I’m getting ready to fight Dagoth Ur and finally finish Morrowind after playing it on and off for years...

I’m getting ready to fight Dagoth Ur and finally finish Morrowind after playing it on and off for years. Morrowind isn’t just a game, it’s magic.

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Noone fucking cares

Have you ever played any game made after 2010?
If not seek medical help.
I think you have a tumor user.

>Dagoth Ur
>fight

You mean talk to him once and then hit him and he disappears into the floor and then you run past him while he talks some more and you smack the heart a couple times? Pretty epic fight bro

The confrontation with Dagoth Ur is so cool, but it's not much of a "fight," per se.

I'm about to play this game for the first time, how do I mod it?

MGE XE + Morrowind Enhanced Overhaul
vs
OpenMW + Intelligent Textures + Patch for Purists

>Still playing Singleplayer Morrowind in 2020
>Not playing Morrowind using the Multiplayer Mod

>Have you ever played any game made after 2010?
Are there even any good open-world CRPGs after Morrowind?

I just want a game that's basically Daggerfall but not incomplete.
All games like Ultima or Wizardry and to some extent Deus Ex really fell off the map a long time ago it seems like.

You would think they would continue making games of Morrowind's caliber but you know, they just decided to dumb down story, gameplay, UI and live off on the glory of previous games instead.

I don’t play zoomer shit

Vanilla+Code Patch+Don't be a fucking faggot.

If you enjoyed Morrowind yes there are .
If you think Morrowind was good I am going to go with no.

Tbh you don't even have to mod the game it's fine as is

Just don't play a Thief unless you have a mod to fix them because they're garbage.

Mages are best for long-term play but die easily. Warriors are the best for fighting and dungeoning and questing but magic in Morrowind is the most fun part of the game so it's never been my cup of tea.

thieves are overpowered if you choose the correct race, and marksman as your combat skill instead of short blade.

ok what are they?

Short blade is good though

>thieves are overpowered if you choose the correct race, and marksman as your combat skill instead of short blade.
in combat maybe but the rest of the skills are worthless
>pickpockting = useless
>sneak = useless
>lockpicking = useless
>persuasion = useless
>barter = useless (stealing is a much better way of making money)

If you want to actually steal things (what thieves are supposed to do) then a mage is far superior because a well built mage (breton+whatever type of magic is involved with lockpicking as a major skill) can literally unlock Level 100 locks from the beginning of the game (not an exaggeration) whereas a theif has trouble with a level 50 lock.

if you like chipping at health bars for 5mins

Train it up

I’m glad some of Zig Forums still appreciates the best rpg ever made

persuasion is far from useless, there are hardly any quests in the entire game that can't be influenced by it. it's also nice to have a good Mercantile so you don't have to sell all your loot to Creeper.

>if morrowind=enjoy then yes
>if morrowind=good then no
wut

Morrowind is an objectively bad game but an incredible experience

okretard.jpg

There ate those that enjoyed Morrowind and recognized its flaws.
They tend to enjoy subsequent games.

There are those that played Morrowind and said yes this is how it is done.
They tend to not enjoy subsequent games.

>source: my ass
How does recognition of Morrowind’s flaws lead to enjoyment of subsequent games when they just added to the flaws and did nothing to fix them?

>They tend to enjoy subsequent games.
What do you mean by subsequent games?
Oblivion and Skyrim or other games?

I enjoyed Morrowind and recognized its flaws but I still didn't enjoy Skyrim for example.

Skyrim is arguably more well-scripted and has the best dungeons in all the elder scroll seires but that's not why I liked Morrowind at all so it's a moot point. I just like the fact that Morrowind is both interesting in aesthetics and lore, and offers a high degree of ways to solve problems or experiment/sandbox around due to its absurdly large variety of magic spells - which I've never found another game to fill that void in my soul.

Morrowinds combat is the easiest test.
If you thought it was complete trash you are thankful they fixed it going forward.

If you didn't you are about to explain to me why it did not in fact suck.

Void in my soul?

Get help

Morrowind is an immersive sim, oblivion and Skyrim are not

the room is objectively bad but an incredible experience
make an argument for what you said or suffer being thought of as a retard by many strangers

oh ok missed this post, if its the combat theres a really simple mod to fix it but a game having problems with combat does not even come close to making it “objectively bad” which is a universal empirical statement and is very silly when you can only cite one problem that becomes irrelevant after level 4 or so unless you’re a retard

>filtered by rolling in an rpg

You just mentioned another.
The complete lack of challenge after low level.
The bland lifeless NPCs.
The quests were MMO tier out side of tbe MQ.
The horrid walking speed.

To my original point if these are what you are looking for and Morrowind did these things right then chances are you don't enjoy the newer games.

If like me enjoyed the game despite the flaws you tend to enjoy the newer games.

Hope that clears it up.

They didn't fix combat at all.
Morrowind's combat, while not "good", becomes much quckier and easier as you improve your character, as it should in an rpg.
I find combat in subsequent TES games far more annoying because of the level scaling.

my hot take: Morrowind's combat is trash but so is every other elder scrolls games's combat

>they fixed it going forward.
>Oblivion: now you have shields
>Skyrim: now you can dual-wield and can sometimes use the physics by shouting

none of these fix the core problem that you're just hitting a really easy target with a stick over and over

All of the problems that makes Elder Scrolls combat dull:
>stuns aren't really a formal mechanic
>no dodgerolls or other type of positional importance in battles
>no variety of abilities
>no difficulty in aiming at targets (it might as well be lock-on attacking because you can't miss unless you're using a bow)
>multiple target combat is the exact same as dueling
>no ability cooldowns (high incentive to spam the same attack over and over)
>no combos in attacks or abilities
>no inventory management (probably can't be fixed in the series this far in anyways)
>little distinction between say types of magic (fire and ice damage are basically the same)

One thing that Oblivion and Skyrim do is utilizing the environment for warfare like tricking enemies into traps
But that's only really limited to dungeons where they even are traps, not outdoors or in civilian buildings

The combat is still garbage, just that Morrowind's spells made fights artificially more interesting by allowing you to cheese fights by say levitating or paralyzing the enemy

you can paralyse since daggerfall
it's not exclusive to morrowind