The villagers barely have any dialog. Startlingly little in fact, based on the ACNH Dialog GitHub page. Being given a villager portrait don't even get you a unique piece of dialog. Villagers are soulless and feel like cardboard cutouts. The game is more like Crossing New Horizons than Animal Crossing New Horizons. Once you've caught most of the bugs and fish only a few new ones are released in a month that you'll likely catch the same day. There are basically no furniture interactions beyond lol press A to play short animation. No games, no fun interactions. The only thing to do in the game is to login, do your daily chores and log out. Multiplayer just consists of retards handing off items to each other wordlessly and stealing gatcha DIY recipes. After you've decorated your town to your liking the novely factor wears off in like twenty minutes and you're left with an amusement park without the rides, because lol, no interactions. Basically this game blows, snoutie. If I can't marry (then murder and cook) my wife Truffles in this marriage season update, then I'll probably stop playing and just write a Truffles virtual novel, snoutie. 5/10.
It isn't, those 8 subcategories are the villager types. There is barely any. Maybe 70 each? And that's including contextual stuff like: Oh my god I love this bench.
Matthew Sullivan
Today I talked to one of the animals and he said like three or four words. Something like "The day is good!" and turned his back. Come on ... It is not difficult to write different texts. In one hour a writer can write more than 100 generic sentences for a single character. The game was about 3 years in production ...
Bentley Ramirez
There needs to be a way to make villagers wear pants. dont they have any sense of modesty?
Lucas Phillips
so what's the cutoff for what's considered to be 'enough' dialog here? especially since many of the dialog is written to be contextual and reference objects so it isn't clear to the player that it's a common repeatable string of text otherwise. Also, where's the villager-to-villager dialog stored at? I can't find those.
Conv subtree under villager personality type tree.
Enough being, not noticeably repeating after talking to a villager.
Xavier Robinson
Nintendo refuses to do so because then you could have custom vaginas and stuff.
Jaxson Gray
AC is a game you play for months if not years, you're always going to run into repeating dialog. Especially if you decide to talk to the same villager repeatedly in the same hour. There is no feasible way to have every interaction unique.
Ian Wilson
Other games had more dialog though, so clearly it's possible. My guess is this game has five times less dialog than the GC game.
Ryan Gutierrez
But you have to talk to them multiple times in order to get past the shitty contextual dialog and get up to the stuff like requests.
Elijah Hill
>Other games had more dialog though pretty sure they did not user
Justin Cruz
the intent is you talk to them gradually over the course of a week or so, as is the case with every AC game. You'll see repeating dialog if you talk to them repeatedly within the same hour as the games operate on an hourly clock for most events, including how villager conversation topics are picked (outside of a few minor exceptions)
Justin Powell
This is the biggest problem, they prioritize the extremely tedious contextual dialog over actually interesting things. It makes them seem like they have even less dialog than they really do when you hear "I HEARD YOU BURIED SOME BELLS HOW WACKY IS THAT" all the fucking time.
Juan Price
It's still pretty lacking in some areas, though. I feel like in a week or two I'll know the "I vote the paper" lines jocks say when they craft something by heart.
Bullshit. GC had repetitive as fuck dialogue and the characters would often recite entire essays at a time compared to one-liners served in NH, which made it even more obvious.
Jace Anderson
>once you do all there is to do in the game, the game is over that's how games work
Find me a datamine of Animal Crossing Gamecube dialog and I will do the size comparison myself.
Henry Thomas
I just started my game how long until this museum guy builds his house so I can sell him my frog
Hudson Green
>Basically this game blows, snoutie. If I can't marry (then murder and cook) my wife Truffles in this marriage season update, then I'll probably stop playing and just write a Truffles virtual novel, snoutie. 5/10. Are we just going to ignore this?
Isaac Richardson
I had three opportunities to interrupt a Ribbot conversation (fitness personality) with other animals. The three times, they said the same thing about he wanting to have a party to show his ABS or something, I don’t even know what it’s about). Come on... If the game is meant to be played for months or years, then they should at least have written variations of conversations for the same personalities. I bet all Ribbot's conversations will be about the party where he will show ABS).
Henry Flores
Actually interesting things? Go take a look at the FreeAlways category. There aren't many conversations, and a lot of them are just rewrites of one conversation.
Dylan Hill
I wanted to make my villager look like UMR (the outfit Umaru wears when she goes to the arcade) but I can't quite make it. came up with this outfit that's kinda similar to it though and I think it's kinda cute
>then they should at least have written variations of conversations for the same personalities they did, it's just left to pure chance when you'll see them
Colton Perez
Just counted one. It was 8. So basically there are 30 unique conversations consisting of like 2-3 textboxes per villager personality, ignoring contextual dialog.
I've never seen the pussy pants for sale at Ables.
Colton Cook
>Tfw the birthday celebrations in animal crossing is just depressing since virtual animals says nicer things and throws a better party than any friend has ever done in real life