Why does Elder Scrolls lore so boring? Yeah...

Why does Elder Scrolls lore so boring? Yeah, there's lots of it in in-game books but most of it is just dull and not that interesting - quantity over quality. None of the races feel that much different aside from a few cosmetic changes. Compared to D&D, M&M, Warhammer, Tolkien, it just feels...... uninspired.

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lol cringe b8

nice argument

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peak soul

Most of the books just aren't very good, the only one I always remember is the failed invasion of Akavir. That would make a great movie plot.

I don't know I like the idea of the sun being a giant hole in the sky through which magic keeps flowing.

The metaphysics is kind of dry they try to spice up with random buttsex.

The geopolitical situation and history has a few fans.

>boring
Subjective. I dig Gnostic and mythological worldbuilding in the lore.

There's a difference between the story itself being boring and the way they present it and tell it being boring, you know?
>An ancient dragon lord is resurrecting dragons from the dead to wreak havoc upon Skyrim and you have to learn powerful ancient shouts that can send people flying or literally breathe fire
The premise isn't boring, it's just that Bethesda has no fucking clue whatsoever as to what presentation and storytelling is

Made billions
Still talked about a decade later.

Do tell how you would have done better.

Yet the story of the Dragonborn isn't that well known... Narrative isn't one of the things the majority of players discuss. It's gameplay. They are satisfied with the premise of the "chosen one" that can talk to dragons.

Fuck off Todd. I'm talking about quality not the success of it

TES lore is wacky as fuck but none of it is actually in the games

Quality was fine. The player knew what they had too and if were interested in learning more it was there.

What exactly would you have changed?

Then it actually isn't lore.
That is actually a fanfic.

Well unless you are talking tbe Keyes novels. In that case it is lore but not in game.

>The player knew what they had too
I'm assuming you said the player knew what they had to do? In that case, it is literally the bare minimum and required for a game to make you follow along it's narrative path, almost every game does this. The story just does not make sense at all in a lot of places, why would Delphine boss you around when the Blades serve the Dragonborn and not the other way around? Why would she send you on a stealth mission with no predisposed knowledge or evidence to suggest the Thalmor are involved? And the end boss fight is anti climactic because you're already overleved and it's not even as impactful or challenging as fighting a frost troll when you're underleveled and don't have gear yet

Lorkhan, that demiurge nigger, doomed spirits to be stuck in a shitty mortal realm.

All of the wacky TES lore is objectively 100% fully ingame, every single thing excluding something like Kinmune
CHIM, Amaranth, Moon colonies, Sunbirds whatever you name it
it is 100% canon

>fighting one-dimensional generic monster villains is considered good writing
I know it's fantasy and all, and the standards in the genre are pretty low as it is but don't tell me you're actually impressed by it

Does Delphine's suspicion of the Thalmor really puzzle you?
The group that hunted down and killed nearly every member of her organization.
The group that delivered the heads of 500 blades to the Emperor.

We need Sherlock Holmes to get to the bottom of this one.

Thalmor are most likely wrong in their goals, but reminder that altmer have every right to tell Talos and Empire shits to fuck off.

Don't you "visit" the moon colony while high on skooma?
May not be the validation you believe it to be.

> Elder Scrolls lore so boring
Bad bait.

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The thing about TES lore is that it's presented very differently than the other settings you listed. In your other examples, the lore is plainly presented, mostly very surface level, somewhat consistent, and easy to digest. TES lore is a bit of a snarled mess with in-setting writers giving conflicting viewpoints. Much of the lore is subtle, and not so obvious to someone just blazing through the game. It has a very different feel to it, to the point where I wouldn't even compare it to other settings. I would also like to point out that most of the good lore is in the third one. 4 and 5 are pretty bland and uninspired. They present nothing new of interest, and discard a lot of previous lore. A shame, really.

>why does the lore suck?
>races are the same, just look different
So you didn’t read the lore then.

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But why would they be involved in unneeded destruction when it hinders the development of one of the provinces they control? She's just ignorant and would pin the blame on them regardless of what you can say to her, I get that's the entire point of her character is to be annoying and ignorant, but it makes no sense that you can't do anything about it at all and have to follow along with whatever she tells you

Just the metaphysics.
When they get going it is like listening to a zoning hearing.

The real meat and potatoes is the geopolitical situation

Most fantasy just boils down to fighting some big ass monster or something, I'm not impressed but at least it's not below the standard of a fantasy story, it's good enough to retain your attention

Yes, one time, then the next time you go to a moon colony through a literal moon portal with three other people
Pic related, it is a portal that descendants of Annequina can utilize, they can also make moons literally move in the fucking sky with enough of a tonal charge

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Why again? I forgot.

The lore allows alot of wiggle room so you can roleplay as anything you like.

Gay thread, actual lorefag here, whats up

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