Voiced or mute main characters?

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Mute.
Voiced MC means there's going to be a lot more useless dialog, possibly constant snarky comments, and that the game's focus is telling you a story, not being a game.

Voiced, just cause mute seems out of place when everyone is constantly talking at you and get no response.

Voiced if the character’s personality is established and important to the narrative. Silent if the intent is for the player to create the character and have agency in the story.

Voiced is fine as long as they're not rapid-fire quip/combat one-liner faggots. TF2 characters laughing and talking shit when they get a killstreak or domination is fine, but Aloy shouting out an entire school essay to herself during every single thing that happens while fighting a single robodino is retarded and gets old real fast.

Fallout NV is dialogue focused yet it has a mute character.Would it be worse if the MC war voiced in this instance?

tpbp

/thread

Voiced unless your game is a wide-choice RPG whereby the cost and difficulty of voicing so many storyline outcomes may become an issue. If your game has a more structured storyline then having a character that can interact with the others is much better than them doing exactly 100% of the talking for you.

Black Ops is a good example of when the COD franchise started playing with talking MCs and it had better storytelling as a result.

Both are valid. There's nothing wrong with a Geralt or Shepard in games that are narrative focused. Sandbox games absolutely need a mute character though, otherwise the roleplaying that comes with it is fucking gutted.

Voiced. I don't want to have my immersion broken. There was never a debate over voiced MCs in movies or not, so why is there in video games?

And then they never made a game as good as Black ops again.

Name one sandbox game that has dialogue.

Voiced.

Mute protagonists just look out of place in story driven games. Even if it's simple one-liners that's still better than just staring like a retard in cutscenes/conversations

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Voiceless. Whole game should be voiceless, so voice actors are not paid and starve to death.

I meant in the broader RPG sense. Fallout 4, obviously being the example.

Depends. If you're doing an RPG that's supposed to give a lot of freedom to the player, you should go with mute. If you+re doing a more character driven thing where the protagonist has a clearly defined personality, he should have a voice.

If you played FO4 you'd know the answer to this, although there's a lot of other issues with the dialogue in that game honestly.

Voiced, but have player choose what MC will actually say, not some abbreviated summary which then in no way translates what player actually wanted to say.
Mute MC in theory allows you more dialogue options, but that's been consistently gutted in games so that in most cases you're not getting more than 4 options, so those 4 options might as well be voiced, but shown to player properly.

>so those 4 options might as well be voiced
The problem is that it makes roleplaying harder. It's easier to autistically imagine yourself as a cannibal introvert in New Vegas than it is Fallout 4, because in Fallout 4 you have a set voice and character tone.

Fallout is not a sandbox series. Fallout 4 is so much better than the rest of the series because CRPGs are about immersion and Fallout 4 is the most immersive.

I always felt that if the character was mute you were the character and if he was voiced you were just an observer

gr8 b8 m8 I r8 8/8

>zelda
>story driven
yea keep telling yourself that

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>first-person
mute, voiced cutscences can work if the voice actor is good.
>third-person
who cares lmao

Fuck this game. All I wanted was 5 things from this game. A horse with hair, beautiful wolf armour from early in the game, the ability to complete all quests and not be roadblocked by glitches, quests that don’t auto fail because I wasn’t born a psychic, and freedom to not have to litter books and junk because fucking merchants don’t have enough cash to buy shit off me. Also heart of stone was complete shit, you made me waste my money Zig Forums.

This has to be bait

Name 1 thing wrong with the post.

How was HoS shit?I liked it better than BaW.

>t-take my bait- p-please desu!
(You)

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>A horse with hair
Hairworks
>beautiful wolf armour from early in the game
It's not a flaw that you can't get this armor early on
>quests that don’t auto fail because I wasn’t born a psychic
I don't even know what this would mean besides quests that are locked off after getting Ciri (Which the game warns you) and those that are locked off after doing an alternate quest that fulfills the same role. Either way, not a flaw.
>freedom to not have to litter books and junk because fucking merchants don’t have enough cash to buy shit off me
I agree that parts fucked, but by that point you wouldn't need to pick up everything anyways as you'd have more than enough money for the rest of the game

It took like 5 minutes to complete and all it involved was getting jewed out of 30k by some disgusting Muslim dog and picking up Von Everec’s dry cleaning.

Oh and Hearts of Stone is objectively not shit, that'd be peak contrarian even if you don't like the game itself

This

Voiced makes the plot more sensible usually and makes it so you're watching someone go through this setting. Like with a voiced character your character can grow emotionally and experience trauma, with silent character you are just the player.

If it's an RPG I don't really care as long as the writing and voice acting is good. In longer games I see no reason to have a voiced main lead, that's how you get the shitty system of fallout 4.

Mute if it's a self-insert character, voiced if it's not.

Geralt has a well established character and you expect him to react and speak in a certain way. In Fallout or TES you play as a custom made character with your own made up personality and background. Fallout 4 tries to do it both ways which conflict with each other.
Then there's stuff like Half-Life where Gordon is barely a character at all.

1) horse hair glitches if you put on a saddle that covers the neck then take it off. Your horse becomes bald and it can’t be reversed.
2) it is a flaw. I literally had nothing left to do by the time I got to the first set of armour. I was so strong I could have crafted the master armour instantly. Why bother with the lower level shit? Also are unfamiliar with the infamous wolf armour glitch? The chest to get the armour can’t be opened.
3) there’s tonnes of quests that screw you over by instantly failing because of some random decision you made 40 hours earlier, I failed the gather a bunch of allies at kaer morgen quest because I murdered Kira at the start of the game for being a bitch. How the fuck am I supposed to know that she was needed for the final fight?
4) my autism disagrees. I need to pick up whatever’s I can get my hands on.