Cloud can casually jump three stories high while swinging a sword as big as he is, but if a two foot tall obstacle is blocking the path, forget about it. Why have graphics advanced considerably over the years while so many aspects of level and general game design seem to be stuck in 1996?
Cloud can casually jump three stories high while swinging a sword as big as he is...
here's Cloud spitting in the face of gravity in one instance
...and here he is looking daunted by a tipped over locker. I'm not asking for a jump button for navigation. I just think it would have been less of an affront to our intelligence if the obstacle made sense. Cohesive level design isn't something a major game developer should be cutting corners on.
"ugh, unh, if only I could reach it...nhh"
It was the same with Corneo's stash - you need do a series of quests, then win a tournament to get a key from Kyrie to open a 1,5m tall gate which Cloud could easily jump over. Another thing that was totally out of place was how almost every single thing they were walking on was falling apart - we get it, they're walking around the ruins, TEAMWORK/"we need exciting moments between the team!", but it just became repetitive and boring after a while.
Ludonarrative dissonance. It is a staple of the medium and part of its charm.
Stuff like this while seems stupid, is crucial to keeping a definitive barrier between fiction and reality
>6 replies
>3 posters
>OP can't post pictures
I posted a little story with pictures, do you like it Norm?
This bothered the fuck out of me as well I tried to look past it but it's so in your face the devs didnt even try to make it believable
Invisible barriers have been a thing that we've gotten used to over the years, but this is the most egregious example I've seen since sometime around the 1st Witcher game. I just don't see how this was glossed over.
I'm a long time lurker but I've only recently began to post. This is actually my first OP. I really don't know what I did wrong so if you could explain, that would be helpful. Is replying to your own post bad form or something? Can you post 4 pictures at once? If you're just going to pop in to criticize and not add anything to the conversation, you can at least be helpful by filling me in.
even zelda a N64 game with no jump addressed this problem. nomura is just retarded.
you didn't do anything except make a weird thread
the other guy is just autistic
You're asking coherence of square enix and final fantasy.
This is one of my biggest problems with the game. Cloud only seems to be superhuman when its convenient for the plot. There are dozens of situations which could be resolved by just having him jump really high and get people to safety, but he only displays these abilities a couple of times. Yet he does so effortlessly, so it seems he can just do it whenever he wants. Either establish rules or just dont have that shit in there at all.
It's obvious that it's done to pad out the length of the area. What's funny is that It couldn't have taken any longer to actually design it to make sense.
gotcha
It's a game.
i play god of war there are moments that kratos can fall pretty far and survive and other times when he cant
A single sparse layer of flowers can break Cloud's fall from miles and miles above and he's completely fine.
>even zelda a N64 game with no jump addressed this problem.
It's worth noting that Twilight Princess is absolutely fucking terrible when it comes to this though, and by far the worst offender of this in the Zelda franchise.
you're talking as if this is only a FF7 problem. this shit curses the whole video-games genre as it is.
they are magic flowers bro
I don't think it's helpful to just write it off as the norm. Like, "Oh well, that's just games for ya." Imagine if you applied that logic to other aspects of life. I don't think a Zig Forums thread is going to change things, but stuff like this is why I want to have longform detailed video critiques of game design. I'm sick of letting big name developers slide on this stuff. I'm too invested to just brush it off at this point.
I agree. A simple jump button would already make the world a lot more natural, even if the jumps weren't 50 feet in the air.
I agree. This was just the proverbial straw that broke the gamers back. I had to bitch about it somewhere or I'd just wind up talking to myself angrily again.
>you're talking as if this is only a FF7 problem
probably because it's hamfisted into this remake, the original wasn't as stupid.
And a simple jump button would make aerial fights less of a hassle to fight with melee too
That as well. Kingdom Hearts isn't some perfect series but the fact that you can jump makes exploring, platforming and fighting a lot more satisfying. The jrpg's that don't allow the player to jump always end up feeling a lot more flat. Less of a world, more of a game.