ITT: Forever games
ITT: Forever games
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Hall rolling
Reverse Ape Escape
Counter-Strike
Doom 1 and 2
Mario 64
pardon?
Nothing. All games eventually become boring.
Sliding down the stairs as a kid
Left for Dead 2. Still blows every game that ever tried to imitate it out the water, and is STILL good even now
holding down you breath until you dissociate
that died when people lost their creativity, made a bunch of RP clones and overshadowed almost every other mode
Mario Smash Brothers Melee
SS13
This game kinda sucks to learn cause there are no good tutorials, tons of different codebases, and every game lasts 15 minutes before the shuttle is called.
You just have to know where to look for tutorials - there's very few youtube tutorials and all of them are either outargued or on a retarded codebase like paradise. However the wiki has more than enough info and if it doesn't - you can just ask people in a respective discord, you can even ask in game if you're not being a shitter. If you still care I'd recommend this this guide tgstation13.org
Whats a "forever game" OP?
You melee fags are insufferable cunts. Ultimate exists. Your shits old and busted no matter how snug you think your vocal minority of nerds is.
Just played it last week. That game was so fucking polished I can't believe it's 11 years old.
>still seething cuz he never got gud
SOUL
ultimate is not a forever game
Ultimate will be forgotten when the next game comes out. And melee will live on.
dota
Whatever you have to tell yourselves, losers.
You're several years late for this meme my dear jojotard
>AFV
SOUL
This. youtu.be
How's the smash 4 scene doing bro?
I know the basics, but having to look up everything is mentally exhausting and the tutorials aren't great. Like fuck all I do now is just do shaft mining cause its easy and I'm away from all trouble. This game would benefit a lot from a remake, not just a port to another engine, but like a remake that changes some aspects like the "robust" combat.
Agreed. Valve did a surprisingly good job with the director system, keeping every game just different enough that it isn't super predictable, but also keeping the feel of the map as well.