What FF7 Remake taught us about storytelling

The timelines plot additions are so good that now I think every story can be improved upon by introducing timelines the way 7R did.
All stories can and should be improven upon by making timelines the focal point instead of whatever it used to be before.
I would go as far as to say that NOT having 7R style timelines is a fatal flaw for any work of art that has a plot and wants to be taken seriously from now on.
In fact, you don't need an underlying plot at all. Timelines should completely replace all attempts at having a normal plot.

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Except the timeline plot (changing fate) makes sense as this is a REMAKE of an older game (thus a different timeline of said game). Other games it wouldn't make sense.

There is some truth to that. Standard remakes that don't add timelines really deserve to be shunned in the game industry, and the dictionary definition definitely needs to be updated to account for the new meaning. What a time to be alive. I never thought I would live to see such an impactful cultural revolution.
To think that some people are against vast improvements and progress like this is really baffling.

Just as a sidenote - for coherence purposes, this NEEDS to include adaptations and derivative works.
I mean what's the point of having the Titanic sink when everybody knows it does? Making the iceberg a red herring and then having the ship sink anyway because of an alternate reality threat would create so much more tension.

make sense my ass, FF7 was never about fucking timelines or timeloops. This isn't fucking Terminator or Bravely Default. The timetravelling element was never there. The whole point of the story was environmentalism and ultimately nature outlasting humanity. BUT NOPE FUCKING CLAPS WHEN YOU SEE THINGS YOU RECOGNIZE DANGLED IT FRONT OF YOU. LOOK IT'S ZACK FUCKING CLAP

this is a serious thread, please refrain from puerile sarcasm

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I unironically like stories about unmutable timelines that the heroes eventually change. Keep seething.

Thank you for supporting my point of view. Unmutable timelines that the heroes eventually change is the only plot that deserves being told ever in all fiction. That's why all stories that are not about unmutable timelines that get eventually changed by the heroes should be fixed into becoming stories about unmutable timelines that get eventually changed. This is the only way to effectively fix them.

nah it's retarded and it ends up creating time clones of all the characters which makes it even more retarded

Honestly if you disagree with OP then you're just a purist.

>I think every story can be improved upon by introducing timelines

You are autistic.

Fuck off

>People still playing final fantasy instead of actual FUN,PACED,INTERESTING JRPGs

Why is Zig Forums still doing this in 2020?

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OP here, thank you for agreeing with me. Honestly I'm wondering why it's taking so long for someone to remake the classics of literature in 7R fashion. I mean, look at this pic, it's a really sick idea and I can't wait to read a truly avantgarde work based on remaking the Romeo and Juliet's timeline.

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I don't think there's any need to get upset, it's not like every remaster is going to add time jannies for the sake of the "get it? it's a remake in the literal sense that they're remaking the timeline." FF7 is one of the few games that can pull it off, not only because of the obvious anime style nonsense but also because it's such an iconic game that the story beats are some of the most well known in gaming, meaning they can more freely change stuff around to tell a new story.
The real sin would be if SquareEnix didn't make the original game available for purchase, which they thankfully don't. Those are the real sinful parts in remakes, how companies try to erase the original to sell you the new version.

>which they thankfully do make available
Fixed.

>FF7 is one of the few games that can pull it off, not only because of the obvious anime style nonsense but also because it's such an iconic game that the story beats are some of the most well known in gaming, meaning they can more freely change stuff around to tell a new story.
But is it an improvement or does the new overarching plot detract from the source material? If it is objectively an improvement, then all remakes of famous works should do the same.
If you want to argue that it's only an improvement this time, I'll have to require a very solid argument to support that claim

when the theme has always been there since the beginning, sure. It's one of the most cliche story theme ever. But not when it's a lazy hack writing to milk a brand to a story from over 20 years ago
>whooaa dude the original is actually the bad end
>whooaah dude the whispers are metaphors for original fans
>whooaah dude the heroes are fighting against the whispers so the purists fans are bad

and now we get a canonized fan fictions narrative that I would've expected from the Dissidia spin-offs. And brain-dead fans are just slurping up square enix puppeteering these characters doing things that's not why people fell in love with the characters in the first place and are getting applauded by brain dead consoomers.

