JRPGs: >Colorful, vibrant worlds >Usually full of SOUL and humor >Well-designed, quirky cast of characters with lots of personality and over-the-top designs >Amazing OSTs >Cringy highschool romcom moments even if the game is a dramatic sci-fi/fantasy piece >Shit storylines >Shit gameplay
WRPGs: >Dry, dull (yet very fleshed out) worlds >Character designs are usually much simpler and not as wacky >Very grand sounding musical scores, though most of time the songs all sound too samey >More interesting and mature storylines despite the more run-of-the-mill looking characters >Players can interact with the world, the environment in more meaningful ways >Great gameplay, really making each character's individual stats mean something, locking important stuff away and letting the player make big decisions. Big story choices actually matter more in these games.
>JRPGs >Monotonous gameplay devoid of complexity where you grind until you pass the current level check, repeat until the game is finished.
>WRPGs >Monotonos gameplay devoid of complexity where the bulk of the experience is talking to NPCs and reading walls of text so you can get the next flag to talk to the next NPC until the game is finished.
Both genres definitely have their flaws. But I say they mostly succeed in what they try to do. JRPGs are more for the casual crowd. More stylish characters with flashier attack animations, these games are meant to be accessible and give the players a satisfying power trip. WRPGs are more subtle on the surface level, but actually provide the true "roleplaying" in which the player has to carefully decide on which stats to improve. All the little and big decisions actually mattering and each playthrough being unique because of the various builds.
Bentley Nelson
>All the little and big decisions actually mattering and each playthrough being unique because of the various builds
>Put 99 on Charisma and Talk >Clear the game effortlessly through reading text boxes and choosing the "do as you say" option. Nah. WRPGs are every bit as vapid as JRPGs
Caleb Price
>Monotonos gameplay devoid of complexity where the bulk of the experience is talking to NPCs and reading walls of text Yes, wrpgs are known for that. Not jrpgs, a genre where it's not uncommon for games to have 10, 20, 30 or even 40 hours of cutscenes.
It's not the first time you reply to my post with that same Persona screenshot. As I told you then, I'm definitively talking about WRPGs. The only reason you don't have "WRPG - THE MOVIE 2 of 2" videos is due to WRPGs using text boxes instead of cutscenes.
Zachary Rodriguez
Call me when someone translated all those games. Theres like one thats translated but not fully I think.
Cameron Powell
Then please link me YouTube playthroughs of Baldur's Gate, Deus Ex, Morrowind, Fallout, etc. where someone spends half the game reading text boxes.
Oh wait you can't because you're just spewing nonsense about games you never played.
Isaac Reyes
Fine, I'll bite, but this is the last (you) you're getting. You're implying two things. 1) Having the freedom to build your character to beat the game using that build's advantages is somehow a bad thing. 2) By effortless, you're trivializing the entire experience which anyone can do about any game in any genre. You're ignoring all the context to it and just saying having high stats in something means the game was beaten with no effort ignoring the fact that if you really did put 99 on CHA you would be having like 0 STR and 0 for the other stats. Meaning you would be doing worse in battle and in other aspects compared to other players with different builds. You don't start any game with 99 in a certain stat, it's the journey to get there that matters, not the end. Even when you're doing a specific build, a lot of times your most prominent stat still won't let you get through everything in that one department. (Though it varies by game of course) You'll struggle in one way but succeed in another, varying builds means you're having different experiences in each playthrough. You'll be able to interact more with the characters in one run, in another it'll be more hand to hand melee-centric, in another you'll be an expert lockpicker, or a magic user, etc.
WRPGs aren't as vapid as JRPGs. They usually have more interesting storylines too. And without the blushing, high pitched tryhard voices and bad humor.
Just check any playthroughs for any of those games and you'll a lot of talking and very few actual gaming, especially on the Fallout games where you can kill the final boss by talking.
Brody Cruz
I don't know anything about Touhou. Is Patchouli considered by the fanbase the cutest one?
Jason Mitchell
>WRPGs aren't as vapid as JRPGs >99% of WRPGs are visual novels where you can make any build you want work and clear the game >somehow this isn't vapid
Nathan Flores
>you'll a lot of talking and very few actual gaming Same thing as jrpgs then, also doing a lot of talking isn't the same as half the game is talking. False equivalency and you're unable to provide proof that the user asked for.
Colton Ortiz
What game?
Bentley Sullivan
Patchouli is the fattest one, don't know about cutest.
I didn't say anything about JRPGs being better; I'm just saying both genres are horrendous and not worth your time. JRPGs are like having a low wage job where you do the same thing over and over and over again. WRPGs are glorified visual novels where everything boils down to reading text boxes.
Does anyone else do this? I use to all the time with tombstone pizza if I didn’t want to cut them. im severely underweight for my height btw
Thomas Myers
You never played fallout lol It's very non intuitive to skip the last boss with talk, and most of the game forces you into combat unless you savescum you way out.
How is that "someone spends half the game reading text boxes."? He spends a lot of time in his inventory and other menus, sure, but those are not text boxes.
Also: >an 18 minute edted cut is somehow representative of a 100-hour RPG You are one colossal retard.
And before you go "but pacifist / talk only playthrough prove that they're actual videogames with deep", it does the very opposite: it means that you don't need to bother with any of the gameplay systems at all and that you only need to read dialog, something that belongs to other media, not videogames.
Nathaniel Watson
Literally 1/3 of that video is the player moving around and fighting, the other managing items, and then interacting with NPCs (which is technically gameplay and are reliant on player's decision to increase specific stats). What do you gain by pretending to be retarded?
Gavin Phillips
Alse, there are four ways of dealing with him. Stealth, combat, dialogue or just joining him.
Robert Morales
This man gets it.
Alexander Cruz
Would of never thought Gard wasn’t first. Shit taste, very disappointed in these degenerates.
Samuel Morgan
>less than 3 hours >when fallout 1 takes ~20 hours to complete >still spends most of the video walking aound and exploring