How is the Sonic franchise still alive if they release nothing but shit?
How is the Sonic franchise still alive if they release nothing but shit?
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They sell regardless. It has a rabid fanbase and parents know it's a safe buy for kids.
Get some new thread ideas.
having the pretty much the best character designs of any franchise.
Why are you using the switch versions of forces and racing? Aren’t those the worst selling versions?
>it's a another "WHY SONIC SUCKS" thread
Holy shit, go and get a fucking life you fucking brain-dead autist. We all fucking know that Sonic isn't in a great state.
I'm guessing so it fits with the Olympic one. Does it really matter tho?
Cringe.
Also cringe.
Hey guys did you know that sonic forces sucks??? I just wanted to make another thread about it because I don't think it's a well known fact. Did you guys also know that sonic 06 exists and it ALSO sucks??? Who knew!?!
>Cringe
Cringe.
I bet you shit on Crash Bandicoot for being a corridor while playing corridor forces.
Cringe.
I don't play forces or shit on crash. I'm just tired of hearing "forces is bad!!!". Yes we know its bad, we don't need some retard posting that it is bad
Sonic Team? More like Sonic Steam...ing pile of shit.
Based Mario poster.
Because the fanbase are braindead as fuck
>6 months ago
Sonic Forces and Team Sonic Racing are both fun though, no idea about the other one since I haven't played it.
>Bwaah! muh Sonic.
>Fun.
>Comfy.
>Alright.
Words that shills always use to defend SHIT games.
I feel like Xbox One sold worse, TSR was in the best selling Switch games for the entire month it launched. Barely top 20 but still
>le fun is a buzzword! XD
Retard.
>Forces
>Fun
I'll give you Team Sonic Racing if it's with friends.
How is Forces not fun?
Which Sanic era was the best in this pic?
Neon = Y2K >>> Meta > Emo
This
autism plain and simple. how else do you explain posts like ? that's just pure mental illness
How the fuck IS it fun?
Think back to Generations, now imagine that with the level design cut in half lengthwise, and with much of what exploration was available beforehand completely neutered.
Also, make half of it 2D, and have the platforming be blockier than most Mario titles.
Now axe much of Sonic's versatile moveset and options from Generations, including the Drift of all things, and make his acceleration the equivalent of Lost World but with the run button to switch removed (leaving an awkward jolt in its place between binary acceleration 'gears').
Also, automated run sections in forces take all control away from you meaning that you can't Boost, not to mention the addition of splines to snap you on the path at all times heavily restricting freedom of movement.
Modern Sonic and the custom character's levels are nearly always linear, and branching paths are very short lived. They crammed in Classic, Boost and Avatar gameplay styles yet none of these features are close to being fleshed out, and particularly in the case of the boost and Classic gameplay styles, they took the already flawed gameplay of Generations and proceeded to make it worse. None of this is even hindered by the fact that the game uses the same engine as Lost World either, the fact is that:
>they CHOSE to have acceleration be a binary setting in Forces
>they CHOSE not to implement Sonic's drift move
>they CHOSE to have Classic Sonic control the way he does
It's shit.
Not that user but Forces stages are way too short to be fun and they end by the time they get interesting, plus the controls don't feel as good as Generations
At least with TSR that game still feels like Transformed and it's quite fun getting to play most of the Sonic stages from the first game with the physics of the second one
Neon
Romhacks don't count.