Well? Which one did you prefer?
Well? Which one did you prefer?
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2016 in general. Eternal has better gameplay
Eternal absolutely. Kinda weird way to put it but it's almost like they incorporated broad elements from character action games with all the constant resource management. Coming from 100 hours of playing Dante in DMC5, I liked it a lot.
neither
Eternal has the better soundtrack
I had a lot more fun with Eternal. 2016 may have had a lot better narrative, and even something vaguely approaching decent writing, but that is not what I want from a Doom game, and Eternal is just so, so much more fun.
How come it was more fun? What specifically?
2016 for its simplicity and how it presented the story.
Eternal for its gameplay and set pieces
not him but the combat is a lot more in depth
once you get how it works you get into this trance-like state of violence that is hard to describe, pure FPS bliss.
not the guy who posted, but for me eternal has better enemy variety. And that is pretty much the most important thing for doom for me. lots of different bad guys to shoot with lots of different. guns
Both were great but Eternal just wins for me.
2016
>How come it was more fun? What specifically?
It's a hell of a lot faster, it has more interesting enemy designs and better encounter variety, generally bigger fights, weapons are more powerful and more versatile, higher damage output is ballanced by greater enemy numbers, speed and damage. It feels so much more fast and so much more deadly. You have in general a lot more tools at your disposal, which means more options and more complexity within the actual encounters.
It basically solves my main issues with original Doom2016, which is that quite a lot of encounters feel like a slog - spawning the same enemies that don't really have all that interesting attacks, and have virtually no ability synergies what so ever. The cap on number of enemies spawned means the game drip-feeds them to you, which is both less satisfying to murder, and just again: results in less interesting combinations. Plus the weapons are unballanced as fuck, and so are the runes and power-ups.
I like the options to stay more mobile, I like bigger encounter numbers, and I like the having to think on the fly more, and Eternal is much better at providing all of that.
I wish they made a Super Gore Nest master level
I was somewhat dissapointed by the monsters that spawned in it in the base campaign - that arena and music deserves a much more brutal fight
Eternal because I unironically like the lore they injected into the series and I like how much faster paced the game is compared to 2016. Eternal was more like a game trying to be a game where as I felt like 2016 DOOM was their attempt at a gritty reboot. The enemies are more grotesque than they are "gamey" and the entire thing feels heavier.
Is it possible to play this on hardest difficulty with a controller? (eternal that is) I’m a drooling retard with a keyboard
Except that they made your punches worthless. Glory kills are still fucking retarded.
Eternal hands down but both are pretty lack luster
The original doom, eternal is just a pixel clicker when doom is about shooting monsters until they die, and not one shot trick kills
There is only one thing that I dislike about Eternal:
faster glorykill rune should NOT take a rune slot, it doesn't make the gameplay easier in any way.
How fucking good is the music for that level? Holy shit
>I’m a drooling retard with a keyboard
time to learn. You'd be lucky to beat Ultra-violence let alone nightmare with a controller. I never understood people who have gaming PC's but don't want to learn KB/M. It's far superior in every single way for anything that isn't something like Tomb Raider or Souls games.
>posting OST
youtube.com
DG runs faster in 2016, so that one
if only Eternal had a map editor so this could be tested. Make a 100m long hallway and see how long it takes to traverse in both games
I'm just so used to using a controller, I'm like a retarded cyclist who can't let go of the training wheels. What's the best way to get used to KB and mouse? I'm also a lefty so re configuring every game to accommodate for evil me is time consuming
but lacks the mobility options eternal guy has.
2016 feels slow as fuck after Eternal.
Eternal has a much clearer design direction than 2016. In Eternal everything has a gameplay reason to exist and as a whole it is a tightly focused and very well done action game.
2016 is good and fun but it is very unfocused, without a clear direction. They just added a bunch of things and it happened to work, but being able to just go super shotgun every big demon in the face makes them feel like barely a threat. If anything the biggest threat in 2016 Nightmare are the imps due to their high precision shots which are retarded.
2016 is good if you just want to destress and not think too much, Eternal is the game for anyone who wants a higher skill ceiling with many mechanics to master.
Did they fix the imps being aimbots in Eternal? It was annoying as fuck in 2016
Play DOOM on the lowest difficulty and just run around the beginning area getting used to controls
>Lefty
Hard but doable. My friend is a left. Most players use
>WASD for movement
>E for use
>c for crouch
>long C for prone
And so on. all he did was change over the controls to what is as close to lefty as he can.
>PL;' as his movement
>[ as use
>right control to do what left was
>same with right Alt
Just gotta git gud. You'll never go back to controller for FPS games once you get used to it. It's not even a competition at how good KB/M is over controller.
They have to be aimbots. If they couldn't lead their shots it would be impossible for them to hit the player, and it can't have random inaccuracy because that would make it unpredictable. Random inaccuracy is why no sensible player ever picks up the partial invisibility powerup in classic Doom when projectile enemies outnumber hitscanners. You need the ability to know where shots are going.
Eternal easily. But I still liked 2016, but now I have little reason to go back to it.
interesting, will give it a whirl. My aim is just so off with a mouse and keyboard, which is obviously a practice issue
Eternal is to hard :(
Eternal. It actually makes you stop and think about your tactics and gives you a shitload of tools to work your magic and a bunch of different enemies with different weaknesses to work against. That said I think the level design is a bit worse than in Doom 4. I think both could've used less linearity as well as more organic enemy placement and some trap rooms like 1 and 2
KBM against bots is a cope
>to just go super shotgun every big demon in the face makes them feel like barely a threat.
you can do the same in eternal, just switch between SSG and Balista and you can kill anything other than the maurader/doom hunter in less than 5 seconds
Never a better first post best post. Hole in one tpye shit.
They're gonna have master levels for all of them if I recall, they just wanted to get the game out first.
It seems to be a common theme ITT, but for me Eternal has a much more refined and balanced approach to the combat that 2016 doesn't have. In that game, once you get the Gauss Siege Mode and Chaingun Turret Mode fully upgraded, you rarely need any weapon aside from those. Especially if you know what you're doing with runes.
2016 has an overall better presentation on regards to setting and story imo. While the ultra bright quake like pickups in Eternal help you know exactly what you can and can't interact with, it just feels jarring and cartoony. Also, the story in eternal wavered from alright to actual cringe in a few spots. You know the ones.
Hard to pick a favorite, but I'd say Eternal edges it out just because of how trance like the big combat arenas can get.
>MFW bloodpunch a Tyrant in panic as I didn't even hear it behind me
>Bloodpunch into double jump into single dash as I meathook a nearby flying Cacodemon
>use the momentum to fly across the room taking out the scoped rifle as I go
>rune cases slo-mo as I scope in, blast the gun off an arachnitron enemy
>quick switch to rocket launcher as I land
>cryo grenade, flame belch, regular grenade at my feet
>dash away and lock on rockets against the tyrant from the beginning
It was all a solid series of motions. Just constant stream of consciousness decisions as I bounced around the room face fucking everything. I have never had this sort of connection with a game honestly.