Underwater vidya

>mods delete comfy underwater game thread
Not very based.
What are good underwater vidya? Do you have any ideas yourself?
>play as some nobody going down through a sea in a ultra-deep dive like the challenger
>fairly early your comms turn off
>backups fail
>can only keep going downwards
>massive focus on sound design, machines in the sub working, the materials groaning and distant sounds of creatures you can't see
>the further down you go the more silent the ocean gets and the more tense every encounter is
>micromanagement with lights and bait to keep the more aggressive creatures off
>At some point you realize you have been inside a giant creature this whole time, explaining the comms ceasing to work

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youtube.com/watch?v=50Kn7N79GXE
youtu.be/eMd3mUK_BG8?t=515
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Yeah what the fuck, the whole thread was discussing vidya except for about ten posts on whales and squids.
Anyway I just want more underwater games with some good monster designs and a way to contain them in a base like SN.

nu janniez are jew loving nigger cock garling pedo lovers. Some of the new jannies need to meet the rope.

Thing about monster designs is that usually, more is less. If you can see the entire monster, you lose some spook factor since now you know the threat. One of the biggest factors in making something scary in my opinion is playing off fear of the unknown.

Part of why picrelated ended up having such a massive letdown of an ending, showing the entire big bad off instead of just letting the viewer know that something VERY FUCKING BIG is moving.
Having it be cthulu was lazy as fuck too and the director is a massive hack because of it.

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I'll probably go back to baratrauma once it releases more content

Somethings very cozy about being an engineer and fixing the holes of the submarine and bolting down doors to stop water leaking in.

It's just a pity that every other role except Captain and Engineer are pretty much filler

Doctor's literally just a husk maker and a stim pen provider, rarely manages to get into research or production before the sub dies (or even have the tools)

Assistants do nothing

Security just grief watchers

I honestly couldn't care less about spook factor in a game where I'm doing the thing I mentioned in the latter part of my post. Gimme a cool monster, this isn't cloverfield.

>Anyway I just want more underwater games with some good monster designs and a way to contain them in a base like SN.
I definetly see the appeal of it. It's a shame that unless you sit down and make it yourself, you probably won't get a game like this. Hunting down the monsters could be cool though. Something like that bigfoot game except underwater.

someone post the pressure vaporware images

God if a game like that existed I wouldn't leave the house for a week.

>You're a scientist working in one of those underwater bases built on the floor of reefs
>Opening hours are a comfy exploration of said reef, interacting and studying the local fauna
>Your diving partner does warn you about the steep cliff a fair distance away, brings you there to show it to you
>While you're in the base resting, you catch a brief comm of your partner screaming for help before breaking
>You're now tasked with recovering his body, lodged in some underwater caves at a 150~ meter depths on oceanic shelf below the cliff, around where visibility starts dropping to zero
>Have to manage the expedition extremely carefully, tethering yourself to the cliff so you can make your way back from the nothingness, having to fight off nitrogen narcosis and the mundane and not so mundane creatures that lurk in the edge of the abyss
>Underwater caves in question are set right at the edge of a second cliff that drops much, much further down
>Finale of the game has your tether break due to an unkown bite of a creature, have to make it back to the base with what remains of your devoured partner, with poor visibility due to uderwater currents shaking up ocean dust and with only a compass and a rough idea of the reef's direction to guide you
>There's something lurking nearby too, perhaps you already caught glimpses of it during your descent
>Care you don't wander into the abyss without noticing, or let the narcosis do that to you

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I fucking wish, I just don't have the talent for it.
If I were to make a game, it probably wouldn't have anything to do with water, it'd probably be underground in a metal place touching metal things with metal monsters. Sadly aside from a house-wearing crab and a jawless fish, I suck at making living sea creatures and all my monsters that aren't robots look revolting and are bursting with hands and ears.

youtube.com/watch?v=50Kn7N79GXE

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>house wearing crab
Alright, that makes sense with hermit cra-
>Jawless fish
Go on, please.

I don't have the notepaper it was drawn on with me, but imagine an ostracoderm, but with pupil-less eyes lining the sides of the head shield and some spiny tendrils that look sort of like mandibles coming out from underneath it. It's not a terribly interesting design.
The crab didn't really look much like a crab either, sort of just a big, 2-clawed shadow with holes peeking out from under a beach house. It looked more like a slime.

Fish idea is pretty neat user, could be a bottom feeder that cleans up after the bigger carnivores. Cheap explanation for despawning enemy corpses too.

Thanks user. Maybe I'll try making something bigger sometime, I haven't drawn in a while. Every time I go for "aquatic" as a base though it ends up just turning into a metal bird though. I think I had a turtle thing too from when I was a kid but it was literally an evangelion angel mask stuck onto a normal looking turtle.
What are some of yours?

Can't say I have made a lot of underwater creatures, I lack artistic skill too. I think that if anything I'd end up using folklore and myths, like Scylla or mermaids while putting darker twists on them. Jörmungand could be a cool addition, but that'd probably just end up being a part of the map somehow. Or something like
>Your actions have awoken something greater.
>deep rumbling
>You watch the map blips of your outposts and bases disappear one by one
>the seafloor looks like it sinks beneath you
>turns out that the area you were on was actually Jörmungandr in hibernation
>Objective: survive

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sounds rad
I always wanted something like that where it just descends into total chaos
or you know, slow burn like Bionicle I guess

Going full out on either slow burn or total chaos isn't really appealing in my opinion, I think it's important to balance the two in order to have a nice and worrying 'calm before the storm' feeling.

That's what I meant by Bionicle as an example, when it does the big reveal there are cues beforehand you'll think back on, and when it happens it's a big deal but it doesn't descend into madness, he basically tells them to go fuck themselves because he's the "air they breathe, the ground they walk on" and later on there's the big robot fight you figured was going to eventually happen.

Can't say I am very knowledgeable in bionicle, but cues are always good as long as they are done properly.

Maybe your thread just sucked so much ass it got page-11’d? Mods aren’t always the culprits, user. Some threads just FUCKING SUCK

>This thread was pruned or deleted
You tell me, user.

Aquanaut's holiday, treasure of the deep, Ecco the Dolphin: Defender of the Future are some older titles I like to hit up for that under the sea mood.

...

Anyone tried subnautica in VR?
I kinda want to buy a headset just for that experience alone

Pretty sure it'd only be comfy in the subs or prawn suit, but I can't speak for it since I haven't tried it.

In the Hunt is my favorite under water and submarine game ever.

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Cool enemy, what's his deal?

Why are these threads removed anyways

It is called seabed ruins. Like a lost civilization on the bottom of the ocean. The monster keeps crawling up.

Who else here /silenthunter3/?
ALAAAARM

That's pretty cool, so the monster is constantly trying to reach the surface?
Usually from people starting to dump webms of cool animal life, mods see that as off topic since they can't see the context.

Yea.

youtu.be/eMd3mUK_BG8?t=515