>Ya know dose 'on-rails' main quests ya hate in ev'ry 'free-roamin' game-play?
>Yep, where yer told how to do 't-all and fail fer bein' a inch away from where yer told t' be
>Well son, we's made an entire game-play like that fer you!
Is this it? Or could modding undo this?
Ya know dose 'on-rails' main quests ya hate in ev'ry 'free-roamin' game-play?
Are switchfags just seething they didn't get to play RDR2?
we weren't memeing when we said it was a movie, user.
how 'missions' work in BotW:
put glowing ball into hole
complete fetch quest
>BOTW BEST GAME EBER I SWEAR GUYIZES
I liked botw, but rdr2 Is a different kind of experience.
Open world games fucking suck.
I miss the way older zelda games played.
RDR and GTA missions are also way too scripted.
Gone are the days of letting the player figure it out.
RDR2 is the exception here, not BOTW/Switch. Most open-world games allow you to approach quests very freely, it's usually just a minority of annoying main quests that play like RDR2.
But it fails even harder as a movie: low quality animations, script, VA. Broken up by long sections of fixed camera and mundane events.
You mean the interactive vs cinematic experiences?
>put glowing ball into hole
>complete fetch quest
You obviously didn't play it.
rekt
Yea, RDR2's missions kinda fucking suck.
Rockstar has made it obvious that they don't know how to design compelling open world missions.
>Gone are the days of letting the player figure it out.
BOTW has that in more amounts than any other Zelda
replace BOTW with Souls
It's getting a Switch port. 720p easy port.
yes he forgot
>solve generic puzzle
>put glowing ball into hole
>complete shitty shrine which is like the other 200 shrines on the map
Not to the same degree, which makes sense since Souls has a more narrow, essential combat focus.
Nah, the problem is that they want to tell a traditional linear story in an open world setting.
The only way you can do that is by forcing the player to approach tasks in a certain way.
>Figure it out yourself
>BOTW stops needing a brain after the plateau anyway
Great game you have there. Really activates my almonds having all this freedom to do nothing. RDR2 shits all over that kiddie garbage all night and day.
The puzzles and shrines are not generic. For example, they require variations of the 5.1 distinct rune powers, as well as other designs.
Their traditional narrative design makes no sense and will always mean that the story and mechanics work against each other, unlike in properly linear or proper open games.
Such shortcomings are compensated through gameplay.
>BOTW stops needing a brain after the plateau
Myth. What happens after the tutorial is you finally have all the main equipment with which to approach the rest of the game any way you want. It's your own fault if you choose to use game-breaking tactics over more interesting ones. And even the difficulty drop is a myth, you don't face any bosses in the plateau. You also have nothing close to the variations in biomes, NPCs, creatures, weapons, etc, etc that are in the rest of the game.
If all you took from the tutorial is how all the mechanics work, and not the explicit message of finding and choosing the most interesting (not minimal) ways that they work, the lack of brain is on you. And the game catered to your approach too. The game has decent balance even if you make it boring and seek every advantage, you die multiple times more in BOTW than it takes to even get to a shootout in RDR2. The 3 heart beginning of BOTW is way less health than the unrealistically tanky Arthur has, and the equivalents to Dead Eye are actually interactive and skill based. BOTW is a freer sandbox yet still harder.
But the gameplay is a mess. It's free-roam mechanics against linear mission design. Doesn't have much of a niche unless you specifically like budget movie-imitation wed with mediocre linear design + a pretty world.
Kinda. Rdr2 Is an on rails leisure interactive adventure movie.
While botw Is a game in purest sense. I like both, for very different reasons.
I'm not knocking the stuff they do well, like the cinematic qualities vs other games, insane detail and world design. But seems like if it were not for those and the GTA legacy, marketing, pretty visuals ... the game would not be as popular when actual Western movies and better open-world designs are so plentiful.
You mean children? Because the adult can just buy another console when he wants to play the new game.
Creating a thread about comparison of rdr2 and botw is pointless. Because these threads are populated solely by poorfags who could only afford to play one of them.
played both on pc, zelda is one of the worst ubishit openworlds out there. i imagine toddlers only praise it because they literally never played any open world game released in the last 2 decades, simply because they only ever play games on their ninty toys
RDR2 is on every current system besides Switch and BOTW is merely an exteme example of the standard RDR2 falls short of. Also wouldn't make sense for Switchfags to criticise RDR2 on the criteria of a genre their own system is otherwise lacking in.
Therefore system owning shouldn't come into it.