Magic the Gathering: Arena

>ruins quite literally every format in your path
How did Wizards manage to fuck up so monumentally? Not even Oko or Skullclamp was this bad.

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What makes it so good?

SHIT LOOKOUT
HE'S CASTING HIS THRUMMINGBIRD AGAIN

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lol

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hah

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Lurrus is basically an 8th card in your opener that's immune to hand hate and gives you free recursion once a turn.
The companion gimmick is just WotC trying to bring EDH players over to constructed most likely in an effort to get GP attendance up.

you basically have a inital 8th card in hand, AND it's the best card of your deck and it can't get removed by black discard fuckery. And obviously if you get it out the effect just streamrolles everything since its PERMAMENTS and the opponent will have a very hard time keeping up with one free cast every round.

I instinctively knew this was going on behind the scenes but seeing it in writing is still depressing

Are you sure the cards cast from your graveyard by its effect are free?

Also isn't only playing low cost cards a major downside? If you don't win quick, you lose

I don't know about Arena but in Vintage and Legacy he's a free Black Lotus or LED every turn.

Everyone I know stopped playing mtg when they started this shit

>Also isn't only playing low cost cards a major downside?
Not in eternal formats.

How is the economy in mtga nowadays? I played a lot during teferi, but haven't touched the game since.

In modern, Lurrus basically let's you recur goyfs, shadows, and Snapcasters.
In legacy and vintage, Lurrus can be absurd with Lion's Eye Diamond

More like Mishra's Bauble. Every deck that can splash white or black runs Lurrus and a playset of Bauble so they basically get a free draw 2. Even burn runs it
The decks that won't run Lurrus run Yorion instead, which is a whole different can of worms

Knowing JotC, watch as bauble gets banned and Lurrus isn't.

It's quite easy to go infinite in Limited formats, which also nets you ton of cards. I got all the rares from the last set just by playing draft. Takes a lot of time tough and standard is not worth it atm.

In Standard it's built around an Aristocrats Combo deck build that can rev up really quickly and generate a ton of value. In Vintage it's a Black Lotus a turn.

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the cards are strong, but fuck off with this "ruining my eternal format by being playable in it" shit.

if tiago or bob was printed in current year half of the playerbase would be just as angry as they are at oko and lurrus. some time around eight years ago you fucks just decided that there isnt allowed to be any more decks.

ohnonono bros he can recast a single 2CMC then dies to shock!!!11

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You can fucking exile it.
Start adapting.

Wow just kill it once and youre good

It's one thing to be powerful, but if the poweful cards are unfun and contradict trading card game design it's terrible for everyone. TCG's are about variance of draw which Commander mechanic nullifies a great deal.

You will still be one card behind your opponent. Even if you answer it you're still losing.

You only need low cost permanents, not instants and sorceries. A lot of decks already only played cmc 0-3 spells anyway, with all permanents costing 0-2.

If it didn't have companion, it would just be an OK card, but since it is a 8th pre-tutored card it is incredibly good, even if your deck has no synergies with it

No you are 2 cards behind. People only play him when they can recur something immediately, meaning that you are 2 cards behind

"Adapting" is playing a companion of your own becuase otherwise you just took a mulligan even if you kept 7 cards.
The mechanic is trash. We have known the actual math behind mulliganing for years and WotC talk about it all the time...yet here we are.

why do math wizards pretend card advantage/tempo matters the game is literally all matchups and topdeck gambling, its RNG.

Yep.
Just like with most of the other currently op shit.

Card advantage and tempo matter a great deal in Limited, which is the only format with conscious thought put into it.

hello!

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Oh no he cast 2 cards for free that I have to be able to remove immediately and even if I do, i just spent a card or two to remove what he got for free

snapcaster mage unrestricts ancestral recall and timewalk, and lets you run *5* copies.

play vintage before 2009 and after 2012 and they are completely different formats.

At the very least the other op shit does not always sit in your hand.

other op shit is easier to maintain on the field

mtggoldfish.com/limited/analysis/draft/ths_ths_ths

This is based on drafts, but that is good because it does not take each player's deck choice into consideration.
Long story short: If both players keep their opening 7 the player on the play is about 51%-55% to win the matchup (purely from going first). Each mulligan you take that your opponent does not drops you anywhere from 7% to 20%.
Again, this does not take deck matchups or player skill into account, but having a mechanic that at worst starts you at 7% higher to win if you use it seems like a pretty fucking good idea to me, user.

The mechanic isn't trash, but the companions are either too good or not restrictive enough. Lutri for instance is fine since it is very restrictive and does not have a super strong effect

Lurrus needs to be answered immediately, and even if you do answer it you're still down two cards.