What went wrong with the Star Fox series?

What went wrong with the Star Fox series?

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The immediate next entry in the series after what many people consider to be its magnum opus was a rebranding of a Zelda clone, created either out of a misaimed attempt at camaraderie or as a deliberate act of sabotage so that Rare wouldn't make off with a fresh IP.

Assault started life as a multiplayer-only arcade title co-developed by Namco, which was eventually moved over to the GC. After the switch they didn't have sufficient time to give it a wholly original campaign, so they cobbled a short, linear one together out of a few easy-to-make space shooter levels and the existing multiplayer maps.

Command was a scaled down title for a handheld that didn't build on anything Assault started, instead ending up as a more shallow and repetitive version of the unreleased Super Nintendo game it ripped off.

A remaster of the most acclaimed game in the series that was released on a platform with a 70 million+ userbase never reached 1 million sales.

Zero was Nintendo's first proper effort in 20 years, without anybody else co-developing it (Platinum only handled asset work), and it was 80% just a rehash of their last real effort, just with gimmick controls.

nintendo only uses star fox to push a gimmick, the only good game is the time the gimmick was just a rumble pack

Shmups as a genre died.

Like Paper Mario, is one of those names that Miyamoto and guys massive ego are sitting on, only allowing to use them if he has a bright new idea for it, which will turn out to be retarded shit 100% of the time.

Zero's even worse when you really think about it
So we all know about the controls and how most people hated them but here's the fucking thing
The dual screen system bogged down the graphics and prevented competitive multiplayer
>Competitive multiplayer was a surprise omission from Star Fox Zero. Not surprisingly, the new controls were what caused Platinum and Nintendo to shy away from multiplayer. "I think the main thing we were really focused on, since this did start on that two-screen experiment, is on this being a one-player game. That being said, we did include a co-op mode that you can play locally with the TV and gamepad, where maybe you give the person who feels more comfortable piloting the ship the pro controller, then maybe the less skilled player... maybe the younger player can have the gamepad and enjoy the soothing elements of the game.

usgamer.net/articles/star-fox-zero-in-hindsight-the-developers-on-the-controls-the-decision-not-to-include-multiplayer-and-the-future-of-star-fox

So you have this mindset that pretty much risked it all, focused the entire development on a risky control scheme for a series that hasn't had a successful game in about a decade and sacrificed visuals and multiplayer for something that was hyped up as innovation.
Only for the system after it to be incompatible with the control scheme due to portability so even if was good, it wouldn't be continued unless you force in some mandatory peripheral for it, which would be fucking asinine since it'd only increase the price of a new installment for a series that's been on decline for a control scheme barely anyone actually liked and gave up more than it gained

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Bullshit too.

Theres MANY of us who want a good smup

Give us Ace combat x Daemon x Machina x chrome hounds starfox...

This would be massive.

Miyamoto

Nintendo's (Miyamoto, really) refusal to just build off of a solid game and make a good sequel. you can't just have more of a good thing, you have to "innovate" by slapping retarded gimmicks onto everything. i guarantee you if they just made Starfox 64 2 without any retarded gimmicks it would sell like hot cakes.

This

they're dead set against making anything resembling the only game in it that's good, and the closest they'll come is remaking the same game but worse. Idfk why they have their heads up their asses.

The railshooter genre is no longer popular and Nintendo failed at proving the series could be more than a mere 2 hour long rail-shooter.

The closest they got was Assault, which still had a ton of problems, execution wise.

I think it had a good run and enjoyed a better amount of popularity than most game series ever hoped for. Maybe I'm stupid, but I don't "get" why every series needs to be perma-relevant. Does SF still have potential? Yes, very much so. Does that mean anything will happen? Not in the slightest. I think we should enjoy and appreciate the things we have.

