Gambit system should be a goddamn standard for every game with AI companion.
Gambit system should be a goddamn standard for every game with AI companion
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>I hate playing games
just use trainers then you faggot
>nearest
>nearest visible
What's the difference?
Targets with the "invisible" status effect cannot be hit with physical attacks, but can still be targeted and hit with magic. So you'd wanna use "nearest visible" when configuring a physical attack gambit, but "nearest" when configuring a magical attack gambit.
I assume "nearest visible" means nearest that you can see on screen while "nearest" includes targets off screen
>botting:the game
Wow so much fun watching the game play itself
isnt ff12 combat basically just crpg/mmo combat?
It's better--it's mmo combat that plays itself so you don't have to.
Why this wasn’t in FFVIIR is fucking beyond me. This is a feature that’s 15 years fucking old. Even Dragon Age Origins had a good system for companion AI.
Dumb cunts, SquareEnix. You fukt up.
You automate the menial tasks like basic attacks and healing so you can focus on the details like positioning and buffing. Unfortunately people took the first two and thought that was all it was.
It's pretty dumb, there's an optimal solution for it but because you have limited slots you have to adjust it sometimes by removing status effect dispels that aren't relevant so you can make room for something else.
AI should already be playing optimally but be forced to participate in enemy mechanics in a way that the player will have to help out.
>menial tasks
that's the entire game
that's your entire mom lol
On the one hand it's shit in RPGs because it robs NPCs of agency and individuality, so to speak. For instance, say the developers set 1 character to always prioritises attacking mages over other targets because the character itself hates magic. Or one character who is your best friend in the story is set to always attack the target you're attacking. That can be annoying in some situations, but it makes sense and adds to the immersion.
But on the other hand, it's really satisfying when elaborate tactics work like a charm.
The game was made with FFXI’s engine. So yeah.
I kind of want something like this for a Fallout like RPG where you control only one character.
I've always wondered... why are some people so stupid?
FFXII's combat isn't similar to MMO combat in any way aside from the fact that it has an auto-attack feature. That's literally all.
That said, it's also absolutely bonkers when people complain about the game "playing itself" when you have to literally go out of your way to buy the gambits and spend LP for more gambit slots to automate the game.
You did it, retard. Why complain about it? If you don't want it to play itself then don't tell it to. Fuck, people this stupid shouldn't be allowed to live.
Gambits are great because you can choose exactly how much to automate and play the game exactly as you want to.
>The game was made with FFXI’s engine. So yeah.
The original FFXIV was made with FFXIII's engine. That means fuck all.
Holy fucking shit your gambits are terrible. I really hope that's some example image and not something you actually use. If so I urge you to kill yourself, at the earliest possible convenience, for the good of humanity
It's bait. Those people probably didn't even play the game but have watched some stream so they can pretend to
Why not both? Add tactics but put a chance or a disposition to attack prepared targets.
For example have a “focus/control” system where the party member will follow your orders but if the control point go too low the party member will disregard orders for a certain amount of time.
Like berserkers in total war, who lose control and attack nearby enemies when morale is too low iirc.
It is playing the game. Did you play ff12? Did you select every move, every turn? Do you whine and bitch about other ai controlled party member games?
>pressing x over and over on attack is better gameplay
lmao
God this screen fills me with such joy every time I see it. It's the lab, the drawing board, the schematic. Ideas and plans are laid out here. How pleb or high IQ you are is all revealed here. This is the deciding factor of whether you enjoy FFXII, or got filtered by it. I hope you;re hungry boys, cuz I'm about to do some motherfucking cooking.
I'm so glad they gave us two more of these per character in a recent update.
Not gonna lie, i heard the XI engine part from a friend, so im not sure.
I played only XII for a while, but a shitton of XI, and it felt quite similar. It was almost like playing with a decent coordinated party all by yourself.
are there any good guides for using the gambit system properly?
My favorite part about Zig Forums is when someone shits all of over something, tells you to kill yourself, provides no better way to do something, and does it 5 times a thread to random posts
"it plays itself" is just a meme, people say it even if they don't believe it.
Also, XII didn't just use the same engine as XI, it was developed alongside it and used a lot of the same models and animations.
Better post yours and school us bro.
man I would love to see some kind of converted singleplayer remaster for XI, it's hard to get past the way it all controls for menus, combat etc. but i'd love to go through the story
It's as simple as priority, condition and action.
Gambits are smart enough to understand when you don't need something at all, so for instance "Ally: Any > Handkerchief" will actually only work if any ally is affected by Oil
Wow how awful. Your team worked the way you wanted it to? What a shit game. I want my ai party members to fuck around and use every item I have, every turn because I’m such a god gamer like the rest of these anons.
It's literally not the same at all. There's no TP, no weaponskills, no skillchains, no magic bursts, no enmity mechanics... etc
Nothing that makes FFXI combat what it is exists in FFXII.
This is a samefag, right? There's no way three people are arguing against a commonly known fact.
lmgtfy.com
Literally thousands of results
Does this mean you could have Ally:Any > Esuna/Remedy and they would automatically cast/use on any status?
You could be a pleb and just run Attack, Heal and maybe a steal gambit, or you could man up and build wacky shit. One of my favourites is an Axes and Hammers user who will always use Souleater unless the enemy resists Dark, in the event of which he'll follow up with a different attack (it was Holy in base FFXII, but I had to adapt for TZA). The other is to set your buffers up to chain buff and end off with your dps characters casting Berserk on their own asses once they're properly buffed up.
There's literally thousands of results for the flat Earth theory too. Guess that means it's true.
One of the Espers has this gambit setup too, I think it was Chaos?
>that gambit for a heal-bot is horrible
>look at this gambit for a nuke-bot instead
I don't quite get your meaning
Yes, but iirc esuna is kind of expensive mp-wise and remedies require remedy lores to be truly universal. If you're just cleansing one debuff instead of many, it's more efficient to manually choose the specific cleanse for whatever debuff it is.
what are good class choices for all the characters, I always get autisticly hung up on such things.
Yes. Also knows your Remedy lores so it won't just waste them
This is for an early-ish game ashe black mage I had on an emulated IZJS save before TZA came out, it was fun having her just run off exploding anything with a weakness. I did run into the odd enemy which resisted all the 'vulnerable' elements, at which point I just swapped her out.
Why so many FF XII threads? anyway... I loved the same and yeah, gambit system is nice! that way I can main one character and see if my strategy was good, prep time isn't a bad thing, that's how wars are won in real life.
Vaan- Archer/Time Battlemage
Balthier- Shikari/Red Battlemage
Ashe- Machinist/Uhlan
Basch- Bushi/Knight
Fran- White Mage/Foebreaker
Penelo- Black Mage/Monk
If I choose to use all 12 jobs, this is the best party I can have, right?
I don't think you quite understand the enjoyment of games like these. You're telling the dumbass characters what to do in which situations, and the GOAL is to not have to bail them out manually.
It recently got updated on PC, and I imagine salted FF fans don't really want to discuss the remake. There have also been a decent amount of 9 threads.
Nice! IX and XII are my favorite FF games
Balthier has the highest speed growth, so either bushi or shikari.
Basch is forever a knight.
Fran has the worst overall stats so make her a time/red mage for utility.
Ashe and penelo are pretty strict mages.
Vaan is best at everything, but can melt stuff as bushi with genji gloves and berserk.
>the GOAL is to not have to bail them out manually
yes, which you can accomplish by having one of your AI characters handle the healing and debuff cleansing.
Why does the Steam version need 50GB?
That's probably the only thing that's been stopping me from buying the game since it seems better than just playing IZJS with an english patch again.