Was Star Citizen just way too ambitious? Why after all these years and money it's still an unplayable buggy mess? I feel like a game of this scope is just impossible with modern day tech.
Was Star Citizen just way too ambitious? Why after all these years and money it's still an unplayable buggy mess...
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Of course it was. They wouldn't have been able to get this shit in a working state with quadruple the money even if they scaled back graphics to like Switch tier 600p blocks
The developers are hacks and scammers.
It's a thing among open world space games (See Elite: Dangerous).
"Ambitious" is a wrong word.
More like "retarded"
Isn't this chugging along just fine though, even if its going slowly?
so is it literally just a scam with a minimal dev team working on the million of things promised indefinitely? i mean it's a good scam if that's the case
Why would be impossible?
The developers are just scam artists
Its a scam now, yes. It started out as pure arrogance before.
I don't see what's retarded about it. It aimed to be a space sim at a ridiculous scale. Which is why I think it's too ambitious.
>minimal
i think they have somewhere around 200 employees at least?
they were some of the first people to pick out the idea of game development itself as a service. People aren't paying for the game, they're paying them to make it. Of course they're going to keep adding more shit to post screenshots and maybe get some articles made about new features. That's what people pay them for.
They've crapped out a few little morsels, but none of the overall game structure is there yet.
I play it.
because to have such a massive world with such intense graphical/physical fidelity just seems insane when modern computers sometimes have trouble with MMOs that have hundreds of people on the screen. There's just so many variables to think about
or now you can do mining, trading, and bounty hunting. it's a cool game if you're into just chill space exploration but you need a real beefy rig to play it. you will still crash randomly constantly.
A criminal system was added recently, they really need to hash out self-defense rules though.
i just feel like the game is nowhere near where it wants to be and won't be for many many years
the scale and complexity they want is so big that this game wouldnt be enjoyable even if it was possible
Definitely not, the only 'Alien' we've even seen is the cow.... or actually we saw the Vanduul in a video didn't we?
Yes. If they had just settled on making a better version of Elite:Dangerous and adding more over time they'd actually have something released. That being said, promising the universe to people with more money than sense might be more lucrative than releasing anything.
Only some parts are too ambitious, like 100+ vs 100+ capital ship battles where everyone has autistic crew positions, but the idea of making a modern quality space sim is not crazy or retarded.
Since most people don't know how to think, or they're just TORtanic weirdos who get some loser satisfaction from seeing things fail, they write it off either as a scam or doomed from the start. The reality just seems to be that although the game is getting made and they have sufficient funding for a quality space sim, they're wasting literal years with autistic detailed shit like food systems, reworking starships for the millionth time, lighting technology, particle effects, etc. instead of just getting all the major systems ironed out first and then polishing from there. Admittedly the autistic minor stuff they keep working on makes the game absolutely beautiful and very nicely detailed, but that isn't going to translate into an actual complete game in reasonable timeframe.
are the physics still completely broken
They haven't given up yet though, is there really anything wrong with that? They keep getting funded, they keep working. What more a cycle could you ask for? I don't even really care to defend them, but I've lost interest in constantly shitting on them over something that isn't really even for me. At the very least nobody will say they were quitters. If they just finished the game up now it would be rushed, shit, awful, and then it would truly have been a scam/waste. So why argue for it?
I don't know. Who cares even anymore. It's not my money.
>Isn't this chugging along just fine though, even if its going slowly?
No.
Today I will remind you once again
starcitizentracker.github.io
Pretty much ya, 3.9 added some weather stuff and ships occasionally go flying (though this may just be because people aren't turning their engines off when they land)
The main problem was that Roberts was so worried about people bitching about MUH GRAPHICS that he picked CryEngine to run the project even though the engine was never built for this kind of online infrastructure so it became a gigantic mess hitting a fuckload of roadblocks
I doubt the idea that he just took the money and ran but a bad decision fucked the project hard
I could be wrong but i'm pretty sure this is at least 2 patches out of date.....
Doesn't this kind of prove my point? They are working on it? Yes? Are they in trouble? Its chugging along, slowly. As I said? What do you mean no?
Yeah. You can log in and fly ships around and stuff. They even have some missions up and running.
Oh man, that means its at 13.1% instead of 13% complete!!!
you said fine, its not really fine by any definition of that word
whats the draw for SS, everything just seems so boring, you can have intricate ships but does half of that shit even add to the gameplay? oh look this tiny piece of metal moves.
They still haven't even figured out how to get NPCs who don't move to sit in chairs.
And yet Universal combat does most of the same shit and came out 16 years ago.
How so? What's not fine about? Are they in trouble? Are they running out of money? Did half their team quit? What's not fine about it? That development is slow?
according to the tracker that guy posted approximately 75% of the features they have promised are either Not implemented, not being worked on, will not be worked on
If 75% of your game is basically not gonna happen, thats not alot of game left
I wouldn't say it was too ambitious. I just think they are incredibly incompetent at managing their ressources and prioritising features.
Every part of Star Citizen has been made in other games by much smaller team on much smaller budget (Shattered Horizon for zero-g fps combat, Elite Dangerous for the instanced multiplayer/spaceship, etc)
Also I speculate that Chris doesn't have a vision clear enough of what the game is supposed to be, either that or he's really bad at communicating it/creating a common vision for the team.
You don't make a game by making 3D models and animation and then designing the core gameplay mechanics and loops.
The core gameplay of the game is shit, it's not satisfying to play, but hey look at this nice 5 second locked animation of my character going to bed, and isn't that ship beautifully designed? Oh and you can WALK inside your ship.
Since the beginning this game sells on looks only. It looks nice it looks vast and it looks great to play. But when you actually play it you almost feel like playing a tech demo where all the actions are impractical and unsatisfying.
>Use CryEngine so you can have beautiful screens on your Kickstarter
>Realize that it's possibly the worst engine for this type of game and then blame CryEngine for all the problems in your game
Genius