How the FUCK am I supposed to play this shit

I'm not even to the part with the actual alien yet. I'm still stuck on the part with the NPC enemies where you're supposed to find the data set to hack the door. As soon as I enter the room, the enemies instantly aggro no matter what. I can be crouched and right up against the wall before the door even opens, but as soon as I get to the top of the staircase they're shouting and shooting at me. They have pinpoint accuracy and can shoot me from across the room even when I'm behind cover and barely visible. Is there some kind of strategy for dealing with this shit, or should I just turn down the difficulty. I started the game on hard because it said it was the intended experience but this is just bullshit.

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I beat this thing years ago but I remember that section isn't super easy the first time because you assume the idea is to progress slowly and avoid them all.

You sprint at the start past the two that come through the door, do a takedown on the NPC upstairs that blocks the stairs and that's it.

> takedown
How do I do this exactly? Just hitting them with the wrench? Or is there an actual QTE takedown move that's not tutorialed in game? Should I sneak takedown them or just run at them and bash their skull in?

Go to the door up the stairs after you pick up the hacker device and hide there, wait for them to walk past and go where they came from.

OK, I'm gonna go try this.

this game is super sneak mode. it can take awhile to get used to but it's a fucking killer game once you adjust.

i ran directly into the guy upstairs in the doorway and used melee to zip past.

The enemies entering the room is triggered by picking up the tool. When you pick it up you still have plenty of time to get on the upper level of the opposite side of the room. At least on hard only one of the enemies remains guarding the door they came in from so you can either whack him with your wrench, throw a flare or something to attract him away or bait him into entering the smaller room in the middle and crouch behind the furniture and get behind him and walk to the door. You can use the wire bypass thingie to attract the other enemies but that doesn't really do much since that one guy still remains behind and is outside of the radius of the speaker system.

Anyway, you only need to misdirect one of them and you can whack a wall with your wrench or throw a flare or something. The rest of the group can be ignored

I enjoyed adapting to this game
>try to sneak
>get shot
well then
>whip out the revolver and shoot them first, making hell of a racket in the process
reconsider my life options
>git gud at sneaking, did club some guy over the head with a crowbar quietly since he was in the goddamn way
people and Joes are simple enough to deal with really. The Alien is a dick, although sometimes a pretty funny dick. The way sometimes it just lurks in a vent drooling instead of hopping down to physically tear you limb from limb is cute, CUTE. but seriously though purge that xeno with fire.

and ofcourse you can hide and attract the rest of the group downstairs. They should walk there anyway and you can use flare/wrench whack/bypass to keep them there if you need to. Then you can just go around them from the walkway on the upper floor and the final guy should be looking the wrong direction most of the time so you can sneak past him

OK, I got past that part but I still don't understand why it worked. I was sitting under a light and the guy looked right at me and made eye contact but didn't aggro. Meanwhile other times if they can see one pixel of my head from all the way across the room I get shot. What is the underlying logic of this game's AI? Does darkness/light even come into play?

You just sneak around through the other side.

The human AI is not very good, the good news is that humans are barely in the game and they won't be a problem again

I'm glad to hear that. I hope the alien will be more fun.

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that part is oddly difficult. i remember being stuck on only that part when playing.

I got stuck on that part for a while. You can explore the whole area and the humans never come so long as you don't pick up the scanner. Plan out your route and hack the boxes upstairs first before you get it. Run upstairs the second you grab the hackerbox and hide in the vent for a minute, then chuck a flare downstairs and sneak past them while they investigate. Ended up having to kill a dude because he stayed upstairs.
I really wish i was playing on medium instead of hard. Seems like it's way too easy to get seen by enemies.

mommy xeno

How many shots does it take to kill a Joe anyway? I emptied the revolver in one and it was still coming at me. Same with the alien, I've gotten off 3-4 rounds and it doesn't even hesitate, it just keeps coming at me.
I feel like the game overexposes the alien a bit. I'm not even that far in and I feel like I've seen it too much. Instead of having it roam the halls it should ambush you instead. Hiding in random vents/behind doors. Would make me feel way more paranoid and scared as opposed to just being annoyed about having to toss flares all over the place just to move.

The alien can ambush you in vents and from the celings

Joes take a full cylinder to the face to down, it's far more efficient and quiet to taze one and then bash its skull in. And the alien does do ambushes and traps, maybe you're just been getting unlucky with behavior

Really wish the game has an option to pick up some of the random junk/clutter and toss it. It would allow you to distract enemies without using up a consumable, and it kinda doesn't make sense that you aren't able to do that. There's so many boxes and random shit all over the place it almost seems like they intended to do something like that.

I feel like tossable noncrafting distractions would be too OP.
For everything else, you can just whack a wall with a wrench.

imagine the smell

Just run towards the stairs and a scripted event will happen. This is probably the hardest part of the game, takes a while to figure it out.

the best parts of this game are when you summon the tram at a station and have to wait for it to arrive, while the alien is stalking around and attracted to the noise of the tram arriving, and oh shit running into the train and the door closes as the alien is closing in on you and the doors shut just in time, fucking love those "OH SHIT" moments where you're panicking, nervous because it's somewhere right near you and you have to wait for the train to arrive and open to get to another area

people also say the game is too long but I disagree, it's a good, beefy length that is really enjoyable and feels so authentic, It's a shame we will never get a proper sequel.

Uhhhhh, guys? I think I may have gotten a game breaking bug. The entire environment has disappeared and I'm just floating in a void with the alien. Whenever I load my save it happens again. Does this game have backup saves you can load?

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this game demands you play by its rules. The enemies are designed to make you feel helpless. Bombs and noise makers are your best weapons. the alien will go to the sound of either so use them to distract him or send him towards people that are in your way.

I don't know if I'm the luckiest motherfucker on the planet or something but outside of the 1st one where the alien is scripted to arrive I never had him interrupt the tram sequences. It almost made it more stressful since I had heard about them so I was just super tense the whole time, but he never popped up.

>no sign anywhere of a sequel
Makes me want to cry anons.

>That part in the crew quarters section where you have to go through that s-shaped hallway back and forth to start the generators to escape the area with the alien hugging your ass the whole fucking time
>That section in the nest with all the deadends and facehuggers and all the noise from the turning on the generators in there, and the scene where the aliens swarm out of the nest into the rest of the ship
>that brief respite when you think you've killed the alien in the laboratory and you have an entire level where the alien is gone and you can run around and do whatever you want but the androids are still scary as fuck

this game was so good at building tension

Same here. This and Prey (2017) deserve sequels. I just love immersive games like this and there's so few of them on the market because they sell like shit.

lol try turning the game off and on, for some reason the game does weird shit if you alt-tab constantly

There was a sequel, but if I showed it to you, you would become hysterical.

I almost was when they revealed it.

>but if I showed it to you, you would become hysterical
kek