OH MY GOD I LOVE IMMERSIVE ATMOSPHERIC ENVIRONMENTAL STORYTELLING

OH MY GOD I LOVE IMMERSIVE ATMOSPHERIC ENVIRONMENTAL STORYTELLING

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yea!

Hahah

Yes, I do.

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>why yes I do spam soijacks on Zig Forums how could you tell?

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It's more fun than having the story thrown in your face

1 slow-burning atmospheric horror game please and hold the jump scares!

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why yes I do, how could you tell?

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I unironically cum in my pants over atmospheric games.

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lol im farting

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>when a game has cutscenes

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>OH GOD WHAT THE FUCK WHY DID YOU JUST PUNCH THAT GRANNY AND THEN CONTINUE TO BEAT THE SHIT OUT OF HER WITH HER OWN WALKING STICK??

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then watch a movie you faggot

>WOAH SO MUCH DEATH AND DESTRUCTION IN THE ENVIRONMENT
>EVEN THOUGH I HAVENT SEEN THE BATTLE, THE ENVIRONMENT REALLY PAINTS A VIVID STORY OF HOW MUCH BLOOD WAS SPILLED HERE

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t. nu-game dev

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Boring thread OP

>The “I am butthurt” rage comic
Didn’t think I’d see him again

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>THE ATMOSPHERE AND SOUNDTRACK IN THIS GAME IS... TREMENDOUSLY FABOLOUS........

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This post is extremely low quality.

>WATCH A MOVIE FAGGOT, NOW EXCUSE ME WHILE I SPEND 50% OF THE TIME READING POORLY WRITTEN TEXT EXTRACTS

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And the alternative is?

but enviromental story telling is something games do far better than movies?
to the point where there are games that tell their entire stories through the environment?
you fucking idiot????????

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>movies
>immersive
Nothing says immersion like seeing someone else do something.

UGHHH IF I WANTED TO WATCH A MOVIE I'D WATCH A MOVIE

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So what? You want the story dumped in your fucking face?

This but unironically

the chad jump scare filled horror with based unskippable cutscenes

>every wojak poster is a shizo from discord
not surprised

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>there are games that tell their entire stories through the environment

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who are you quoting

Jesus christ, these are the ones spamming Wojaks? Literally mentally ill onions faggots.

This but unironically.

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This makes you a subsidiary of Jewtube

Any updates?

>he likes jumpscares
Literally the cheapest form of horror around.

They posted a new trailer like three days ago.

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dude there was a new trailer like a few days ago
youtube.com/watch?v=muXiufO9dXg

>Literally the cheapest form of horror around.

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kek

>horsecock leaking precum
So is there any release date?

heh, triggered?

>weak male = bad opinion
>muscle man = good opinion
Fucking Nigger tier jokes

>NO YOU CANT JUST SCARE ME LIKE THAT! I WASNT PREPARED FOR IT! THATS CHEAP I WANT A SLOW BURN!

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You know what, everybody let's just leave the thread I'm kinda bored

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>>weak male = bad opinion
>>muscle man = good opinion
>Fucking Nigger tier jokes

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>This looks.. pretty great, actually. Nintendo should definitely hire this man.

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>STOP POSTING BBC KEK PORN ON Zig Forums

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>weak male = bad opinion
>muscle man = good opinion
>Fucking Nigger tier jokes

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>You know what, everybody let's just leave the thread I'm kinda bored
>File: sad penguin.png

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>The car crash was your fault. Fuck you for killing me.

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>shut up wojaker

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>SCIENTIST SAID EARTH GLOBE THEREFORE IT TRUE

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>Literally the cheapest form of horror around.

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If the point of these threads is to just get us to contemplate what a sensible position would be in the midst of a miasma of performative retardation, then my answer is that environmental storytelling is a TOOL of "show-don't-tell" which stays at its best when available to talented storytellers, and is useful when contemplating how to reveal their world to the consumer. It has implications in regards to investment, experience and pacing that make it suited for certain presentations of theme and development, and unsuited for others: this is especially important in considering its use in videogames, as the time and freedom one may need to examine and ponder a cluster of environmental elements has implications pertaining to how they are expected to move through that environment (in other words, don't put complex minutia in an area that the player will only go through once while being chased by a monster).

