creator of Mega Man, Dead Rising, and Onimusha. Why was he unable to create big series after leaving capcom?
Keiji Inafune
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He was always a hack that sold the work of others as his own.
thought he died lol
reminder that capcom's quality fell through the floor because this westaboo faggot insisted they outsource development to western devs because he thought they were so much better.
He blocked DMC4: Special Edition and chose Ninja Theory to do 5. He especially liked their plots unaware that they didn't write them.
>leaves capcom because the higher ups don't consider his name as a brand as he thinks they should
>goes on to do irrevocable damage to his name brand
The inafune brand will forever be tainted with mn9. The faggot will never live it down.
Lots of shit-talking I see, but where are you oh so wonderful games you fucking niggers?
Not only that almost everything Comcept worked on bombed or at least underperformed. Soul Sacrifice is the one exception. They also made Ninja Gaiden Zaiba which is widely considered one of the worst games ever.
He had good people surrounding him, within Capcom. None of those games are products entirely constructed in his mind. The problem with him leaving lies in who ended up on the project, which was not similar to how people ended up at capcom whatsoever.
>He blocked DMC4: Special Edition
Why are you trying to make me like him?
DR2 & 3 were no DR1, but I still love them. I wonder why they failed so misserably with DR4.
>Inafune: Okay so like... a game with zombies in a mall like that film. And it has a middle aged male protagonist since Westerners love that.
>Dead Rising is made
>Woah Inafune you're a genius!
"He's a businessman"
-Hideki Kojima
>creator of Mega Man
artist of Mega Man. the creator was Kitamura, who also directed some other games, including Cocoron which nobody ever heard of, and then went to IBM or something.
Imagine people giving you the entire credit for something you and your colleagues did and not making a statement respectfully letting everyone know that it was actually a team effort...
How would do such a thing!?
>and then went to IBM or something.
He was in gaming all the way to 1998. What he did afterwards is a mystery. There is a computer CEO guy with the same name but no idea what. It's possible Kitamura is just some autistic dweeb living a poor neet life. He came off as a weirdo on ihs blog and people talking about him.
This. Why are people so quick to suck the cock of these pseudo celebrity devs? Can anyone tell me any good games besides Cave Story that was truly made by one guy?
He was the creator of none of those games.
The only thing he ever directed was a Short fill for Dead rising. He was a producer for most of his career and a producer is a glorified accountant for a game project.
Simplifying aside, the way games get made involve a lot of people. No one dude is responsible for the game actually being good, in any aspect. DR was good. It's not just zombies in a mall, it's the mechanics, the sound design, the art direction, everything about it makes it pretty damn good. He can't just leave the teams he works with, work with other people who've shown they're competent and produce something good. They've actually got to work well together. Conversely, DR was worse off when it went to capcom vancouver.
Tetris.
I hope one day he bungee jumps with the cord around his neck.
But Capcom as a company embodies Westaboo.
Most of thier games are Japanese perspectives on western culture.
Capcom fell on shitty times because this jackass wanted to remove the Japanese from westaboo
>Conversely, DR was worse off when it went to capcom vancouver.
guess who was the brainchild of Capcom Vancouver?
There's some indie titles out there that are pretty much one guy, but even then, a lot of them get playtested by others, so one could argue an extremely miniscule amount of games are the product of one individual.
Well, the guy who wanted capcom to buy them, yeah. He didn't make the studio. Most of his shit is pretty bad in general, when he's given the ability to make decisions on his own.
>the only game that had her had no input from Inafune
Bizarre. I know Megaman isn't that much played but at least I though it was iconic enough to prevent producers disappearing like that.
He's supervising smartphone games for Level 5 now or something.
>springboard self back into prominence by claiming to be father of weeb IP
how ironic
>supervising
Killing.
Did western devs have anything to do with the original Dead Rising, because that was the best one. Also the most difficult to the unaware. Be on time. Save a lot. Drink your Orange juice. Take pictures of zombie boobs.
DR2 and DR2: OtR were both pretty damn good in their own right, but after that this series took a fucking nose dive. I would bet money most of the devs that worked on DR4 never even played the original, let alone beat it.
I'm no weeb, but we need the japs back to make a proper DR game. I know there's like a million zombie games out there, but the original game was filled to the brim with soul.
Japan highly values personal privacy. It's not hard to believe. Besides people who activity put themselves in the spotlight can you name any other creators? Japanese or even western for that matter? It's not strange, it's the nature of the world.
DR2 is where capcom vancouver took over. DR had nothing to do with them. DR2 isn't bad; but it is definitely worse in execution. More buggy. Failure to iterate on mechanics in a meaningful fashion. No frank west sucks but that's not too big a deal breaker. But DR3/4 were hilariously bad.
It would be nice to see it go back to capcom, but their consistency is questionable at this point. DR was a product of a capcom of a different time.
He didn't create Mega Man though
The actual story is a bit of a mystery and the only source we have for the real backstory is the president of the Mitchel Corp. Kitamura was widely disliked and he sort of comes off as an autistic ass. He was in console games since no one wanted to work with him. But he's creative and dedicated. Him and Fujiwara clashed over whether MM2 should exist and Kitamura went to Capcom VP to get it. After MM2 was a smash hit, he works on two other games, Willow and then leaves Capcom. Normally having a smash hit would lead to him rising the company.
After that he joins Takeru and makes Cocoron. He said on his blog that it was to be a mega man clone. But it didn't sell mcuh and he went on to make Funky Jet with Mitchel. Then he bounced around making puzzle games and other things for the 90's.
His last game was ZeriamZone for the Playstation.
youtube.com
After that he vanishes and even former MM2 staff say they haven't had contact with him since. He then pops up in 2014 with a vlog that Zig Forums discovers until Mega autists keep bugging him about MM11 and he closes it.