>of course I've never played it, I just say it's good because it's old so it makes me look retro and cool
Of course I've never played it, I just say it's good because it's old so it makes me look retro and cool
baste
And my nominee for chairman of the based dept goes to...OP.
Try playing as a strict mage build in vanilla. You literally have to cheese the game to pass the tutorial. It's bullshit.
I played it a bunch last year. It's was enjoyable for a while especially with some of the goodies DFU offers like the smaller dungeons setting. Still the game outside of dungeon crawling feels really hollow.
Atmosphere is 5/5 though.
Same here man
Planescape Tornment is my favorite game that I never played
>great worldbuilding
>fantastic writing
>cool cast of characters (love the floating skull)
>love retro CRPGs
ugh it's so good am I right?
I'll give you that, I really enjoyed the atmosphere too.
I don't like daggerfall because the dungeon crawling feels boring to me
i just feel like I'm going in circles in a big fuck-off labyrinth that makes no sense
also, proceduraly generated dungeons and quests are shit
The only real way to make it through the game at all as a pure mage is to take spell absorption as one of your traits and only use AoE spells, so they also hit you and give you the mana from damage.
I finished the main quest last summer. Probably won't do that again ever. Might boot it up just to mess around sometime though.
I played Daggerfall when PC Gamer magazine still released demo disks and the only city available was Betony
Do people seriously have trouble with the first dungeon?
It's retardedly simple.
>I've played it before and know exactly where to go so it's easy
Hes not wrong though. First dungeon shouldn't take even new players more than 10min
That doesn't make sense. How is someone that has no idea about how Daggerfall's mechanics work going to beat the first dungeon in 10 minutes? It took me that long to figure out how swinging your weapon and readying your magic worked back then.
If you pick a shitty premade class or start with something that doesn't have a suitable weapon or if you're just in general not good with melee then you'll have a hard time. There's multiple encounters where you have a pretty high chance of just dying.
It's pretty fun. The dungeons can be really frustrating though.
the racial convo skills are retarded
I can tell you right now I had no trouble even the first time I played it.
The dungeon isn't even large and the enemies are all easy.
The only issue I can think of is that you might not have created a character with a weapon good enough to kill the imp, but even then you can literally just run past them.
I mucked around in daggerfall unity for a bit. I dont have any strong opinions on it.
Daggerfall is a solid first person 3d roguelike (lite)
Well good for you. But that doesn't mean it was designed to be easy.
just run past shit nigga
They probably think they have to explore the whole thing and fight every mob
god forbid people think they should play the game
Well for most games that wouldn't be the wrong approach.
I mean, even back when it released, I read the keybindings to know what the controls were. This was coming off of the game I played previously, X-Wing Fighter
This is what zoomers actually believe
is Arena worth playing?
it's really just giving people that played the game the benefit of the doubt that they aren't so fucking retarded they think daggerfall is actually good
All TES games are shit so it's not really saying much.
I haven't played it in about 16 years or whenever they made it free but I remember enjoying it.
it's free anyways and easy to set up so why not try it for yourself?
Daggerfall is on a whole nother level of bad.
The only redeeming feature were the books.
The whole thing isn't that big
how the fuck are you going to find the exit if you dont explore?
>more shit than shit
It's all brown poo to me.
giwtwm