It is any good? looks kinda neat but something about it put me off. Should i finally play it?

It is any good? looks kinda neat but something about it put me off. Should i finally play it?

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Yes, it's a short playthrough. 6 hours tops.

yes but dont play it like a cover shooter

It's fun to play but it's very short and the art direction isn't nearly as good as other Platinum games.

I honestly couldn't play it for more than like 30 minutes something just really turned me off about it

VANQUISH 2 PS5 LAUNCH EXCLUSIVE

Worth it.

First boss is the best transforming mecha you'll ever see in a video game.

this, many times
youtube.com/watch?v=_bFT9QREtyU

fun game, presentation is simultaneously drab and awesome it's super hard to explain. But definitely worth it especially if it's on sale

>Playing on normal

lol k

>dont play it like a cover shooter
>everything you can do that's cool brings you closer to death

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git gud

not my vid mate, just trying to find something quickly on youtube, if you got another for the user to watch put it up, always liek to see vids

The japanese simply can't make non-stiff third person shooters. Janky as hell.

how about platnium can git gud at making a well designed game?
>"no you can't play it like this"
nigger it's not my job to find the way to play your game right, that's why you have designers. Only the bonus missions even require you to use the cool mechanics. Campaign though is horse shit.

>it's not my job to find the way to play your game right

lmao zoom zoom

Hardest platinum game imo. Boost meter feels too limited, even with cancelling.

in older games you just die if you don't play them right

It's not really that good in my opinion. NU-DOOM is a better take on an action shooter now.
MGR is the only good Platinum game.

>Should i finally play it?
yes, just keep in mind that you'll get frustrated by the boost meter initially until you find ways to animation cancel them

>
>Boost meter feels too limited, even with cancelling
Can't compute, once I figured out the cancels I only ever had to deplete boost for long periods of bullet time

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>Brings you closer to death, but doesn't kill you

that's pretty cool

that's the opposite of cool

no, dying is pretty uncool

avoiding death is pretty cool

sticking behind a wall waiting for an open spot, taking a shot, then waiting another 5 minutes for a shot instead of just going in and taking charge is the most uncool

why couldn't they just separate suit energy from your health? Instead of blaming players for playing it like a boring cover based shooter, why not ask why playing it like a boring cover based shooter is so effective?

good game but it's somewhat ruined by the most retarded upgrade system to ever exist

I would agree with you, but after playing for so long it's not that big a deal. The real kicker is why they forced slowmo on aiming after dodge or aiming while sliding instead of letting it be it's own button. That fucked me up far more than anything since dodging and aiming is so much more intuitive

It's okay but people who call it the best TPS are delusional.

>why not make the game easier and less exciting so the retarded players can enjoy it
Because you are the cancer killing video games.

>why couldn't they just separate suit energy from your health?
am I missing something or how does getting hit reduce your boost gauge?

its great pretty short also really based because a female president kills her self cause shes inept
>living on a razors edge a line 1 micron thick between life and death
its kino.

It's literally the same bar, the green bar monitors your health and boost