>Barret dimension hopping into Shakespeare plays.
Thats rad as fuck, I'd watch/read that shit.

Cope, I just bought another copy.

It seems you're under the assumption that you're talking to someone who would be happy to see this project fail. I wonder why. Maybe you're mistaking me for someone else.

Sephiroth's characterization is completely ruined. It is completely irrecoverable. His build up on the original was perfect, now he's a soap opera villain.

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I can tell this post is ironic. Stay mad tranny, you'll have to play the original PSX game now. Squenix was based to disguise a sequel as a remake.

I don't think there's any need to say if one is superior to the other, I'd say it's actually insulting if anyone tries to do that. The way I see it every single version of a game, original, remaster, remake, etc, should stand on its own and even if a remaster improves things that might've been striaght up broken it doesn't mean the original should be dismissed. Sure, the FF7 graphics can be hard for younger crowds to take seriously but does that mean the game should just be erased because of it? Fuck no. And the same applies to the story.
The story in the original is iconic and as long as SquareEnix doesn't make it harder to play it, like so many other companies do that they only sell the new version instead of making the old version available as well which I find disrespectful, then I'm fine with the new game trying to add a new twist, as long as it shows it respects the original, which from what I played, it seems it does.
I won't say the FF7R is perfect, hell no. I still prefer the original but as long as that's not going away, I don't get mad at these new attempts.

Can't argue with that. But to make it really an unforgettable experience, we need to also convince the world through a massive communication campaign that the version with Barret is an objective improvement and modernization of the original.

Making a remake so good and faithful that the Og becomes obsolete is not the same as physically deleting it from the face of the planet

The idea that a remake could do that is what I find insulting. If Super Mario Bros. was remade with Odyseey graphics, full orchestra, tighter gameplay, the whole shebang, does that mean the original is obsolete? Of course not and anyone who says otherwise is too retarded to take seriously. People need/should respect the work that was put in the original works, warts and all. Whether you end up preferring the new version or not is up to your personal preference.

>95% of game is 'member ff7
>based to disguise a sequel
it should've been revealed it's a sequel right after the bombing mission for it to be based

This is a point of view I can respect. I see where you're coming from.
But - while I agree that it's technically impossible to achieve that goal, I still think there's nothing wrong with pursuing it in the first place. Some people may always argue that a specific thing didn't need to be changed, but trying to get as close as possible as 100% consensus is what a remake (rather than a reimagining) should strive to be.

Remember that thread the other day with a bunch of fags jerking themselves off to the idea of XVI being XII-2? Matsunofags are just pitiful.

>I can tell this post is ironic
wow, it's almost as if I made it like that on purpose

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I just love how people got completely filtered by nomura
>now whar, are we gonna travel through timelines and time travel? Xd
Pfffhhahaha

I can respect trying to do a 1:1 with new graphics/gameplay/etc but my issue is that people always end up trying to do what the post mentioned, making the older version obsolete. That's my real issue with any remaster or remake, no matter how good they might be.
As an example, the FFX HD version, which should be basically just a port fucks up the models/animation and lighting but it's not like the original version, untouched, is available to buy meaning you either go through the trouble of emulating, which companies don't like, or you buy second-hand, which companies don't like, or you accept the new version as the ONLY version, which companies like but I hate with a burning passion.
For me, companies can do whatever they like, whether I enjoy the results or not, as long as the original is made available without having to resort to emulation. Emulation is great but it's always on a tightrope that can break at any second.

How is this being filtered? I'm literally saying this shit is so good it needs to become a necessary element in storytelling whether it fits the baseline idea or not

I agree. Glad I'm not alone