Difficulty options were a mistake. They don't balance the game around Hard mode...

Difficulty options were a mistake. They don't balance the game around Hard mode, they just crank up the HP and damage of everything without putting a second of thought into it. This turns the hard mode into a slog that only rewards cheap tactics. If you want a well-made, challenging game, look for one that's known for its challenge and only has one difficulty setting.

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Civ 4 difficulties are pretty good. All it does is force you to play optimally.

Game should not have difficulties. If you can't beat the game git gud or get out.

the only correct way to do higher difficulty is lower health, higher damage, and tweaks to AI

game just shouldn't have difficulty settings people should be forced to play the way the developers intended

Unreal released with a handful of difficulties in 1998, and as well as enemy health and damage scaling they had reduced pickups and ammo, fewer powerups, and adds extra random chance for enemies and other features to appear or not. A bunch of enemies are moved or removed on easy. Mostly affects the earlier levels.
A good few years later the devs doing maintenance and updates for Unreal Gold added in some other unholy difficulty I won't even try to beat.

The only difficulty option should be a way to make the game stupidly hard.

You're an idiot. First of all, games should be fun. And if for someone a fun way to play is to easily kill everyone around, this person should have an option to play like that.
And then, if all games had only one difficulty you all faggots would endlessly complain that games are so easy and that they should add hard modes.

>should be forced to play the way the developers intended
opinion discard

strange that game with no difficult options are universally considered challenging but fun where as game with difficulty options are either mind numbingly easy or tedious and boring

They should have difficulty settings. "As intended", and then some pussy out settings for rejectera and journos. The only game I know of that did difficulty settings right was WoW. The raids were extremely well balanced around the hard modes, and then the other modes cut out mechanics and dropped health to give the shitters something to do for their welfare gear.

Ive always been of the opinion that there should be an easy mode so that everyone has a chance to play the game, but these days, you can watch someone online play though the game, so ive now changed my mind. All games should have a single difficulty and you should unironically git gud if you cant beat it

As an accessibility consultant, I advocate for more options across the board so we cripples can play more games.

As a hardcore gamer, I get where you're coming from but the solution should be the devs take more time to balance at least normal and hard if not easy and impossible.

Just play easier games? Catering to such a minority, and disabled one at that, doesn't seem very clever. No problem with accessibility, but people don't put easy mode in for one-hand Stan but rather No-Brain Barry

XCOM EW and XCOM 2 are balanced around Legend/Impossible Ironman, any difficulty below that is a cakewalk.

This.

Thief, Goldeneye, MGS V, Perfect Dark knew how to make actual difficulty settings instead of cranking up numbers.

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>MGS V
wut?

Postal 2 took me months to finish that.

>developers can't possibly intend to allow a choice of difficulty

007 did difficulty pretty well. I would practice alot of the missions on agent since everything is the same.

>pay for a meal
>waiter comes and throw all your meal in the floor and expect you to eat with your bare hands
Are you retarded? Video games are entertainment and not art and should always have OPTIONAL ways to accommodate players. By your retarded logic games should not have button mapping settings, graphics settings, mods or even subtitles.

of course he is retarded, he wants games to be spoonfed to him instead of having features and content

No. Just play easier games if you want an easier experience, there are an endless supply of those.

>should always have OPTIONAL ways to accommodate players

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Obviously what the developers intended was to have multiple difficulty levels.

>Difficulty options were a mistake. They don't balance the game around Hard mode, they just crank up the HP and damage of everything without putting a second of thought into it.
Who are "They"? I've played a number of games in which changing the difficulty level has a significant impact on the game mechanics and or objectives. Perfect Dark and Battlezone: Rise of the Black Dogs are a couple of Nintendo 64 examples.
>If you want a well-made, challenging game, look for one that's known for its challenge and only has one difficulty setting.
What a stupid generalization.

Some one should make a game journo starter pack image with that included in it.

Ninja Gaiden 2004/Black/Sigma has multiple difficulties with different enemy placements, AI aggressiveness, unlockables and upgrades in different locations. It probably takes a long time to balance it though.

I was making a heroes 3 map I was never happy with the balance I would always find a way to abuse it so I gave up.

This.
Everyone disagreeing with this is a mouthbreathing retard who plays on easy and complain about game being easy and boring.

>you
>>>>>>>>>>>>>>>>>>>>>>>>point

>I want to pay more for less shit and post shitty memes

Please, don't reply to wojaks under any circumstances. Hide it and don't give attention.

Portal is a puzzle game. The difficulty lies within your head. If you're really good at puzzles and have spacial awareness and a good understanding of physics it's an easy game.

>higher difficulty in RTS means they cheat harder and get access to increasingly relatively overpowered units and free unit blobs to make up for lazy AI design
>higher difficulty in FPS means a lazily slapped in 2x life, 2x damage, 0.25x player ammo
>higher difficulty in RPG means a lazily slapped in 10x life, 10x damage, 2x player resources
>higher difficulty in side-platformers (traditionally called platformers)/overhead-platformers (traditionally called SHMUPS) means everything one hit kills you
>higher difficulty in strategy games means they cheat way, way harder and their units are disproportionately powerful even when out-teched to make up for lazy AI design
WHY

Not playing battlezone on the pc. Pleb. I wish they would make a good remake

How did you read that as portal? I want to know what goes in a retards head.

Because it's way easier to implement that way when just about 20% of players would try the game on hard or do a second playthough. That is why devs stopped adding secrets and stuff that the average player wouldn't see.

>Not playing battlezone on the pc. Pleb.
The N64 game had content that was not in the PC version.
>I wish they would make a good remake
Battlezone 98 Redux is okay for a remaster. I don't think the game really needs a proper remake but I would appreciate more games in the genre. I don't even know of any outside of the Battlezone series.

Thief missions added more objectives and enemies around the map as well as removed some of the items present in missions