If it didn't have Zelda and Ganondorf I think this would be my favorite 3D Zelda

If it didn't have Zelda and Ganondorf I think this would be my favorite 3D Zelda.
I mean maybe Zelda in a smaller role but Ganondorf it's so obviously tacked on that it's almost upsetting to even see him, it feels like everyone knows he's not supposed to be there.
I usually don't get annoyed by story in games but this one really pushed me, it's annoying that they had a clear divide between creative, exciting new stuff and exhausted, boring old stuff.

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I liked it, but I do get what you mean. Zant is supposed to be the new big bad but he kind of gets shafted. I feel like he doesn't get a good opportunity to shine.

I hated that Zant was just a puppet of Ganon's, which was such an obvious cliche. Zant was a much more interesting villain.

>If it didn't have the wolf I think this would be my favorite 3D Zelda.
fixed

Yeah the wolf form was pretty useless by narrative and gameplay.

I would agree with this if it didn't make for such a sexy dynamic between Link and Midna.

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Twilight Princess should have released in 2003, would have made sense since it would have concluded the Hero of Time trilogy & everyone wanted another Dark Zelda game anyway

Wind Waker should have released in 2008, Wii Sports was enough of a system seller in 2006 that a Wii launch Zelda wasn't needed. Wind Waker was so ambious that it needed at least 6 years of development

More like if Ganondorf was harder, it'd be fine. He's piss easy and Zant goes full blown retard by the end. Still has the best dungeons in the series though.

WW was rough around the edges im some parts. I never finished it without a cheat device. The triforce fetch quest was some bullshit.

Midna best girl. Everything else about the game is shit. The opposite of what Zelda should be.

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The Ganondorf reveal and subsequent fight were the highest points of kino in the entire Zelda series, though. This is like being mad that Agahnim is just a Ganon puppet.

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>strike gold with Midna
>toss the gold down the drain with Fi
I really do not get Nintendo. Fi was by far the worst companion I've had to deal with in a game. She was the Navi memes embodied.

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>The opposite of what Zelda should be.
No you're thinking of Wind Waker and its sequels, which focused on garbage ass empty overworlds to the detriment of dungeons, any good Zelda game's core.

This actually makes a lot of sense. In a lot of ways Twilight Princess felt like an apology for the dramatic tone shift in Wind Waker.

Assuming you cancel Skyward Sword, what 3D Zelda would you have made next?

Zant turning out to be an overpowered sperg is great. Or it would be if there were no Ganon.

Zant should have always been a puppet but he should have been working for some mysterious force we couldn't understand or even really fight beyond the point of it no longer being a problem for Hyrule. Maybe something with the Interlopers, maybe something with Majora, maybe something deeper within the Twilight realm that we wouldn't get.
Ganondorf is just too boring. He works when it's a story that's about him, but he's almost Bowser/Dedede levels of "Easy to one up" by another villain.
Almost every single other villain in the series has been preferable to Ganon.

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A major reason Twilight Princess is bad is zoned areas rather than an open world, as well as locking you into those zones with Twilight walls. So it's even worse than Wind Waker in this regard. Then they focused the game on story over exploration, making it even worse. Both of those were core aspects of Zelda before TP.

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He really should've been the big bad of TP. His fight was way more interesting than giant pig and man with sword.

One Zelda game for the Wii is good enough

The budget should have been saved & spent on BOTW

For BOTW, Everything that was in the flashbacks should have been it's own game. I know people hate Origin stories, but it makes no sense here not to have one

BOTW would have ended with Link's death and allowed for dual protagonists, since Zelda was largely the focal point of the story

Then BOTW 2 taking place with Link awakening from the Shrine of Ressurection makes way more sense, because then they could go all out on telling a dark storyline since the entire world is in ruins & revisiting locations after you spend a full game becoming attached to the characters would be emotionally impactful

I feel like fans would have been much happier with this.

>this would be my favorite 3D Zelda
nice shit taste

I dunno why people say Ganondorf appears out of nowhere. Even before the Arbiter's Grounds Midna goes out of her way to tell you that Zants power isn't even his own, that should at leasy clue you in someone else is pulling the strings.

Zelda was fine in this tho

>surrenders to zant to save the city
>becomes pupper zelda in the final fight

The actual problem was midna taking over the spot

TP is easily the best Zelda game desu

Puppet*

nigger it’s literally ocarina of time. what’s a good zelda to you

Adventure of Link

Midna should have taken over even more. She's a better character than any Zelda

I didn't like how empty the world felt, and by some of the later dungeons feel far too similar to each other. Also most weapons have no use. Great theme though.

Its a game trying to ape the tone and look of Ocarina (which it fails at). And outside of the look, and a few throwback songs, it has no similarities to Ocarina. You fell for Nintendo's marketing hook, line and sinker.

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My favourite Zelda games are Link's Awakening, Oracle of Ages, and Oracle of Seasons in good part because it's just Link exploring a new land with its own people, cultures, baddies, etc. That's when I think the games are at their best.

I'm bored to death of the constant rehashing of Zelda, Ganon, Hyrule castle, the king, etc. It's just too many of the same elements to keep repeating - and it's not like they're minor elements, they are fundamental to the plots. They also make Ganon such a movie villain in the games, whereas in the ones I like he's an evil force behind the scenes that you don't see, and when you do he's a demonic pig monster.

Makes me think of the Mario series as well - they just constantly re use the same dozen or less characters over and over and over again, Bowser stealing Peach... forever. No originality whatsoever.

they were marketing it as new and dark, the actual similarities come from the game design itself. nintendo fucked up by marketing it as new when they should have just set it in the same timeline as OoT

>and it's not like they're minor elements, they are fundamental to the plots.
And you've just figured out what the problem is. Zelda started focusing more on story and cutscenes over gameplay and exploration. For about two gens, we had shitty linear Zelda games for that reason. They've finally woken up and realized they need to focus more on gameplay/exploration. Though they went too far in the other direction and forgot item progression/dungeons this time.

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Wolf sections were garbage. Would've been better without em.

I liked Zant turning out to be a complete manchild, the problem is how he just disappears for a large chunk of the game. It does make his random appearance kind of cool and shocking when he randomly appears at the desert temple to create that boss battle

>nintendo fucked up by marketing it as new when they should have just set it in the same timeline as OoT
It is set in the same timeline. And Nintendo didn't market it as new. They marketed it as the "spiritual successor to Ocarina of Time." Literally the words Reggie used when he stepped out at E3 and introduced the game. He also said "the darkest game Nintendo has ever made" as if that's a positive thing. TP was clearly made to capitalize on Ocarina nostalgia as well as the brown and grey fad of the time.