What is the appeal of Persona 5

I like RPGs and most JRPGs i've played, and heard a lot about Persona 5 on this board, and saw it had great reviews, so I decided to buy it.
Initially I thought it was okay - albeit it with very dated graphics, but the gameplay was decent enough. THat is up until the end of first palace

After you kill that big fuckoff PE teacher, the game seems to go on endlessly without any gameplay. Its this stupid school stuff and having to skip through days, as theres nothing else really to do except go to Shubya. This went on and on and on, until eventually I gave up.

What the fuck is this. Its a japanese high school simulator hiding behind a JRPG

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You wouldn't get it

It's probably a little too intellectual for you user

Do you people not look into what games are before buying them?

intellectual?! dude its a HIGH SCHOOL simulator. the polar opposite of intellectual

Not really, I dont want spoilers. Do you?!

Thats why I wrote this post. I'm trying to find out what I'm missing. I feel like maybe theres a huge gameplay mechanic or something I'm missing.

You're not gonna get spoilers from finding out what a game consists of doing.

You are supposed to be leveling up your confidant ranks and acquiring skills in the downtime to get ready for the next dungeon which eventually opens up

i was told it was a JRPG. I'd played until completion a half dozen or more of the most popular ones before. Thats what I was expecting

I didnt get either school mechanic, running around doing trivial shit, silly dialogue options, or pop quizzes, or the day mechanic - whats the point if theres really only 2-3 locations to visit with no real need to prepare especially early on

Is this ADHD? Sorry there's a little downtime between your big mental heists.

yes, that is what i did, what do i do with all the fucking remaining days.

a little! after Kamakuro's palace (the first one), it was fucking endless.

Pointless dialogue options for days.

Not even proper fucking cutscenes

>silly dialogue options
There are "correct" dialogue options when talking to Confidants (people with a blue card next to their name on the map) that level up your bond with them faster and gets you the bonuses for their Confidant quicker.
>pop quizzes
Answering correctly gives you more Knowledge which you need to max out to complete a certain Confidant that will let you switch in party members in the middle of battle much easier.
>running around doing trivial shit
>day mechanic
You only have a limited number of days to get as many confidant bonuses and social stats like Knowledge leveled up as you can.

that "little downtime" was far more prevalent and time consuming than all combined time spent in the actual heists.

>yes, that is what i did
You didn't fully complete all the available confidants to rank 10 and max out all of your social stats in a few days, why are you lying

>he skips days
Just drop it and shut up holy shit.

Not really, it should be like 5 hours of playtime for a dungeon then 5 hours to complete the 2-3 weeks of downtime before the next dungeon.

it felt like the game focused way too heavily on this leveling up confidant thing. The battle and proper gameplay (i.e in palaces) should be the main priority.

i did the max allowable each day. there was only so much interactions it gave you each day /week/month

This goes back to you not doing research on what the game was before buying it. JRPG/VN hybrid is a pretty common term attached to it in reviews.

>Kamakuro's palace (the first one)
Wait wtf is there a second Kamakuro's palace? How did I miss that

You are missing OP's point though, user. I can understand why some people would enjoy the social simulation aspect of the game, but for some people this downtime you spend between dungeons is incredibly boring. It really isn't for everyone.

I myself actually really enjoyed the core gameplay, and I didn't mind the social simulation at first I thought it was kinda cool. But it got old fast and drags far too much. I just wanted to continue with the main story by the end, but the long breaks between dungeons absolutely ruined the game for me. The game peaks at Futaba's palace, and afterwards all the exposition and social simulation aspects become painfully tedious.

Like I said, I can see the appeal of this for some, but it ain't everyone's cup of tea. For me, this game was far too heavy on the social simulation side, which is what makes it one or my least favourite Persona games, despite its fantastic plot and gameplay.

It's an offline, timesink, RPG with a modern setting
In Royal there is enough stuff to keep you busy...if you are using a confident/class answers/crossword puzzle guide. If not, prepare for frustration. Most of these random questions would baffle Jeopardy champs.

If you think Persona is boring, you should see Sakura Wars and FF7 Remake. Buyers remorse left and right last month.

You didn't do things like read books to max out stats, go to diner/movie theater, rent DVDs, etc. You can press the center button on your controller to see a list of what other people did during the day.

I got his point, I was just answering his question on what he was supposed to do regardless of he was enjoying it or not.

Most jarpig fans dont actually like turn based combat and just want to watch the shitty anime tucked inside the game so Persona making the majority of the runtime a shitty VN appeals to most people that play these games

>albeit it with very dated graphics
nigrr this is the best looking jrpg ever made, why were you expecting realistic graphics on an anime game?
also how did you ever get into persona without knowing it's a vn jrpg? did you not read anything about it at all?

>nigrr this is the best looking jrpg ever made

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>i was told it was a JRPG
It is. It's a JRPG with a VN component. Like several Persona games before it.

The gameplay flow between the dungeon crawling and the daily life segments has an addictive quality to it, and the daily life segments are a unique form of progression for a JRPG that also serves the narratives of the games being so character-driven well. That on top of the elements of the game that are common among MegaTen games in general like fusion, which I could just spend hours doing just that alone, are the main draws of the game mechanically for me. The only times I think the games fall a bit flat is when it spends too much time on the main plot instead of letting you get back into that dungeon crawling/daily life flow and when the game is going through a period where either the dungeon crawling or the daily life segments aren't up to par with what the game has had up to that point for whatever reason, which I think P3-5 all suffer from at some point or another. I enjoy the games a lot on the whole though.

You're not going to be able to enjoy the games if you can't accept the daily life segments as part of the gameplay though. It's a big part of what differentiates Persona 3-5 from other JRPGs, and if you can't get into that aspect of it you probably won't be able to get into the game as a whole.

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>i didn't do research on a game before buying it, just saw that people liked it and assumed i would too
>now i'm not enjoying it and due to sunken cost i'm trying to force myself to like it by asking strangers on the internet to project their tastes onto me on the offchance that i'll adopt it, partially losing my identity in the process
Why do people do this shit so much

Sounds like you bought a game without reading what it actually was and now you're trying to hide from the fact you don't like it. It's not a game for everyone and if you don't enjoy the daily life stuff you might as well drop it now to avoid wasting more of your time.
If you liked the demons and fusion mechanic however it won't hurt to try some of the mainline SMT games instead as they're similar enough but lack the day to day school life thing.

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