the same ending point doesn't necessarily mean you don't have agency. It could be that this endpoint is a boss and a place, but your actions change the circumstances in which you fight aforementioned boss and important details about the aforementioned place.
Then only once you have taken all the roads and collected all the puzzle pieces do you see the bigger picture.
9 hours, 9 persons, 9 doors is a good example of what i'm saying.
this one
Someone give me some examples of 1, 2 and 3? Just to see which one is actually the best.
2
Routes are the hypest shit with how heavily they can diverge
It takes a high IQ, etc etc
But seriously I thought this design was good. If you go too far in one direction you can go purely one way.
Also as a kid I independently discovered a way to kill Black Doom in 5 seconds but cant remember how
>#1 is Mass Effect, but with too many extra colors
>#2 is three different games in one
>#3 is Shadow the Hedgehog
Gimme #2. 3-in-1 is the best.
1 is dumb, just wildly difference ending based of one singluar choice. 2 is kind of better but extremely static, like you have to choose to be good/neutral/evil and there is no middling grounds. 3 is dogshit, just a mess of choices that mostly interact with each other and all lead to the exact same thing.
the best choice would be a mix between 2's differen full on paths and 3's actual variety of choices
Whoops, forgot one minor detail.
2 obviously offers the most gameplay variety out of all three, even if there are only a few separate tracks
1 is the type of game where you have to either play the whole game again just to experience a different ending, or save scum right before the "choice" that determines the ending
3 is the type of game where you'll experience a decent amount of variety, but you'll start to notice that it's a bit "samey" after the first playthrough whenever you run into previously played keypoints, all for nought anyway since they all lead to the same point.
The painful truth, also they all such. A good RPG story structure would be multiple spider webs layered on top of each other.
Non Euclidean story telling
You're all plebs. This is the superior option.
I thought it was cool how you could do a pure good or pure evil route, but make a complete 180 on the final stage, and the story treats it like some huge betrayal.
Kagetsu Tohya?
Fucking VNs.
It's fine if the game isn't advertised to make you think the ending will change significantly based on your choices. It's a matter of false advertising.
3 is Chrono Trigger. You can get to the final fight pretty much whenever the fuck you want, and do or not do the several plotlines laid out in front of you. What happens in the ending will depend on what you did and didn't do, but the final fight is always the same.
>Cant RP
>He needs railroading in his game
Sky is the limit
Story in game is like the plot in porn.
You expect it but it only serves to get to the action.
Whatever one you like best I agree. Literally could not care less.
>DLC in the upper right
duh
i wonder if it would be possible that there's multiple stories and multiples ends in a rpg game
like you have a context right but like depend what you play,what you do and what you choose then the story will be different
kind of like dawnguard when you can choose to be or a vampire or a paladin but like with more than two options. Probably painful to make it works in a game i guess.
Yeah this is all I want. I don't care about the illusion of choice. I just want the story, characters and gameplay to be fun.
2 because all runs are different enough to stand as their own game.
1 is pretty much Dragon Age origins innit?
left - one playthrough with reloading last save to see all the endings
middle - effectively one playthrough, with which player is most comfortable with, for the remainder of the branches never to be seen.
right - effectively one playthrough with little to no difference.
It's unironically insane that the only game that ever done branching right, with the player being actively encouraged exploring all possible combinations, is Contra Hard Corps (mostly because mechanics throughout all the branches stay the same - only the content itself changes drastically)
NV doesn't branch that much.
The main story only changes slightly depending on what faction you choose, it's 99% the same content.
Problem solved. The world is now imperfect and cannot be ruined.
>Read Tsukihime years ago
>Still haven't gotten around to KT
I really need to get on that
That pic sums up the zero escape timeline pretty neatly
Deus Ex literally has no choices except at the very end where you pick the ending cutscene, and it's still the most replayable game to date. fuck your cringe dialogue-choice-filled low Iq stories
3 but combined with 1 at the end
You get to the same ending point but depending on the branches taken you can take different 1 endings.
>Kill everyone
>Kill no one
>Kill everyone but with a rocket launcher
I think they should just make smaller RPGs with simpler stories so that they can have a manageable set of multiple endings that still feels satisfying.
Look at Myst 3 (no I'm not saying it's an RPG): at the end of the game it's just you and another guy, alone, in a place that has a device that allows you to trap him which can backfire on you. The way the conflict ends is entirely reliant on your actions, and it's very flexible. You can be vindictive, you can be merciful, you can be foolish and so on and so forth. Imagine something like New Vegas, but with its conflict framed more tightly around Benny, and at the end you just decide what to do with him. You can trust him, kill him, pretend to trust him and backstab him, let him slip through your fingers but still get the chip back and so on and so forth.
ok boomer
The choices don't really matter in any of them.
>you can choose but if you do it wrong you get less content
I think I played Deus Ex wrong because in the very first level I was like oh let’s go to the front door. Then I finished the objective and they were like time to go home Denton but I was like let me explore and was like holy shit I could have come on through the basement??wait there was a back door?? So then every level I would retreat the whole level. So I couldn’t replay it because I already knew all the paths. I think it was really cool though.
Like the underwater lab that you could skip the entire lab and just swim outside until you get to the end I was like holy shot. Any other games like that?
Your hubris shall be your downfall, user