Bloodborne is the apex of "you have to google everything before enjoyment."

Bloodborne is the apex of "you have to google everything before enjoyment."

90% of the weapons are gimped garbage without ideal stats.

There's no respec.

"Isn't this Bloodtinge weapon awesome? Well now you know it exists for next playthru :^)"

Dark Souls 3 is pretty close too from the perspective that its quests just float out in the aether and have bizarre triggers/fail to triggers and provide no direction.

Souls games, while fun, are truly creatively and directionly bankrupt when people have to google everything prior.

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Kek try play Demons Souls kid you wouldn't last a day

>implying demons souls is harder

Demon's Souls is easier and it's quests ultimately boil down to just showing up somewhere in a different Tendency (which was a hot garbage system).

You couldn't respec, that I recall, but scaling was better and made more sense in it. You it wasn't dropping a lot of weapons mid/end game that scale of a stat you probably weren't levelling.

There was a bountiful amount of STR/DEX/MA options and you could customize.

Bloodborne, however, you cannot respec. If you go Skill you're using Cane for most of the game because there's no viable replacement and there ARE a lot of weapons that randomly scale of BT/Arc that you get mid/late - likely too late to be optimal without prior knowledge.

Why would you care about all the ways you COULD play the game before you just play it the way you feel like?
I'll never understand the mentality of "build" autists, in these games or any other. Minmaxing is for total and utter ballbags.
You won't know you've missed content if you don't look it up, and if you play through again a different way, you'll be surprised by it.

>If you go Skill you're using Cane for most of the game because there's no viable replacement
Saw spear, daggers, gun spear, rapier thing.
Mate, don't be a faggot.

Bloodborne is the easiest SoulsBorne game. I even got the plat in like 3-4 days.

>daggers, gun spear, rapier thing.
Literally end of the game.

Yes it's amazing when some NPC storyline starts and then simply stops and you never see that guy again because you didn't happen to be in the right place at the right time. Truly makes me feel that I'm playing "the way I feel like". Great game 10/10.

The random triggers for quests is something that really pisses me off in the souls games. I hope this improves on Elden Ring.

I recently replayed Dark Souls 3.

Patches is atrociously easy to miss. I went the reverse path again on playthru two.

Then if you don't google and have already gotten the key you won't know he's up there.

You can't know the signifiers on what kills Patches.

You can't know that you have to draw out power 5 times to get the other NPC to spawn.

You can't know dark tomes will make the girl nuts and buying all miracles makes her into a FK.

Onionboi shows up in the well not when you arrive but meet patches - and if you don't meet patches then after you beat the place (why would you revisit without knowing? google).

Hope you backtrack unhollowed or you're miss Sunless bitches summon too.

Face it dude - the side quests in Souls are horrendous and are blatant google bait.The only way to know things is to trial and error countless playthrus or google.

>You can't know the signifiers on what kills Patches.
*Greyrat my bad

>daggers
Halfway through he game at most if you're following the quest line. Available before the first boss if not.
>gun spear
In an area near the start of the game that only requires the player to kill 1 boss
>rapier thing
Sure I'll give you that

That's 1/3 or 33%, please have your parents sign and return.

You don't need to be a minmaxer or buildfag to enjoy a well made upgrade system.
I'm no buildfag. My favorite FROM game is Sekiro and that one doesn't even have 'builds' per se.
But why even bother putting an RPG-style upgrade system in your fucking game if most weapons are garbage and you're better off using the one you start with 99% of the time? Why even put half-assed, ineffective magic/blood options in there if you don't actually get to use them until you're 70% done with the game?
The story is shit, too. Feels like huge chunks of it are missing for no reason, and that you're playing a version full of placeholders.
BB is kind of shitty and rushed out. DS3 is a much better game.

I disagree with these examples but agree with the general idea.

I absolutely hate that you have to do things that make no sense to get the good endings and the doc is so hard to access. I didn't get the DS3 or BB DLC because I never played 1 or 2s DLC.

Blades of Mercy

You can get blades of mercy at the start of the game. Just knock Eileen off the ledge and collect your new shiny blades.

BB is the easiest Souls entry though just right there with Demon Souls

People that need to minmaxing to enjoy a game are autistic faggots that doesn't deserve attention

You seem like a total retard to be honest

Honestly, the story sucks too. They wrote a complete story when developing the game, chopped it up into little pieces, threw away half of them, then shuffled the rest

You can get Blades of Mercy before fighting your first boss

Yeah, the daggers right? I mentioned them.
Also isn't there a scythe for ng+?

Not my fault you can't follow dialogue, or are a faggot who doesn't explore places fully.
Even so, I agree souls games don't have the best storytelling even when the story is interesting and that they could stand to be less cryptic - you most certainly don't need to understand all the lore or complete all the stories to enjoy the actual focus of the game - exploration and overcoming challenges.

See: Bloodborne is LESS bad only because there's like fucking 1 quest.

You know, I reckon they put all that quest shit in for Google fags.
The actual game is perfectly enjoyable blind.

I only used a guide to get the last few for platinum, you are a puss if you have to look everything up or don't explore enough /shrug

Nobody is saying they aren't fun, but why even have quests if you're going to lazily half-ass them?

Like there are real easy ways to fix most of Herd the player to Patches instead of letting the player come in from the otherwise and not be pushed by him. Have him mention Onionboi in the well.

Make the whatsherface show up without drawing 5 times.

Make girl protest harder about dark miracles.

Make Onionboi show up in the well the moment you arrive and have a vocal queue of him echo "hmm-ing"

Make Sunless's summon show up prior to bridge dodge being killed

>giving a fuck about the questlines in a From game
>literally ever

People jerkoff about muh cryptic storytelling to a nauseating degree. I have never felt compelled to give a single shit about the lore in a From game, much less the side characters. Which I guess is a nice symptom of framing the story that makes it completely ignorable if the player so chooses. Combat, exploration, level design and bosses are usually pretty top tier though.

Souls games are all about the initial exploration and then subsequent New Game+ or alternative builds.