>If the point of these threads is to just get us to contemplate what a sensible position would be in the midst of a miasma of performative retardation, then my answer is that environmental storytelling is a TOOL of "show-don't-tell" which stays at its best when available to talented storytellers, and is useful when contemplating how to reveal their world to the consumer. It has implications in regards to investment, experience and pacing that make it suited for certain presentations of theme and development, and unsuited for others: this is especially important in considering its use in videogames, as the time and freedom one may need to examine and ponder a cluster of environmental elements has implications pertaining to how they are expected to move through that environment (in other words, don't put complex minutia in an area that the player will only go through once while being chased by a monster).

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>If the point of these threads is to just get us to contemplate what a sensible position would be in the midst of a miasma of performative retardation, then my answer is that environmental storytelling is a TOOL of "show-don't-tell" which stays at its best when available to talented storytellers, and is useful when contemplating how to reveal their world to the consumer. It has implications in regards to investment, experience and pacing that make it suited for certain presentations of theme and development, and unsuited for others: this is especially important in considering its use in videogames, as the time and freedom one may need to examine and ponder a cluster of environmental elements has implications pertaining to how they are expected to move through that environment (in other words, don't put complex minutia in an area that the player will only go through once while being chased by a monster).

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LAST OF US 2?
THE NEWEST A24-PRODUCED, GENRE-REDEFINING, TROPE-SUBVERTING, ATMOSPHERIC, DARK AND EERIE, EMOTIONALLY DRAINING, GUT WRENCHING, AESTHETICALLY HEAVY CRAFT BY POST-HORROR AUTEUR WITH AN ARTHOUSE EDGE, DREAD-INDUCING, SUSPENSEFUL BUILD UP WITH STRONG CHARACTER DEVELOPMENT AND GRADUAL FEELING OF ESCALATION, BONE-CHILLING SLOW BURN WITH “SAY MORE WITH LESS” APPROACH AND SOUL-SHAKING, BLOOD-CURDLING, SKIN-CRAWLING AND NERVE-WRACKING EXERCISE IN PERSISTENTLY LOOMING DREAD WHERE TENSION AND ANXIETY PERMEATES EVERY FRAME AS MOVIE REACHES ITS NAIL-BITING, JAW-CLENCHING AND PARANOIA-INDUCING FINAL CLIMAX, FREE OF ANY CHEAP GORE, CARTOONISH CGI OR INFANTILE JUMPSCARES HORROR FILM

>If the point of these threads is to just get us to contemplate what a sensible position would be in the midst of a miasma of performative retardation, then my answer is that environmental storytelling is a TOOL of "show-don't-tell" which stays at its best when available to talented storytellers, and is useful when contemplating how to reveal their world to the consumer. It has implications in regards to investment, experience and pacing that make it suited for certain presentations of theme and development, and unsuited for others: this is especially important in considering its use in videogames, as the time and freedom one may need to examine and ponder a cluster of environmental elements has implications pertaining to how they are expected to move through that environment (in other words, don't put complex minutia in an area that the player will only go through once while being chased by a monster).

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>If the point of these threads is to just get us to contemplate what a sensible position would be in the midst of a miasma of performative retardation, then my answer is that environmental storytelling is a TOOL of "show-don't-tell" which stays at its best when available to talented storytellers, and is useful when contemplating how to reveal their world to the consumer. It has implications in regards to investment, experience and pacing that make it suited for certain presentations of theme and development, and unsuited for others: this is especially important in considering its use in videogames, as the time and freedom one may need to examine and ponder a cluster of environmental elements has implications pertaining to how they are expected to move through that environment (in other words, don't put complex minutia in an area that the player will only go through once while being chased by a monster).

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Can we please lobotomize all basedjak posters once and for all

>If the point of these threads is to just ge- AGHHHH WHAT THE FUCK NOOOOO NOT MY EAR I USE THAT TO HEAR THINGS NOOOOOOOOOOOOO

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>Can we please lobotomize all basedjak posters once and for all

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>Can we please lobotomize all basedjak posters once and for all

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None confirmed, but according to an article it's supposed to come out in the launch period for the Series X. I suspect early 2021.