In honor of the ten billionth re-release of Xenoblade Chronicles 1 lets remember the time North American fans had to...

In honor of the ten billionth re-release of Xenoblade Chronicles 1 lets remember the time North American fans had to launch a military operation just to get it released in NA.

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>"Nintendo is fucking stupid and refuses to actually localize their games unless they already sold a million billion copies"
It wasn't news then and still isn't now. Motherfuckers aren't gonna release the Tantei Club remakes either despite these essentially being brand new games for the West.

I'll never forgive Reggie for being such a faggot during the end of the Wii's lifespan

Try his entire tenure at the company.
>GUYS STOP BEING UNREASONABLE THIS ISN'T FISCALLY RESPONSIBLE
>Like half the time the shit he tried to block but got through anyway/as a port later on ended up being a big financial success.

He's a big part of why Nintendo stagnated in the 10s: the Wii was denied several cult games until there was enough outcry for it, and that policy carried over so hard into the WiiU era that small scale projects just weren't getting greenlit at all, leading to a massive content drought compounded by the strains of moving to HD development. Reggie is a great meme man but a fucking terrible businessman. NoA was awful under him.

Remember how they refused to localize or port Mother 3 despite the absurd, fanatic demands of the fanbase because Earthbound did poorly twenty years prior and that demand translated very directly into a big chunk of Undertale sales?
Remember how Reggie heard similar demand for Golden Sun, but since its previous games sold a ton of copies NoA made Dark Dawn a tentpole at E3? And how that was a fucking stupid move that buried an IP forever?
Remember when their brand new IP, Splatoon, was a fucking minor announcement at the E3 presser and only got advertised afterwards (unlike Codename Steam and other such projects) because of the MASSIVE uproar of positive buzz about it from that tiny snippet at E3?

>localize
The funny thing is that they already localised them for Europe. They just had to get them through ESRB.

Why is it writen in tacos?

I was part of that those were good times

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Remember when companies actually did things when consumers complained?

They still do this though.

We should be ready to take up arms again if Nintendo tries this shit again.

At least the Switch being region-free means we could import from Europe if this happens again.

Only on a minor level. Companies are more keen on releasing low effort/cost products than they used to be since the gap is much higher, but concentrated demand towards something a company is reticent to do doesn't really gain results as well no matter how strong the outcry.

IE, Square's getting better at releasing small things like Mana and SaGa again, but no amount of shouting will get them to fix their shitty FF ports or bring over their old ass shit that they already completely wrote off. They might get rid of something "problematic" or undo some "censorship" in one title, but no amount of whining is going to get rid of the awful name-change practice in their localizations that makes discussing their games harder.

Yet only one of these game survived and became a series.

>tries
What do you mean tries? They still do shit like this

Mistwalker made a strong buck out of the Last Story US release (it sold best here, just not good *enough*) and Pandora's Tower did okay. The latter two games were always more niche and weren't actually owned by Nintendo, and they didn't have an entire prior franchise boosting their recognition.

you only buy marios and zeldas so why would they localize anything else

This was the logic behind not bringing over Xenoblade.
Then it sold so much in the US alone that it became a new flagship series.

God The Last Story could make so much fucking money if it could get a rerelease on Switch and maybe become a franchise.

Too bad Mistwalker's essentially dead.

Didn't Nintendo own pandora tower? A trophy of the MCs appeared in smash.

Iffy, you'd have to look at the fine print. They published it in Japan, but that doesn't always mean anything. They put in Cing stuff they didn't actually own the rights to as well because they published those games.

Rights in video games that weren't specifically commissioned by a publisher can get extremely complicated. Go look at Double Dragon.

You mean second re-release?

Wii's situation was kinda the opposite of what Switch has in that it was a fucking black hole in terms of sales unless you were a first party Nintendo title.

>noooo you can't localise a game in Europe and not America it's not fair

Mistwalker is stuck making that Claymation game for apple arcade. dunno what Sakaguchi smokes that he is still clinging at Claymation even though Terra Wars was a disaster
Meanwhile Ganbarion is trapped being Bamco bitch making awful one piece games

>Pandora's Tower has largely been forgotten
It was different and a little janky but I loved it.

The Euro localizations were that: Euro localizations. US audiences don't often take well to those. They don't want Euro accents and s instead of z.

>Lets not release our games in one of the biggest regions in the world.

I liked all three. They really shouldn’t have sat on them like they did. Only complaint is that Zael looks like a retard.

>Noooo I'm too stupid to import or pirate daddy ninty gimme scraps so I can consoom

was shocked that all 3 were actually good games, when I caught wind of rainfall I figured it was just niche weebshit that a very vocal minority were clamoring for

That’s because every port was an inferior version of the 360 and PS3 counterparts.

it won't happen unless Ninty bring new developer to make the sequels see

>Nintendo region locks a popular game out of their largest market.
>"Why do people want it released there???"
If they didn't localize it, there would be no Xenoblade X or Xenoblade 2 or Xenoblade Definitive Edition.

I never understood the mentality between localizing a game in english, but not just porting it over to another region. Especially if you're going to make a console region locked.

I did find it amusing what polar opposites Xenoblade and The Last Story were, though. Also, latter would've been a LOT better game if they actually tuned the combat towards action side and people with brain. Doesn't it default to auto combat?

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because it's more than just willing it. on top of logistics and expenses derived from that, you also need to invest in marketing if you want to do it right and not piss away money.