Explain what each of these terms means:
>"game loop"
>"game feel"
>"2.5D"
>"JRPG" and "WRPG"
>"hack & slash"
>"roguelike"
>"soulslike"
>"metroidvania"
>"nonlinear"
>"emergent gameplay"
>"artificial difficulty"
You should be able to do this.
Explain what each of these terms means:
>"game loop"
>"game feel"
>"2.5D"
>"JRPG" and "WRPG"
>"hack & slash"
>"roguelike"
>"soulslike"
>"metroidvania"
>"nonlinear"
>"emergent gameplay"
>"artificial difficulty"
You should be able to do this.
buzzwords
>"artificial difficulty"
the only relevant term
>>"hack & slash"
THIS IS A DIABLO STYLE GAME NOT A DMC ONE YOU FUCKS
Do your own video game design college homework
why? all my diablo runs were more of a whack & toast
>>"game loop"
game is stuck in a loop, everything the same each cycle
>>"game feel"
how the disc, cartridge, box, or booklet feels. digital has no game feel
>>"2.5D"
in between 2 and 3d which is impossible. all games are 2d since their displayed on a flat screen (if your tv is bumpy get it checked out, same with your testicles or breasts. never hurts to be safe)
>>"JRPG" and "WRPG"
Japanese Role Play Game, Western Role Playing Game
>>"hack & slash"
you use swords to hack and/or slash enemies. much like our forefathers (not to be confused with four-fathers which is reserved for homosexual non-monogamous relationships ever so common in Los Angeles and Portland)
>>"roguelike"
Games that Generally have similar characteristics to rogue games (ie - procedure generation)
>>"soulslike"
See above^^^ but similar to Dark Souls series. Not to be confused with aforementioned Hack and/or Slash Genre Titles
>>"metroidvania"
no idea what this is, metroid? That's the dude with laser canons and aliens, correct? He's pretty cool.
>>"nonlinear"
game doesn't have a "linear" or "one direction (great band)" towards completion. However, all games are linear in the sense that one starts them and inevitably ends them whether by completion, rage quit, or simply ending the play cycle
>>"emergent gameplay"
Emergent isn't a word. Fuck you and you're made up words.
>>"artificial difficulty"
Difficulty that feels fake and/or artificial. Similar to how strong gusts of wind feel like you're getting hit by a rock but nobody threw a rock. He who is without sin casts the first stone, Wind is pure. But you didn't see it coming. Fuck the Wind and Fuck Rocks.
You should SEE the difficult before it hit you, not some magic sky bitch slapping your titties.
I'll go with the ones I know and easiest to hardest.
>nonlinear
Pretty self explanatory, there is no one true route to get through any part of the game. This can be minor like in Doom where secrets can allow you access later parts of the level early or a bit more major like in Hitman where you are given opportunity to make your own path to your target. Basically any game where it isn't a developer hand crafted experience and they give you tools to go through the game in different ways.
>2.5d
The correct use of this is 3d but gameplay is pretty much on a 2 dimensional plane of going fowards/backwards and up/down. Think of the Trials series as an example of this. People who say sidescrollers which have 3d models is 2.5 d is fucking wrong.
>artificial difficulty
When a game goes against established mechanics or uses something the player has no possibility of controlling to make it harder than it actually is. These usually take the form in 100% RNG scenarios or intentionally unintuitive level design.
>game loop
What you are doing for the majority of the game, the pure distilled gameplay you will be doing in your time playing it. Basically think of gameloop as trying to describe how the game is played in a sentence or two.
>game loop
a series of gameplay activities that when repeated make up the game. Sometimes when the pattern is too obvious it sucks, see assassin's creed 1
>game feel
the subjective experience of what playing a game is like thanks to a combination of obvious and not-obvious mechanics.
