Why didn't the manager just fuck Angela?
Why didn't the manager just fuck Angela?
Why didn't the manager just put Lobotomy Corporation in the title?
Have a pity bump manager
she's ugly
She doesn't deserve it and you know it.
Even the boxes were cuter.
Would you, knowing that what you created was nothing but a bastardized fake of what you really wanted?
>says that she experiences time in a dilated state
>so if she only fucked you for 20 minutes, it would feel like years for her
imagine the ecstasy
If you wanted LobCorp thread you could put it in title
>if she only fucked you for 20 minutes, it would feel like years for her
She'd be bored with it in a few minutes from your perspective. Not to mention it would be so damn slow from her perspective.
that makes it hotter. Imagine how bored she would look. Youre trying your best to make her cum and she's not even looking at you anymore, her sighs audible over the sounds of you fucking. Her smug face barely unchanging, and as much as she wants to get up and leave, she can't. You're the manager.
Manager, your justice...
Sorry, I don't stick it in crazy. And this would just make her resent me even more.
How do I force myself to just play this game?
>boot game
>browse through codex for a bit
>holy shit this abno is a pain in the dick
>this one too
>back to title screen
>consider starting off from day 1
>quit game
So is there an actual time when LoR unlocks or is it just a vague 'this day'?
>clear day
>game crashes
I'm just waiting for LoR.
>Lobotomy corp isnt in the title
Manager, your prudence...
I picked the game up the other day. I got to day 3 and got the dog, I am going in completely blind. I got some questions cause the tutorial doesn't explain that much.
How can you tell how much current HP your guys have? Like I see the Max HP stat when I hover over them but is there a way to tell how much damage they have / are doing when the fuckers break out? What else do I need to understand to really get into this? I feel like I know nothing.
Also, man I picked the stupid fairy thing and got half of my workers unable to manage any other monster. Did I fuck up already?
you get to see hp when you unlock the next area
>How can you tell how much current HP your guys have?
When you advance a little more and unlock the second department, one of their research upgrades is showing hp/sp bars for stuff including employees, escaped abnormalities and ordeal enemies.
About the fairy thing, I'm not too far into the game myself but doesn't that buff go away after like 5 seconds? You should be able to work on other abnos normally after it fades away.
You need to do missions for second departament to unlock that function. Since early days are practically tutorial its fine.
Fairy Festival only kills you if you send somebody who have fairies around to work on other things, but they will be gone quickly.
However there are other abno who hate sharing
Oh I thought it lasted forever. I couldn't tell when it went away if it did at all cause I sent one of my guys to another unit to test it out and she dropped dead.
Is it better to end the day as soon as you meet the crate demand or is it smart to grind out some EGO equipment first?
And can someone explain the meltdown mechanic to me a little more? Since the third mission requires you to manufacture boxes during one, what exactly does this mean? Meltdowns are just a countdown to go in and work with the monster right? And if it hits 0 they break out? The fucking dog sure did
Only reason I haven't gone past day three yet is because I pushed trying to grind some EGO and clear that mission but lost employees from either that fucking dog breaking out or... I dunno HP loss? They just died while doing work and since I can't see their HP I'm not sure if that was why or not.
>Is it better to end the day as soon as you meet the crate demand or is it smart to grind out some EGO equipment first?
depends on how well you have things in hand, really.
If a meltdown occurs and you don't work on the abno, it's counter goes down by 1 (which can cause a breakout) and you lose some of your accumulated energy
> I pushed trying to grind some EGO and clear that mission but lost employees from either that fucking dog breaking out or... I dunno HP loss?
yeah, negative results during work deal damage.
If you feel you've hit a wall, you can always hit First Day in the main menu to start over with all abno info and weapons you've gained.
>Is it better to end the day as soon as you meet the crate demand or is it smart to grind out some EGO equipment first?
Ending it as soon as energy is collected is newbie mistake. Staying for stat grind and EGO farm is much better idea. Not much because you can't grind alot on low tier abno, you can focus on farming gifts instead. Also staying to finish mission and Abno research plus EGO crafting should be mandatory
which lobcorp wud u fuck
lol
>Staying for stat grind
Another question on this. I'm p sure it was covered in the tutorial but doing one of the four types of work; that increases the specific worker's aptitude in it right? It just increases based on how many times they do it or is there some kind of cap per day?
>And can someone explain the meltdown mechanic to me a little more? Since the third mission requires you to manufacture boxes during one, what exactly does this mean? Meltdowns are just a countdown to go in and work with the monster right? And if it hits 0 they break out?
If you talking about Controlling Meltdowns mission, it require you to stop Qliphoth Meltdown triggered after each cycle (what will happen all time until Ordeals show up),
>Only reason I haven't gone past day three yet is because I pushed trying to grind some EGO and clear that mission but lost employees from either that fucking dog breaking out or... I dunno HP loss? They just died while doing work and since I can't see their HP I'm not sure if that was why or not.
Let them rest in main room for while. You can also alternate between abno dealing red dmg and abno dealing white dmg
user your pic is triggering my autism
user please stop is working on me
>It just increases based on how many times they do it or is there some kind of cap per day?
the more you do it the more you level, though the formula is a little convoluted, being based on the level of the employee vs the level of the abno, how much damage they take doing the work, and some other factors
>Another question on this. I'm p sure it was covered in the tutorial but doing one of the four types of work; that increases the specific worker's aptitude in it right?
Yes
> It just increases based on how many times they do it or is there some kind of cap per day?
Don't think there is cap, beyond maximum you can earn for agent, but it will take ages to do on Zayin or Teth
> doing one of the four types of work; that increases the specific worker's aptitude in it right?
Correct.
> It just increases based on how many times they do it or is there some kind of cap per day?
No cap per day, but working on stronger Abnormalities will give higher stat exp. That said, the longer a day goes on, the more you will have to deal with, both Quipholth Meltdowns and Ordeals.
>grinding for stats past the energy requirement
Maybe if you have some good HEs and WAWs and you haven't done Hod suppression yet
>grinding for ego gifts
Silly idea, stop playing dress up with your nuggets and getting attached to them. If you get it good, if not just move on. If you have a maxed employee you want to boost further, send them to do their normal day's work on the abno whose gift you want.
Everyone is replaceable.
Haven't gotten Ordeals yet, which I'll deal with when I get to I guess.
Let me make sure I'm getting this right though. I understand the Qlipoth counter builds numbers as you harvest boxes, and that number determines how many abno rooms are affected by the meltdown when it happens. Correct?
Meltdowns are when the counter starts ticking on a specific abno room, and when that counter hits 0, shit goes down. You stop it by working on that abno before it hits 0, right?