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Miyamoto's problem is that he's one of those people who become more conservative with age. I'm not talking about political leanings, but rather how he sees his own creations. You can see that even up to the Wii he was willing to push big new things for his games. Mario 64 dropped most trappings of the 2D titles, and then Galaxy was a big swing back towards them after people had gotten used to 64 and Sunshine. Star Fox 64 (although technically a retelling) had completely new concepts for the planets, NPCs and battles. Ocarina of Time had a bigger emphasis on presentation and story than the previous games in addition to introducing new NPCs and enemies that became staples for Zelda, and then there was Wind Waker's whole thing with the cel shading and sailing. Pikmin was quirky as fuck and not at all guaranteed to sell, and he made it anyways.

Meanwhile, modern Miyamoto seems to be obsessed with keeping a franchise's "image," enforcing stuff like limitation of character usage in Mario spin-offs in order to keep the "brand" going, and his own games (the NSMB series) being all almost identical. There are even some bizarre rules which make no sense for a series that doesn't focus on story, like how Donkey Kong is allowed to appear alongside Mario in spin-offs... but not if they are story based, which is why the DK DLC in Mario & Rabbids had to explicitly explain that the DK story was in a separate dimension and only the Rabbids crossed over, rather than any Mario characters. He even initially opposed the Odyssey team's use of New Donk City and Pauline until they pointed out the original arcade Donkey Kong was a Mario game.

People bitch about his fetish for gimmicks, but he really only seems to push them when the games don't sell well (Star Fox, or his comments about needing to do something new with F-Zero). When they sell well, he has no problem with repeated games with little innovation (the NSMB series).

they should have the rez guy make a trippy VR star fox game, they already did tetris

Or let Dylan Cuthbert be the producer

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Cuthbert worked on Command, that game was still shit

Like he produced Command and 64 3D? Everybody on the internet says he wrote the story himself, too, though I haven't found a source on that. People forget he was only one of several programmers on the original, he was never the head of Argonaut or anything.

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Actually it was Imamura (the guy who designed Fox and co to begin with) that wrote the story and drew those endings

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Nintendo should give licensing rights, funding, and an animation team for A Fox In Space. The guy is breathing new life into the IP and is getting jack shit for his efforts.

I've never played this game but it looks weird

Cringe. Genuine fucking cringe.

>Nintendo should hand the franchise off to the literal faggot who's using it as an avenue to make his WolfxFox fanfiction
Even that Event Horizon guy would be a better choice, at least he's actually making a game.

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NINTENDO

Miyamoto's always been a hack desu. It was Takashi Tezuka who really contributed the most to Mario and Zelda.

Krystal.

youtube.com/watch?v=BEDNcICyBlY

HIRE

Honestly the best part about Starfox 64 was the radio chatter between all the characters. I can probably recite every line by memory and I don't think any new game in the series will come close to that chemistry between characters again.

youtube.com/watch?v=GXLmDRwxAUU

THIS

Miyamoto.

I hope you stop breathing faggot. Fuck you for the bait

youtube.com/watch?v=Vi5nwqc2CrY

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MAAAAAAAAAAAAAAAAAAAN

It's a rail shooter. How exactly do you make a new Star Fox that doesn't feel like it's just rehashing Star Fox 64? Star Fox Zero was trash, but I legitimately feel that's the only way they could have gone about making a new game and trying something novel

Nintendo refuses to do make one unless they can think of some retarded gimmick to shoehorn in and they also generally refuse to let third party devs who might actually know what they're doing to get their IPs

Something like Starlink but less shit and without the toyshit.

Miyamoto and adventure killed the series. One is OBSESSED with remaking 64 and the other wasn't even a proper starfox game and ended up being mediocre at best. it's a shame 0 shat the bed but that was also Nintendo's autism meddling with what platinum had in mind. the series never had a chance.

2 had no on-rails segments at all, and plenty of people say they like it. Assault has been getting jerked off a lot lately, and it only has like 3 on-rails levels. Any other time you get an Arwing, it's in all-range.

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FPBP

This is probably the actual answer. Fun Fact: you know the long ass intro sequence in Twilight Princess that everyone hated. Yeah, originally it was only suppose to be one day but Miyamoto told them to make it three days

Krystal