Celeste has good gamefeel because despite being a precision platformer it fudges overly precise collisions between the player and the environment in favor of the player
>2.5D
a typically 2-d genre, like a side scrolling platformer, where the player character and most of the game world is presented with 3d models rather than 2d sprites. Compare Samus Returns to Super Metroid
>jrpg and wrpg
jrpgs are Japanese western rprgs are not.
wrpgs are more likely to contain custom characters and stats and nonlinearly scripted quests than a jrpg. A jrpg can sometimes be a hallway with no side quests or customization at all. Compare mother 3 to fallout 3
>hack and slash
a game that plays like dynasty warriors
>roguelike
a game with permadeath, procedurally generated levels, and sometimes incremental gains where you can accumulate persistent stat gains across runs. Or some combination of these. Being strict about this will start a flame war
>souls like
I don't play these
>metroidvania
a game that allows for some degree of explorational freedom until you find power ups that let you progress further
>nonlinear
the extent to which the game doesn't force you to complete primary objectives or story beats in a a specific order
>emergent gameplay
the shit that happens because a game's systems or mechanics allow things to happen that weren't specifically scripted.
See starting a one-man army stand off against the police in gta
>artificial difficulty
things that make a game hard that aren't affected by the player's skill or ability to overcome them without preparation
see padded stats, blind surprise attacks, shit controls
/thread
OP is a faggot as normal. If you want to make a bait thread you need Soul, Souless, and Kino.
>The correct use of this is 3d but gameplay is pretty much on a 2 dimensional plane
>People who say sidescrollers which have 3d models is 2.5 d is fucking wrong.
You just described the exact same thing twice. And neither of them are correct.
>"game loop"
A system where the game funnels the player’s progression towards certain paths through various means
>"game feel"
Non-intrinsic sensation of playing a game.
>"2.5D"
3D assets used in a game that uses 2D game design
/
Isometric games that give the illusion of 3D with only 2D assets
>"JRPG" and "WRPG"
JRPGs are RPGs made in Japan, while WRPGs are RPGs are made in the West
>"hack & slash"
Games focused on melee combat with varying degrees of complexity
>"roguelike"
Shit meme genre that lazy Indie devs use as an excuse for shit game design
>"soulslike"
Games that have game design inspired by Demon Souls, Dark Souls, or Bloodborne
>"metroidvania"
Another indie shit genre that attempts to recreate the tight level design if SM and SOTN with no success
>"nonlinear"
Nonlinear
>"emergent gameplay"
No fucking clue. First time hearing this
>"artificial difficulty"
Either people bitching about a game’s difficulty, or when developers limit the player in some way that goes against the game’s design in some way (e.g. the gay ass nigger parts of Doom Eternal wading through that purple goo FUCK THAT SHIT)
Should've worded what I meant better:
I meant shit like the world is 3d and as your character progresses forward they do explore the 3d environment, but to you the player you only have 2 axis of actual movement to use.
>Core gameplay that supports and feeds into itself. IE in MMOs this could be gathering > production > combat which cycles back, repeat.
>Gay term that means nothing
>2D presetaiton (top-down, sidescrolling) with sprite work that looks 3D and backgrounds / environments with depth, ie ALBW
>Jap and Western Roleplaying Game
>High face paced combat, generally hand to hand with melee weapons, ie MGR:R
>Named after the game of the same name, generally a randomized dungeon-crawler where you pre-generate a character simiilar to D&D and features permadeath, although there are variations, ie BoI which is a roguelike / SHUMP
>Slowed-paced combat with punishing mechanics, heavily rewarding dodge mechanics, named for Demons/Dark Souls.
>Exploration of a huge map, usually with multiple paths, hidden areas, which partially dictates progression via use of unlocks. May or may not have RPG-elements.
>What it says: game is non-linear and you can go where you want (ie BOTW)
>Means a few different things, but is generally presented as the multiple solutions to a single puzzle variation (once again, BOTW comes to mind, or System Shock)
>Fake and gay difficulty that is more about memorization than ability - such as a poorly placed enemy offscreen that kills you that you would never know was there.
