>ruins multiplayer gaming forever
Ruins multiplayer gaming forever
>(((skill based)))
>(((matchmaking)))
sure thing
>Lots of downtime between rounds
>Can't look for maps you want
>Can't dick around if you want to because modern games have too few players per team
>Everyone is angry
>Developers track your every step
When did multiplayer games die?
when discord became a thing and people stopped talking publicly. I havent made a friend playing multiplayer in years
it's mind-blowing that at some point, someone, an actual human being, sat there and actually, unironically thought it would be a good idea to make all their players feel like they're not getting any better at the game no matter how much better they're getting and then punish the best of the top players who get so good that you can't force a 50% winrate on them with infinite queue times
Skill Based matchmaking literally doesn't exists
It's all semi random garbage and you NEVER get evenly matched teams. Siege is a prime example for this garbage
>hur dur discord xD
Matchmaking was a thing WAY before discord you zooming retard
This shit slowly but steadily creeped into PC gaming with MW2 for example, when multiplayer became a lot of horse shit while CoD4 and WaW were absolute gold
Consoles had matchmaking bullshit for a while before this so it didn't made a difference there
>good players get matched against good players so you always get a challenge
why would that ever be a bad thing?
when games started to obviously be made for consoles first instead of pc
oh but it does exist and it's able to predict your performance nearly flawlessly, unfortunately it's not used to create even matches but rather, it's used to enforce a 50% winrate by alternating between force-feeding you wins and losses
>I'm a shitter who wants to play bad classes and get carried waaaaaaaaaaa
i say hello team in World War Z chat and i get responses 30% of the time, i miss the old days when i had chats in CSS deathrun servers or tf2 servers bros
It’s supposed to match you with similarly skilled players which is good.
Not OP, but I remember back in the day their would be separate servers based on what you wanted to do. So if you were a "serious" player you could play on the server where people took the game seriously . If you just wanted to dick around you could go to the server where everyone is generally just having fun. The problem with skill based match making is you force everyone onto a single server. So you have a mixed bag of people who all want to play the game differently.
rocket league's works pretty well
no, it's not good, because this way getting good at the game loses purpose; in fact, playing the game loses purpose which is to have fun
try to suck less
>zoomers don't get shit on by experienced players every match because of SBMM
>saves dying multiplayer games
>Wahh I can't curbstop children anymore
>Wahh I'm forced to git gud
These are the only two types of people that complain about skill based matchmaking. They don't want to improve, they don't enjoy getting better at the game, they just want that dopamine rush of seeing themselves at the top of the leaderboard, or from seeing their stat numbers go up.
I'd rather have shitty stats that I have to work towards improving than to sit comfortably from the top with no threat of opposition.
This.
They could make every game relatively even if they want, but they won't; that doesn't make people come back even if they're dogshit.
The transition away from community-based dedicated servers to developer controlled matchmaking was what killed it. It was a gradual change over time. If you want to pinpoint an exact moment I guess you could use when TF2 introduced Quick Play, and then later when they solidified it into Casual Matchmaking. It was basically the last holdout as a game that people actually played and which hadn't been replaced by a sequel.
It really is an awful thing. Server-based communities were great. You could always find one that suited you and you could make some real friends there. I have really fond memories of them.
>the better you get at the game, the more tedious your matches become
>and it's a good thing!
That's less of a problem with skill based matchmaking, and more just matchmaking in general.
Servers should be the standard for games, with skill based matchmaking being similar to the quick match menu option.
>because this way getting good at the game loses purpose
how? If you have improved, your win percentage should as well, regardless of the skill tier the game puts you in.
You're clearly the second type.
I thought you fags love a challenge and hate when games get easy?
More like the better you get at the game the longer your wait time due to the ever decreasing pool of skill equivalent players you can match up with.
No it is good. Games are more fun when you play against similarly skilled opponents. You sound like the type of person who takes monopoly extremely seriously when playing against children.
No, it doesn't. I saw this said last thread and I wanted to disagree but it was too late, but not this time. RL matchmaking for solo queue is dogshit and here is why. Div 3 and 4 are weighted, the majority of the games you will have in those divisions. The casual atmosphere in RL, and the autistic tryhards who want to actually compete don't mesh. So what are we left with? A good chunk of toxic dunning dumbfucks who think they are waay better then they actually are. People who aren't really trying or playing drunk/stoned/distracted. Actually talented players who are for the most part consistent too. Throw all this in together with a matchmaking system that was last updated when there were only about 50k total players and only attribute the devs have talked about being "smurf resistance"; makes all this a shitty MM system where matches are 1-sided stomps, a drawn out loss because someone doesn't want to FF, or the once in a blue moon good match where everyone was pretty damn even and the outcome was a legitimate thrill to play for.
TL;DR Epic sucks balls and now Psyonix sucks balls too.
You need a balance. Losing every other game can be tiresome.
>hurrrrr it's a good idea to keep everyone in a bubble where they can feel safe and never have to face a better opponent
permanoob detected
no, because the skill rating of your opponents increases in lockstep with your own
only the very top of the food chain is exempt from this and they pay for it with hour-long queue times
>skill rating bounces around wildly because you sometimes don't feel like trying hard or want to play characters you're shit with so you get stomped and drop in rating like a rock