>17 years later
>F-Zero GX is still the best racing game of all time
What happened, /v?
17 years later
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Miyamoto made a series, then SEGA (his old rival) made what many consider to be the best F-Zero title and you can tell he’s been seething ever since
2 more F-Zero games and an anime came out after GX, though. Maybe they expected it to get more popular and pulled out when it didn't?
>literal perfection
>how do we improve it?
I would just add 30 player multiplayer with good netcode (LOL), and 4K textures.
it just isn't profitable. wipeout is far more superior in similar genre and even that isn't made anymore
>it just isn't profitable.
Something tells me going Prime 4 on us and actually putting an F-Zero game up front might turn some heads.
>Wipeout is superior
Peak snoy
prime 4 might happen eventually but not even nintendo can sell new f-zero at full price.
I'm pretty sure there would be an audience for a new AAA racing game on the Switch. Mario Kart is old hat at this point.
Mario kart ultimate they can make and it sells but good luck trying with f-zero that no one knows anymore
F-Zero GX was fine I think, I was under the impression it was the gameboy advance titles like F-Zero GP legend and Maximum Velocity that bombed
track editor
new cups with new settings
those 2 gba games sucked and so did the anime
but nintendo will never admit they killed fzero, not gx
gx's boxart really sucks though compared to fzero x's
max velocity did fine
it was the two based on the anime that bombed because they plain sucked
>On release, Famitsu magazine scored the game a 31 out of 40.[7] F-Zero: Maximum Velocity went on to sell 334,145 copies in Japan and 273,229 copies in the U.S. as of 2005.[8][9] The game has total sales of over 1 million copies worldwide and has an overall score of 86% on Metacritic and 83.37% on Game Rankings.
vs
GP Legend/Climax
vgsales.fandom.com
>this game led to the current reason for why Yakuza isn't allowed to release on Nintendo
who killed fzero?
en.wikipedia.org
who could save it?
en.wikipedia.org
???
>Nintendo called this game a failure due to poor sales
>Yakuza guy got his Metroid pitch shot down because of it
>really salty about Nintendo and got even salty after a low effort port of Yakuza 1/2 to Wii U was called low effort so he said he has no plans to put Yakuza on Nintendo again and said Fans just don't want it on Switch or in Smash
just hire the AV guys to do a new fzero for switch
en.wikipedia.org
didnt know that backstory
a real bummer
when's the last time miyamoto actually gave an interview?
web.archive.org
Yep you will probably never see any Yakuza content on Nintendo platforms and Sega will probably never get to work on F-Zero ever again.
>Novice - no problem
>Standard - no problem
>Expert - had to retry Diamond a few times but its all good.
>looks like I got one difficulty left
>28th place
Is Master difficulty a meme?
I could only beat Master with Sonic Phantom. The AI rubber-banding is insane.
I don't think Master is very difficult except for Phantom Road
not quite what happened
AV pitched a bunch of ideas, and fzero was the one that stuck because of AV's experience with driving games
siliconera.com
also nintendo was really impressed with fzero gx
>“After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we’d made that game, in that timeframe and with that budget, in detail. They were wondering how we’d done it – they couldn’t figure it out. We were able to achieve something a lot higher than what Nintendo had expected.”
fzero would have sold badly no matter what given that crappy box art and only limited advertising
>In a January 5, 2015, video from Smosh Games, Miyamoto was featured as guest star where he confirmed that the F-Zero franchise was not dead by stating that a new installment in the franchise could be possible if Nintendo were to develop a unique controller interface for one of their upcoming consoles that would be suited for a new game.[58]
fucking retire already you old coot
I've beaten at least Ruby cup on master with everyone. Letting off the gas whenever you're above roughly 100-150km your nonboosting top speed nets you more mileage out of boosts. It gives you a massive advantage if you land flat from a huge jump, since instead of instantly falling back to 1000km you coast by the others at 1600 or so. On top of that, the fact that the highplacing AI isn't guaranteed to race well every race means you can have an off race and still be okay.
Also, if you cant outrace someone, make sure others can't race to begin with. Murder's your friend.
Phantom Road's just fucked in general. The AI goes so fast on that final turn that they fly off the track, and turn so hard that they can survive it. I don't think i've ever place above 15th place on master there.
>unique controller interface
why can't a game just be a game
May as well put it to VR and have the game come with a motion-control steering wheel gimmick.
>Miyamoto enjoys rearranging furniture in his house, even late at night.[5] He also stated that he has a hobby of guessing the dimensions of objects, then checking to see if he was correct, and reportedly carries a measuring tape with him everywhere.[114]
so when are we sticking miyamoto in the old folk's home?
>drives a missile with the selfdestruct still active
>one of the highest top speeds in the game
>has 5 fans
>grows flowers that kill people
>wants to take over the world because it's what every bad guy wants to do
>on a neverending drug bender
Find a flaw.
>why can't a game just be a game
I'd love to tell miyamoto he's not allowed to make a new mario game if it uses dpad, analog stick or buttons
probably what they would want to do with labo, except the switch isn't powerful enough for a high fidelity VR experience that fzero would need
holy fucking shit why is the space angler so BAD?