Just Make Your Own Game Then lololol

Is Lumberyard the most chad game engine?

Also does Unreal have something similar to Unity's DOTS? Is Unreal just better optimized in general and doesn't need as big an overhaul?

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I wish I knew what the hell I was doing.

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based, I have been contemplating making a weight gain game for a while but I have no strong concept I feel that attatched too.

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Nice. I like the colour choices on the clothes. You need to make her tits bigger though, that's what's good about girls getting fatter

Oh no, they do. I do plan on redoing the sprites because these ones are rather amateurishly sized down versions of regular drawings.

Working in MonoGame btw, code is hard

Is Godot a meme or is it actually viable?
I haven't seen many big games that came out of it but I do love the idea of having complete ownership of my own games instead of paying royalties to Unity.

>Is Godot a meme or is it actually viable?
Someone asks this question in every single thread and usually multiple times a thread.

2d shooter where you defeat enemies by feeding them from a food gun

Or a tower defense where the method of defeat them is the same. You could set traps like feeding machines. Food launching Turrets and different enemies are weaker to different foods

If only I knew how to make shit. My art is so ass for this.

Yes, now go make games instead of asking more questions

Just cram a bunch of free stuff together. Or get cheap stuff on fiverr

Whats a engine for a cheap laptop without a graphics card? Godot shits itself when trying to load assets or doing anything remotely complex.

hell yeah I will, see you in 10 years!

Probably Unity. You can get all the old versions and they might run better on a shit computer

Why is game maker studio on the list when no one talks about it

I have the full mobile membership and realised I dont want to learn their code to make my 2D game , but maybe I will.
Still need to justify the time to learn it when I could do it with Unity or etc

What features does game maker have that unity doesn't?

game maker is the engine a lot of people use but shouldn't be using. If you want to make indie games you are better off using Unity or Godot instead.

Full % of the profit to you down the line? I don't know..

I haven't reviewed unity or godot,
I do like how GM handles sprites and stuff.
I only care about 2D or 2.5D atm.

That's my thinking,
I wanted to export to APK / ios with little fuss so that why I got GMS2, I used GM since gm 6 on and off to make 2D platformers. Now that I am learning actual programming, my thoughts have changed

Still early in development and just planning out the hub level. No walls and looks like shit, I know but just needed to pump out a quick visual reference so I know how big shit needs to be and where it would be placed.

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I became a Nintendo dev! Switch dev kit here I come.

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Soul
Soulless

>Just cram a bunch of free stuff together. Or get cheap stuff on fiverr
I'll try.

Absolute fucking chad. I wish you the best in your endeavors.

Whats the best engine to make a 2d pixel rpg? I have no idea how to code so I want something simple that lets me do all the ideas I had for the game.

RPGMaker 2003, VX Ace or MV are your options. They're all a little different and have different coding techniques but knowledge from one carries over to the other easily. It's a great introduction to rpg development and game dev as a whole since you'll learn all the principles while you fiddle with it.

Studying engineering.
Working as software dev designing backend/frontend integration system for company in Python/Django and Javascript/Node.

I want to make physics-heavy games. I'm going to use C++ and Bullet physics and hopefully integrate it into a top down 2D game with 2.5D physics hopefully possible in bullet.

Using a 3D engine with a 2D view hopefully means I'll be able to do some pretty complex logic and have lots going on at the same time. I want to make very complex systems so some day I'll be able to make a very depthful RPG. Like, a fully destructible world in a 3D game has the problems of AI pathing and exponentially growing difficult but if you deal with a mostly 2D world then the player can feel like they're destroying a wall but the engine only sees a "rectangle" split along the X,Y axes. And the AI is similarly benefitted because instead of trying to navigate a dynamic 3D space, they just have 2D for flooring and a few collisions in their way.

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>want to mod unreal engine 4
>end goal make my own unreal engine 4 game
Where do I start? I haven't even got the first fucking idea of where to begin lads.

Download UE4. Learn to use it from official documentation and YouTube videos. Make prototypes to deepen your understanding. Win.

If you're looking to actually mod then engine, like how Source was a mod of IDTech 1or2, then you're shit outta luck since nobody does that anymore, especially considering how versatile most engines are these days.

No I misspoke, I want to begin by modding an existing unreal engine game to learn the ropes.

I think its okay for 2d. V4 should bring 3d improvements. The biggest benefit of Godot is probably the workflow.

I have to work on my art otherwise, none will play my h-rpg.

>2.5D
From my research everyone says make it 3d and change the camera angle.

Ah alright, then sorry I can't help you there. I guess the best thing to do is look for UE4 games that accidentally released with their source files and go from there? I think that Jump Force game on PC was released with its UE4 files so you could go from there.

Has anyone worked with Ren'Py?

Im currently making a 3d game in godot, it's pretty stable and crisp at 60 fps with lots of physical objects, but I'm using c++ instead for all the heavy logic

Sounds cool. Have you got an idea for the story of the RPG?

>Full % of the profit to you down the line

But if you use a better engine you can make a better game and get more profit overall even after a % has been taken off

99% of games can be made in godot just fine without any problems.