Diablo is an isometric dungeon crawler
you described a character action game in your hack and slash.
MGR plays like Bayonetta and Bayonetta has no hacking or slashing
>>"2.5D"
2D movement with 3D graphics
Alternatively 2D with limited Z awareness
>>"JRPG" and "WRPG"
RPGs of japanese or western tradition, further divided in subgenres like srpg, crpg, etc
>>"hack & slash"
Diablo clones
>>"roguelike"
Rogue clones
>>"soulslike"
Demon’s Souls clones
>>"metroidvania"
Metroid/Castlevania clones
>>"nonlinear"
able to be done in non-predetermined order
>>"artificial difficulty"
difficulty increase boils down to inflated numbers or bullshit like each step having a % chance to kill you for no reason
Rest are meaningless buzzwords
what's the difference between a rail shooter and a shmup?
That's fair. The licensed Two Towers or Return of the King are a more accurate depiction of hack n slash.
what term do you guys prefer, doom clone or quakelike?
shmups are shit like gradius
rail shooters are shooters where you don’t control the movement
Doom is an action wizardrylike
I'd say you control the movement in star fox 64 and rez just as much as you do in ikaruga and einhander
>JRPGs are RPGs made in Japan, while WRPGs are RPGs are made in the West
retard
it's not a wolfenclone?
what's the difference between an adventure game and an action adventure game? which one is ocarina of time?
No, wolfenstein is an akalabeth clone, garriott got so pissed off about it he made ultima a top down game and released it before wolfenstein just to piss them off, but they managed to copy ultima and remake the game in its likeness as a fuck you to richard.
>"game loop"
gameplay
>"game feel"
do you like the gameplay or not
>"2.5D"
the graphics are 3d, but the gameplay is on a 2d plane
>"JRPG" and "WRPG"
"RPG+anime" and "RTwP d&d like or ultima-like or bethesdashit"
>"hack & slash"
you use a limited amount of abilities to cut through swathes of trash enemies
>"roguelike"
like rogue
>"soulslike"
like demon's souls
>"metroidvania"
platformer with minor rpg elements
>"nonlinear"
there is multiple paths and you don't necessarily have to be working towards finishing the game
>"emergent gameplay"
many different game mechanics can combine in different ways to produce unexpected results
>"artificial difficulty"
the game causes an instantaneous fail state due to something the player couldn't have possibly predicted
do any of the metroid games have any rpg elements
You spend like half the game rolling, retard.
I'm gonna pretend that you're telling the truth because I have no idea what any of those words mean
collecting upgrades and using different upgrades in different scenarios
Power-ups and ammo are not RPG elements.
>pretend
why would I come into a thread and make up nonsense?
What is an RPG?
I'm not going to pretend to care
A game where player-assigned stats decide the outcome of a move based on a random number rather than player action.
strict power upgrades that are always good in every scenario, like mario bros, yeah
but ones you use selectively depending on the situation i would still consider a minor rpg element
>game loop
The shit you actually do in the game but that's just what kids call it for some reason, probably youtube told them to
>game feel
How response the controls are
>2.5D
Doom and games related. Wolf3D, build games, shit like that.
>JayArePeeGee
An RPG made by nips
>DubyaArePeaGee
An RPG made by mutts or bongs or someone speaking English
>hack & slash
A game where you spent most of your time hackin' and slashin' bad guys.
>roguelike
A game like Rogue. Nethack, Angband, Prospector, Cogmind, TOME, et al.
>soulslike
A Dark Souls knockoff
>metroidvania
A game like Super Metroid or Symphony of the Night
>nonlinear
You can bounce around wherever you wanna go, it's not go from A to B to C to D, you can go from A to C or D or B or whatever.
>emergent gameplay
Means you gotta play for like four hours before you unlock all the special moves because the devs wanted to pad out their shit game
>artificial difficulty
A game that isn't hard if you're good at it, the people who suck at it or don't like it will say something is "artificially difficult" to justify being shitters.